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Thread: Lack of data on loot

  1. #31
    Senior Member 3TripleS3's Avatar
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    Quote Originally Posted by Warasin View Post
    As a user here we don't have any data on the amount of loot flowing into the game. Of course there are the people who complain but I know it's all relative. Someone who is looting 1 mil a day in 15 raids might be content while someone else feels that isn't enough. The few people (compared to their total active user base) here complaining does so without providing clear information so it's hard to determine if there is data that confirms their assertions.

    I'm not speculating on the amount of resources that goes into the game vs the amount that is taken out but I am positive that the Supercell people have access to that information. The idea that they don't care is ridiculous, you are talking about a product that they created and helps pay their salaries.

    The question is how do we as users effectively present data so that it makes sense. I have given it some thought and can't really come up with a solution. So does anyone in the community have any suggestions?
    Well I guessmany players, like myself, are not complaining about the amount of loot itself, but about the amount of nexts to het there! If I sit 15 minutes in front of the game just nexting, which happens surprisingly often, that is just not fun!

  2. #32
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    Even if you know, the server will cap you for a certain loot per hour, depending on the overall loot that is being consumed/generated real time - server wide from all sources.

    Hence, if you are an active farmer, the server will give you a lot less loot as you go over the cap than for someone who seldom farm who might never reached the cap


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  3. #33
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    Quote Originally Posted by Wendle View Post
    If you think about it, the game itself is flawed. When we BARCH and boost, we fire off say 10 attacks per hour. Assume we give half the players 12 hour shields. That means in one two hour boost, I've shielded 10 players on average for 12 hours. Thus if I boost once a day, I take 5 'days' worth of bases off the grid.
    I totally agree. And to keep builders busy at high levels, you have to raid 5 times more gold/elixir than you mine. So for every successful player (who raids to keep their busy builders), there must be 4 unsuccessful players (who get raided and have all idle builders).

    It makes no sense.
    Quote Originally Posted by dasyoyo16 View Post
    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four players could stop them. But, when the world needed them the most, they vanished.

  4. #34
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    Quote Originally Posted by oknelok View Post
    I have heard of people farming full storages in a day back then.. sounds like the new system isnt as great but 3-4 days to max both elixir and gold with barch still isnt that bad
    This thread cracks me up. Pelople who say loot is fine are totally clueless....3-4 days to fill storages? Before the December update 10-20 million gold (yes gold, not gold and elixir) per day was what a good farmer brought in.

    loot sucks, anyone who says otherwise has no clue about how the game use to be. Its clear as day supercell has manipulated the system to increase gem sales. You can say that is their right because they are a corporation set up to make money, but to say loot is fine is beyond ridiculous.
    Last edited by Smalls; November 27th, 2014 at 07:42 AM.

  5. #35
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    Quote Originally Posted by Smalls View Post
    This thread cracks me up. Pelople who say loot is fine are totally clueless....3-4 days to fill storages? Before the December update 10-20 million gold (yes gold, not gold and elixir) per day was what a good farmer brought in.

    loot sucks, anyone who says otherwise has no clue about how the game use to be. Its clear as day supercell has manipulated the system to increase gem sales. You can say that is their right because they are a corporation set up to make money, but to say loot is fine is beyond ridiculous.
    Ive been playing since near the very start, and yes, loot isnt what it once was. But it is still out there. Just gotta go looking. I did 10 lavas in a day not even trying. (farming in champ)

  6. #36
    Forum Legend Superfinch30's Avatar
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    Kinda confirming the embellishment.

    Quote Originally Posted by Smalls View Post
    This thread cracks me up. Pelople who say loot is fine are totally clueless....3-4 days to fill storages? Before the December update 10-20 million gold (yes gold, not gold and elixir) per day was what a good farmer brought in.

    loot sucks, anyone who says otherwise has no clue about how the game use to be. Its clear as day supercell has manipulated the system to increase gem sales. You can say that is their right because they are a corporation set up to make money, but to say loot is fine is beyond ridiculous.
    Quote Originally Posted by TheGreatLach View Post
    Ive been playing since near the very start, and yes, loot isnt what it once was. But it is still out there. Just gotta go looking. I did 10 lavas in a day not even trying. (farming in champ)
    Loot is terrible now, and better before, but the loot gain levels youre talking about here were not for ordinary mortals.
    Top farming clans used to post avg 10m gold per day, and yes Lach, im sure you can make 30m worth of combined resources a day. The: 'without trying' bit though, i heavily dispute.
    Those kinds of grabs are only available to the affectionately titled: no-lifers, of which some days i am myself. 10m combined isnt overly difficult, but does require a good chunk of game time. 30, is some serious barching.

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  7. #37
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    Quote Originally Posted by Superfinch30 View Post
    Loot is terrible now, and better before, but the loot gain levels youre talking about here were not for ordinary mortals.
    Top farming clans used to post avg 10m gold per day, and yes Lach, im sure you can make 30m worth of combined resources a day. The: 'without trying' bit though, I heavily dispute.
    Those kinds of grabs are only available to the affectionately titled: no-lifers, of which some days i am myself. 10m combined isnt overly difficult, but does require a good chunk of game time. 30, is some serious barching.
    15 million of each of each, from two, two hour boost sessions.
    30 attacks, granted, thats more than the average player, but I wouldnt call that no life. (however more than I would on an average day)
    Thats 500K per attack.
    180K from loot bonus, so only 300K per attack.
    And when in champ, thats not exactly a rare thing to find. In fact, its rare to find less than 300k.
    I suggest looking at this more detailed thread about where I personally find loot.
    http://forum.supercell.net/showthrea...ures-YAY%21%29

  8. #38
    Forum Legend Superfinch30's Avatar
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    I get it.

    Quote Originally Posted by TheGreatLach View Post
    15 million of each of each, from two, two hour boost sessions.
    30 attacks, granted, thats more than the average player, but I wouldnt call that no life. (however more than I would on an average day)
    Thats 500K per attack.
    180K from loot bonus, so only 300K per attack.
    And when in champ, thats not exactly a rare thing to find. In fact, its rare to find less than 300k.
    I suggest looking at this more detailed thread about where I personally find loot.
    http://forum.supercell.net/showthrea...ures-YAY%21%29
    I wasnt knocking it, and no-life is an unpleasant term to bandy around, what im trying to say is that if people are trying to measure even active raiding on this loot, compared to 30+ attacks per day on old loot, its always going to seem worse than it is.
    No, i dont class 30 atts in a day as no life, cos i regularly do it....but the wife sure as hell does.
    Just trying to point out, that whenever an average to active player comes on here, and sees old timers saying pah! Cant make 10m a day anymore, or the incredibly active saying 30m WITHOUT TRYING (4 solid hours), then it further skews perceptions.

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  9. #39
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    Quote Originally Posted by Wendle View Post
    Lol, well whichever one of you wanted the thread derailed, congrats on a job well done.

    Unfortunately, there are three or four topics that are nearly impossible to debate; loot, DE zapping, th trapping, and hogs (although the younger players may not know what a hog rider is). And yes, that was a joke.
    Fortunately there's nothing to debate in this thread. There's nothing to debate about the loot situation in general. We have to either (1) accept a slower rate of progression or (2) not raid anymore and just collect from mines/pumps/drills. Or (3) stop playing altogether.

    Obviously we don't have all the data. They do, and they know what they're doing.
    Last edited by daboy; November 27th, 2014 at 10:34 AM.

  10. #40
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    Quote Originally Posted by Superfinch30 View Post
    I wasnt knocking it, and no-life is an unpleasant term to bandy around, what im trying to say is that if people are trying to measure even active raiding on this loot, compared to 30+ attacks per day on old loot, its always going to seem worse than it is.
    No, i dont class 30 atts in a day as no life, cos i regularly do it....but the wife sure as hell does.
    Just trying to point out, that whenever an average to active player comes on here, and sees old timers saying pah! Cant make 10m a day anymore, or the incredibly active saying 30m WITHOUT TRYING (4 solid hours), then it further skews perceptions.
    Ahhh very true, I should take my own advice. I even wrote about that in the thread. -facepalm-
    and.. Lol at the wife 😜

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