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Thread: InFinite United Base Reviews!!

  1. #151
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    Quote Originally Posted by Eric87 View Post
    just a tip... try to spread out the outside buildings around the walls, not necessarily moving them away from the walls, so the troops cant spawn next to the walls like wallbreakers
    Alright, thanks.
    Last edited by TheGabrlmed; December 1st, 2014 at 09:15 AM.

  2. #152
    Fresh Spawn
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    Help for beginners

    Hi everyone!!

    I´ve just start with clans wars and I think it could be interesting listening to the experts on the materia


    Attached Images Attached Images

  3. #153
    Voracious Messenger Cheeserman's Avatar
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    Always open to advice.

    Farming Base for TH 9.

    PART OF THE FE IV AND V ORGANIZATION TEAM
    Thanks for the sig Raw
    [QUOTE=brandonpj21;8815691]This is cute[/QUOTE]
    Quote Originally Posted by Holps View Post
    Cheese won't leave as long as there are crackers

  4. #154
    Super Member AustinSS's Avatar
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    I already have a thread for this base, but after looking through multiple threads and seeing your guy's reviews of other bases, i would absolutely love your input on mine.
    Much appreciated

    {LORD SPEARS} TH11
    Retired Base Builder
    Base Builder/Breeder of tarantulas, and women.





  5. #155
    Senior Member
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    Any chance i could get a review?

    JzlY0AN.jpg
    Found a new base and wanna see some pros opinions on it


    TH9, Lvl 110, 21/20 Heroes, 105 Lavas, 610 mil GG

  6. #156
    Pro Member Lo1's Avatar
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    Modified base after your previous advice

    Redesigned my village from your previous advice. Honestly, I'm not sure I prefer this (hence why I haven't saved it yet) What do you think? (I will work on the other stuff later - just working out how to get the mortars out of the core first). Cheers. Edit: Teslas will go where they before, I just don't want to place them there right now, since it will make it even more obvious where they are if they see 2 of them upgrading.
    Last edited by Lo1; December 1st, 2014 at 09:28 PM.

  7. #157
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by shadowwolf View Post
    PROS:
    -Good air coverage
    -Air defenses cover TH from every angle
    -TH in its own compartment
    -Good mortar placement
    -Protected storages

    CONS:
    -Few compartments
    -Poor wizard tower placement
    -Trap placement should be better
    -though there are few compartments, the compartments aren't staggered
    -Clan Castke easy to lure

    IMPROVEMENTS:
    -Use walls to make more compartments in the base
    -Place traps where troops will trigger them. Place spring traps where giants will trigger, giant bombs where tier 1 troops with or next to each other between two defenses for hogs. Little bombs can really go anywhere
    -Place wizard towers into the second layer, not on the outskirts
    -Place clan castle inwards

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  8. #158
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by TheGabrlmed View Post
    Base type:Hybrid

    The theme of this base is to trick giants. It creates a path to "walk" giants towards the traps. Any remaining giants will be killed by defenses, as they cover a wide area. This base is rarely attacked, and when it is it only suffers a one or two-star from TH8s.
    Like Eric said, spread the outside buildings so they push the enemy back on all sides

    PROS:
    -Clan castle in core
    -Good trap placement
    -Nice splash coverage...
    -Good air coverage, though it should/could be protected better

    CONS:
    -Assymetrical
    -Buildings not fully covering perimeter
    -One mortar slightly exposed
    -One air defense slightly exposed.

    Overall it is a good base, no need to list improvements as fixing the cons is quite straightforward

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  9. #159
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by GAT View Post
    thanks for reviewing my base the first time! I incorporated the suggestions into my base. If I missed anything, let me know and i'll do my best to correct it. Thanks in advance
    I quite like it.

    One improvement though. Move the walls near the DGB spot and point defenses in one so they are directly against the point defenses. Then move the double giants bombs right up against teslas. This saves some more walls for you...about 8. You can use this to make some decoy tesla spots.

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







  10. #160
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by nosae View Post
    PROS:
    -Good air coverage
    -Nice mortar placement
    -Storages protected/can act as mmeat shields
    -Good wizard tower placement
    -Spread point defenses

    CONS:
    -Very poor trap placement, except for two which are ideally placed
    -Zero use of staggered junctions
    -X-Junctions, which are where walls intersect to form an X

    IMPROVEMENTS:
    -Stagger walls, and remove X-Junctions
    -Place traps where troops can trigger them. Place spring traps where giants will hit them. Place bombs/giant bombs where barbs and archers will trigger them.

    Retired Clash of Clans Base Designer | TH9 Base Design Compilation







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