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Thread: New Troop: Acidite | And Much More (Graphics Incl.)

  1. #1
    Senior Member clannis's Avatar
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    New Troop: Acidite | And Much More (Graphics Incl.)



    All Acid
    | A Hazardous Concept


    Clearly I liked the idea of 'connorjdatatktg' so I decided to start my own thread to build this 'acid' concept even further, I have altered some of his ideas in the process. At the bottom of this post I've included his original post.


    Prices, Availability And Building time

    The Dark Barracks Level 7 will be available at town hall level 9 at a cost of 4,250,000 Elixir and a building time of 10 days.

    The Acidite Tower will be available at town hall level 9 at a cost of a 2,280,000 Gold and a building time of 3 days. There will be 2 towers available both unlocked at town hall level 9.

    The Waste Barrel Trap will be aivailable at town hall level 9 at a cost of 24,000 Gold and an instant build. There will be 2 barrels available both unlocked at town hall level 9.

    The Acidite will be unlocked at the Dark Barracks level 7 with an initial cost of 50 Dark Elixir, a Housing space of 4 and a building time of 8 minutes.


    Acidite |
    Statistics And Upgrades

    Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Dark Barracks Range
    Defense Area Splash 0.3 Tiles (Ground & Air) 4 8m 14 1.5s 7 0.8 tiles

    Level Base Damage per Second Base Damage per Attack Hitpoints Training Cost Research Cost Laboratory Level Required Research Time
    1 66 99 175 50 N/A N/A N/A
    2 78 117 202 56 20,000 6 8
    3 88 132 235 62 30,000 6 10
    4 96 144 274 68 40,000 6 12
    5 102 153 290 75 50,000 7 14

    • The Acidite shoots blobs of acid towards its target.
    • The acid blobs the Acidite shoots do additional acid damage, every hit does 10% of the base damage x 1.25 which stacks. i.e. a level 1 Acidite first hits its target with a base damage of 66, the first Acid blob does an additional 8.25 acid damage (6.6 x 1.25). The second blob does an additional 10.31 acid damage (8.25 x 1.25). The third blob does an additional 12.89 acid damage (10.31 x 1.25), and so on. The higher level the higher the Acidites base damage so the faster the additional acid damage climbs up.
    • The acid blobs only do additional damage to buildings, not to moving targets (Heroes & Troops) as they simply shake off the acid while moving before it starts doing corrosive damage.
    • The Acidite prefers to attack defenses.
    • The Acidite does less base damage but has more health then Wizards.
    • Due to the fact that the Acidite has more health he could survive an explosion of a maxed Giant Bomb.


    Acidite Tower | Statistics And Upgrades

    Town Hall Level 1 2 3 4 5 6 7 8
    9
    10
    Number Available 0 0 0 0 0 0 0 0 2 2

    Level Damage per Second Damage per Shot Hitpoints Cost Build Time Experience Gained Town Hall Level Required
    1 14 18.3 980 2,280,000 3 days 509 9
    2 17 22.1 1040 2,960,000 4 days 587 9
    3 22 28.6 1100 3,680,000 5 days 720 9
    4 27 35.1 1160 6,360,000 7 days 777 9
    5 32 41.6 1220 7,480,000 10 days 929 9

    Range Attack Speed Damege Type Unit Type Targeted
    7 1.3s Splash - 1 tile Ground & Air

    • The Acidite Tower shoots blobs of acid towards its target.
    • The Acidite Towers acid blobs slows their targets movement speed by 30% for 3 seconds.
    • As the Acidite Tower only encounters moving targets the additional acid damage is irrelevant (see the Acidite troop acid damage).
    • An Acidite Tower does less damage but has more health then a Wizard Tower.
    • Because the Acidite Tower is surrounded by a pool of acid melee attackers take an additional 6 damage per second when they attack the Tower.


    Waste Barrel Trap | Statistics And Upgrades

    Town Hall Level 1 2 3 4 5 6 7 8
    9
    10
    Number Available 0 0 0 0 0 0 0 0 2 2

    Level Damage
    over 3s
    Cost Re-Arm Cost Build Time Experience Gained Town Hall Level Required
    1 30 24,000 1,000 Instant 78 9
    2 38 800,000 2,000 8 hours 149 9
    3 46 1,600,000 3,000 1 day 234 10
    4 54 2,400,000 4,000 2 days 312 10

    Trigger Radius Damage Type Favorite Type Targets
    2 tiles Area Splash None Ground

    • The Waste Barrel Trap deals an amount of damage over 3 seconds
    • When the Waste Barrel Trap explodes it leaves a puddle of acid on the ground which stays there until the Waste Barrel Trap is re-armed.
    • If not re-armed the acid puddle stays in future attacks, but the puddle will be visible to the attackers.
    • ALL Troops that stand or walk through the acid puddle are dealt 6 damage per second and are slowed by 30% for 3 seconds.


    [EDIT]

    Update | 1.0

    • The movement speed of the Acidite has been changed from 16 to 14.
    • The Acidites damage has been reduced and special perks have been changed, such as double damage to walls. Instead the acid blobs of the Acidite now does additional damage which stacks, much like a inferno beam but with different mathematics.
    • The Acidite Towers acid pools and the Waste Barrels acid puddle damage is reduced to 6 damage per second instead of 8.



    [EDIT]

    Update | 1.1



    Here is an impression of how the appearance of the Acidite 'could' change when leveling up.
    Just like the original wizard its robe changes color. The mask the Acidite wears (yes it's a mask, it's not his actual face that is showing.) changes color / material as well.

    • Level 1 - 2 Acidites wear a wooden mask and a lightbrown color robe.
    • Level 3 - 4 Acidites wear a stone / charcoal mask and a dark red robe which is slighlty teared.
    • Level 5 Acidites wear a bone mask and a dark green colored robe which is pretty torn up, their beardcolor also changes to white.



    Original Thread:
    Quote Originally Posted by connorjdayatktg View Post
    new defence idea + troop
    I would love a new defence. My idea is a. Defence that shoots acid and does damage over time even if it is destroyed

    Appearance: it has a octagonal base getting larger the higher up it goes... Basically the reverse of a wizard tower..
    With a black base colour and bright emerald greed shards at the bottom for level 1 and emerald green shards at the top almost like that of a fence at level 2 and a pure green at level 3 and finally a dark green colour with an acid pool underneath

    Damage: 10 (does damage even when destroyed for 10 seconds.
    Health: 200 (damage taken by wizards is 25% less)
    Target:Land and air (favourite target goblins)
    Deals 25% more damage against goblins
    Cost:2 750 000 gold (could cost more)
    Description: the acid tower defence is mounted with and acidite who launces blobs of magic cursed by contact dark elixir creating acidic blobs which deals constant damage to a group of troops

    New troop: acidite the acidite is a wizard that was bumped into a pool of dark elixir by a group of goblins rushing by this is the reason for its great heatred against goblins and it has vowed to get revenge!!!

    Name: Acidite
    Troops cost: 70 dark elixir
    Training time: 4 minutes
    Housing space: 4
    Damage p/s: 30 (X1,25 against storages)
    Hit points: 50 ( damage taken by wizard towers are halved)
    Movement speed: 18
    Description:acidite the acidite is a wizard that was bumped into a pool of dark elixir by a group of goblins rushing by this is the reason for its great heatred against goblins and it has vowed to get revenge!!!
    Last edited by clannis; December 6th, 2014 at 01:54 PM.

  2. #2
    Fresh Spawn
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    Thumbs Up Great

    This would be a great idea to add and would have been great to add during Halloween. I think that you should be able to get the first tower at TH8 and the second at 9 and a third at 10. Also when the barrel explodes and leaves an acid puddle maybe instead of the acid staying there forever it only stays there and then dissapears after a second person attacks you, then when the puddle is gone there will be the bottom of the barrel left there. but other than that this is a really great and cool idea. The pictures, graphics and graphs were really nice touch as well.

  3. #3
    Forum Veteran TreeBranchTwig's Avatar
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    Thumbs Up Great Potential

    I think this is great! You've clearly put a lot of time into this idea. If Supercell uses their own methods to see if it's balanced and adjust it, I'd love to see how people use this. I hope we see something like it one day...

    Thank you Milos for the sig pic!!
    IGN: Tree-branch

  4. #4
    Forum Elder HiFliya's Avatar
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    I like it! A lot of time put into a (original?) idea that is clearly well thought out. Kinda reminds me of MasterMinds' threads with all of the pics and photoshop lol

    Town Hall: 8 l GG: 100mil EE:100mil l HH 109k l
    Ice Phoenix: Vote/Comment Please!
    Thanks To InfinityGFX for the Sig!
    SC Responses to Current Requests: UG Heroes in War l Zapping

  5. #5
    Pro Member Dunghaufen's Avatar
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    Do I need to say more...?

    Perfect mechanics!
    Perfect stats!
    Perfect explanation!
    Perfect pictures!

    Hehe, the whole thread is perfect!

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


  6. #6
    Senior Member clannis's Avatar
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    Thanks guys!

    I'm glad you guys like it! Thanks for your feedback.
    @ sterling989: For now i'll leave statistics as they are, i might consider to change this later on.

  7. #7
    Junior Member
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    Perfect, amazing graphics, excellent idea. Should happen.

  8. #8
    Trainee
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    Make it a poll! It will win votes!

  9. #9
    Senior Member clannis's Avatar
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    Good idea

    Quote Originally Posted by MagicWade View Post
    Make it a poll! It will win votes!
    I didn't know i could do that, thanks.

    Poll is up!

  10. #10
    New Guy
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    Thanks for using my idea...it looks great...I hope it gets introduced into the game

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