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Thread: The Spell Reverse Trap!!!!

  1. #1
    Forum Elder Hascerflef's Avatar
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    The Spell Reverse Trap!!!!

    Hello! I haven't posted an idea in a while, so here I am with a new idea! It is a new trap with a unique ability. It captures and reverses spells! The trap itself looks like a lightning rod, with metal pieces wrapped around it. It has a golden ball on the tip, and a glass case in the back of it. That's where it stores the spell/spells.
    When the spell is used anywhere on the map, the trap jumps from the ground and lures the spell bottle towards it, then captures it. After some of the troops have been placed, the golden ball opens and throws the spell at the troops. If the trap gets attacked, the spell is released upon the troops attacking it.
    Basically the spells do the opposite of what they originally did. The Lightning Spell attacks the troops and does not affect defenses. The Healing Spell heals buildings/defenses. The Rage Spell enrages defenses, the Jump Spell drags air troops to the ground, and the Freeze Spell freezes troops. They do less damage than they did before, and they do different things.
    Now for the trap itself.

    Level One:

    Health: 750
    Max Spells Stored: 1
    Town Hall Required: 7
    Cost: 1,200,000 Gold
    Spell Damage Done: 30% of Normal Spell

    Level Two:

    Health: 850
    Max Spells Stored: 2
    Town Hall Required: 8
    Cost: 1,500,000 Gold
    Spell Damage Done: 40% of Normal Spell

    Level Three:

    Health: 1,000
    Max Spells Stored: 3
    Town Hall Required: 10
    Cost: 2,000,000 Gold
    Spell Damage Done: 50% of Normal Spell


    That is about all I have. If you have any questions or feedback, leave it in the comments!
    Last edited by Hascerflef; November 26th, 2014 at 03:53 AM.
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  2. #2
    Millennial Club Shadowkungfu's Avatar
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    Very good idea!
    Returned from the dead?

    maybe..?

  3. #3
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    NO!!
    why do you people keep suggesting the same thing over and over?

    NO!!
    Spells are designed to give the user the advantage, not the one being attacked.

    NO!!
    we get it, you dont like being zapped. tough

  4. #4
    Millennial Club Shadowkungfu's Avatar
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    Quote Originally Posted by Spinner7980 View Post
    NO!!
    why do you people keep suggesting the same thing over and over?

    NO!!
    Spells are designed to give the user the advantage, not the one being attacked.

    NO!!
    we get it, you dont like being zapped. tough
    A simple "No, I don't like this idea for this and this." Would of been enough!
    1.Well maybe people have the same thoughts.
    2.Makes sense, but I could see it working.
    3.He never said he didn't like being zapped.
    Returned from the dead?

    maybe..?

  5. #5
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    Quote Originally Posted by Hascerflef View Post
    Hello! I haven't posted an idea in a while, so here I am with a new idea! It is a new trap with a unique ability. It captures and reverses spells! The trap itself looks like a lightning rod, with metal pieces wrapped around it. It has a golden ball on the tip, and a glass case in the back of it. That's where it stores the spell/spells.
    When the spell is used anywhere on the map, the trap jumps from the ground and lures the spell bottle towards it, then captures it. After some of the troops have been placed, the golden ball opens and throws the spell at the troops. If the trap gets attacked, the spell is released upon the troops attacking it.
    Basically the spells do the opposite of what they originally did. The Lightning Spell attacks the troops and does not affect defenses. The Healing Spell heals buildings/defenses. The Rage Spell enrages defenses, the Jump Spell drags air troops to the ground, and the Freeze Spell freezes troops. They do the same damage as they did before, just doing different things.
    Now for the trap itself.

    Level One:

    Health: 750
    Max Spells Stored: 1
    Town Hall Required: 7
    Cost: 1,200,000 Gold

    Level Two:

    Health: 850
    Max Spells Stored: 2
    Town Hall Required: 8
    Cost: 1,500,000 Gold

    Level Three:

    Health: 1,000
    Max Spells Stored: 3
    Town Hall Required: 10
    Cost: 2,000,000 Gold


    That is about all I have. If you have any questions or feedback, leave it in the comments!
    Maybe the reversed spell will only be a fraction of the spell's normal effect? This fraction could increase as the trap is upgraded. The jump spell part seems a bit useless to be though, who uses air troops and a jump spell together?

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  6. #6
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    Quote Originally Posted by Shadowkungfu View Post
    A simple "No, I don't like this idea for this and this." Would of been enough!
    1.Well maybe people have the same thoughts.
    2.Makes sense, but I could see it working.
    3.He never said he didn't like being zapped.

    we have tried simple responses, does not work
    no, this does not make sense.
    go look at the info button for the spell factory
    im paraphrasing, but it says that it gives the user an advantage
    this reverse spell would completely negate the whole concept of spells, making them obsolete
    and dont insult our intelligence, the only reason people suggest stuff like this is because they dont like being zapped

  7. #7
    Millennial Club Shadowkungfu's Avatar
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    Quote Originally Posted by Spinner7980 View Post
    we have tried simple responses, does not work
    no, this does not make sense.
    go look at the info button for the spell factory
    im paraphrasing, but it says that it gives the user an advantage
    this reverse spell would completely negate the whole concept of spells, making them obsolete
    and dont insult our intelligence, the only reason people suggest stuff like this is because they dont like being zapped
    The idea does makes sense.
    It could be a fraction of the spell's effect.
    Maybe there could have a 30-50% of occurring.
    Insulting your "intelligence" if you have any
    Returned from the dead?

    maybe..?

  8. #8
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    Quote Originally Posted by Spinner7980 View Post
    we have tried simple responses, does not work
    no, this does not make sense.
    go look at the info button for the spell factory
    im paraphrasing, but it says that it gives the user an advantage
    this reverse spell would completely negate the whole concept of spells, making them obsolete
    and dont insult our intelligence, the only reason people suggest stuff like this is because they dont like being zapped
    5 lightning spells would still trump a max reversal trap

    LV117 l TH10 l Clashing since March 2013

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  9. #9
    Forum Elder Hascerflef's Avatar
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    Quote Originally Posted by Spinner7980 View Post
    NO!!
    why do you people keep suggesting the same thing over and over?

    NO!!
    Spells are designed to give the user the advantage, not the one being attacked.

    NO!!
    we get it, you dont like being zapped. tough
    And... Report. This idea is meant to give the raid a little challenge, since they are becoming easier. I have never had a problem with people zapping me.......
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  10. #10
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    Spells are to give an advantage and this is your advantage gone. If you are having such problems with your base that you need this I suggest you make a new base.

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