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Thread: InFinite United Base Reviews!!

  1. #181

    Thx for the advice.



    Now finally I can get your input on this base. As said b4, this is a base I modified from a fellow clan mate. Looks a bit like the th7 pokeball :3. Any improvements at all?

  2. #182
    Super Member AustinSS's Avatar
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    Quote Originally Posted by TheJ View Post
    I can't see Photobucket pictures, so I won't be able to review it. If you want to, you would have to wait a while as I know Shadow is currently busy
    Did you see the base i posted on the last page though? It was uploaded via photobucket
    {LORD SPEARS} TH11
    Retired Base Builder
    Base Builder/Breeder of tarantulas, and women.





  3. #183
    Centennial Club Shozen's Avatar
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    Sup guys, fairly new at this and here's my TH5 farming base. I tried doing the triangular formation with the archer towers and the mortar in the middle but idk how bad it would be since it is very vulnerable to lightning.
    http://imgur.com/JypDdvG

    EDIT:
    I did a little revision of my base and added more compartments with funneling, also added more staggered walls down south where there's less defense along with doubled walls for more cushioning, placed the wiz tower on top to cover attacks coming from there, placed the CC in the middle with the mortar and AD right in the middle, and triangular range for both the cannons and the archers. Here's the image of the base now:
    http://imgur.com/ghUCQF0
    Last edited by Shozen; December 4th, 2014 at 07:24 PM.

  4. #184
    Trainee
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    I forget who I got the idea from, I have been scouring the 101 forum looking for the base (I think TH9) to give credit. If anyone knows please let me know.

    Edit: Sweet someone bumped the thread and I randomly looked at it!
    http://forum.supercell.net/showthrea...9-Farming-Base

    Anyways, this is a farming base I have been using and while most attacks are only snipes it holds up very well. A balloonian attack only got 49%, barch (maxed) got 48%, I haven't faced many serious attacks but things get shut down quite easily (These were at around 2500 trophies).

    Full Base:
    Attachment 78286

    Clan Castle Range:
    Attachment 78287

    Walls & Traps:
    Attachment 78288

    Clash of Clans Builder:
    http://clashofclansbuilder.com/plan/610877


    The images aren't great quality, I am sorry for that, if there is a better way to upload please let me know.

    The King, Queen and 2 Infernos each only reach the outside opening between the furthest walls (same as CC max range) so the King and Queen cannot be pulled nor CC and any probing results in multiple damage sources going off at one time.

    Could I get some feedback on this base, I don't see many TH10s around on the forums so it is greatly appreciated.

  5. #185
    Forum Superstar
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    Quote Originally Posted by SmurfxDfmlPineappleXOX125 View Post


    Now finally I can get your input on this base. As said b4, this is a base I modified from a fellow clan mate. Looks a bit like the th7 pokeball :3. Any improvements at all?
    Hrm, bears some resemblance to my Optimus. But anyways:

    Pros:
    - Basics nailed
    - Each resource in different compartments
    - Optimal WT, AD and mortar placement
    - Internal funnelling

    Cons/Fixes:
    - Core is too large and Giants +heal/rage will destroy core defenses, but at least your WT will be safe against attacks
    - You have a few improper junctions, remember to stagger them by two tiles!
    - Lack of empty spaces in core and second layer means all traps are placed on the perimeter- troops breaching outer layer is free against traps with an emphasis on Giants


    Anyway, pretty nice base but with the fixes above it will surely be very solid Good luck!
    Retired

  6. #186
    Trainee
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    I posted this base earlier as a standalone question before I noticed this thread, any advice gratefully received!

    Currently finishing up TH8 before upgrading to TH9:

    http://imgur.com/l0zdTye.png


  7. #187
    Forum Elder TheShadow626's Avatar
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    ill be doing some reviews later today :3

  8. #188
    Centennial Club
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    Could i get some advise please!
    I'm moving into the crystal leagues so mortars really aren't a priority, definitely not over air defs anyway

    IGN: Dylan
    Clan: Road Warriors; #2QUVPL8Y
    Level: 118
    Townhall: 9 Trophy Record: 3213
    Lavas:
    200 AQ: 22 BK: 22

  9. #189
    Centennial Club
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    Could i get any responses on my war base too?
    It seems to work well against any air attacks, and hogs; providing they attack from the bottom with hogs.
    I have used this base in about 6 or 7 wars and i have been 2 starred with Gowipe once.
    Also this is my own take on 'the general' - so if it looks familiar :P



    Cc radius. Yes, lurable.. but ah well
    IGN: Dylan
    Clan: Road Warriors; #2QUVPL8Y
    Level: 118
    Townhall: 9 Trophy Record: 3213
    Lavas:
    200 AQ: 22 BK: 22

  10. #190
    Quote Originally Posted by DokuganR View Post
    Hrm, bears some resemblance to my Optimus. But anyways:

    Pros:
    - Basics nailed
    - Each resource in different compartments
    - Optimal WT, AD and mortar placement
    - Internal funnelling

    Cons/Fixes:
    - Core is too large and Giants +heal/rage will destroy core defenses, but at least your WT will be safe against attacks
    - You have a few improper junctions, remember to stagger them by two tiles!
    - Lack of empty spaces in core and second layer means all traps are placed on the perimeter- troops breaching outer layer is free against traps with an emphasis on Giants


    Anyway, pretty nice base but with the fixes above it will surely be very solid Good luck!
    Thx for the advice doku will try and implement some of your suggestions in my base. 😁👍

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