Alright, I know there are a lot of threads that discuss adding more levels to the campaign, but here is my original idea.
I'm not sure if I would say the campaign is what the game suggests it is...
Why not make the campaign a little more campaignish? In the description of the game, it says: Fight against the Goblin King in an epic campaign through the realm. My idea is to actually incorporate the Goblin King into the game. FYI, I'm not dissing anything about the game
How about making the Goblin King a big part of the game?
10-20 more campaign stages could start us off. These stages don't have to be plain old 800k+ loot stages like the "epic" campaign we currently have, but they can be decoration or your troops-back-guaranteed rewarding stages. These decorations can be special decorations you can't buy, but decorations that prove you have the skills against these hard bases. The bases can also reward dark elixir, considering you can't earn that through the regular bases. In the last 10-20 bases (depends on how many are added) there can be a special back story involving the Goblin King and why every time you attack a goblin base, the goblins, capable of fighting, always retreat back into their town hall even if you place just one other goblin. Another thing this story can explain is why in one of the first stages, there is a little graveyard with a dark elixir tombstone surrounded by regular tombstones. Remember, these are just suggestions for a story, but I think there has to be some kind of story just to make the campaign have a little more incentive. Back to making the Goblin king a big part of the game, I think the Goblin king can be introduced in the 5th to last stage, just when you start attacking, the Goblin King will pop up out of the town hall and run away. In the stages following that there will be 4 heroes (not unlockable) saying some kind of message every time you start attacking. The 4 heroes will be placed around the base based on their attributes and will defend the base against you. These 4 heroes will be as followed:
Sir Claps-Alot
You know that one villager who always sits there and claps at your trees? Well the Goblin King captured one of them and turned them into a dark murderer. With her mad clapping skills, she's the best fighter known (unknown to you) around so most people refer to her as "sir".
The Reaper
Born from pure dark elixir, the reaper won't stop at anything. He is constantly raising goblins from the dead (goblins can be changed) to stop you at all costs. His consumption of elixir-made troops has driven him crazy.
A.K.K.E.P.
The unstoppable killing machine, the P.E.K.K.A. resistant to electricity and able to attack from range, the A.K.K.E.P. has the most hatred for all warriors under the Barbarian King's rule. Especially P.E.K.K.A.'s. The A.K.K.E.P. denies all belief that he is related to P.E.K.K.A...
The Goblin King
Often referred to as Mr. Brainwasher, the Goblin King has utmost desire for gold. His powers of manipulation can turn your troops against you. He won't let you defeat him, and with his defenses never-before-seen, you probably won't. This hero is the last hero and stage of the campaign.
Once you defeat the whole campaign, you unlock a decoration definitely proving your skills. Along with this, you get 500-1000 gems. In my opinion, there needs to be more to the "epic campaign". This campaign will definitely be "epic".Another possible idea I thought of was a spell that summons the goblin king only available after you finish the campaign. Once again, this idea probably won't be added, but it's just an idea that came to mind.
I put a lot of time thinking this through. Please comment below and don't vote without commenting. I hope you like it!![]()



) around so most people refer to her as "sir".
Another possible idea I thought of was a spell that summons the goblin king only available after you finish the campaign. Once again, this idea probably won't be added, but it's just an idea that came to mind.




