Page 6 of 6 FirstFirst ... 456
Results 51 to 55 of 55

Thread: Maxed Out Towh Hall 8 Defense, All Skull Walls 225, Need Suggestion Read Me Please

  1. #51
    Senior Member
    Join Date
    Nov 2014
    Location
    Inside HxH and Reborn
    Posts
    409
    TBH I think you're fine to go up to TH 9.


    You're seriously a hardcore farmer.
    I already struggled getting my king to 10. How did you manage to get every single dark troops maxed?

    GG 345M and EE 315M. I thought i was good with 200m GG/EE. You sir, just made my mind explode.


    lvl 103 TH8. My mind exploded twice. Thanks to you.
    Seriously tho. You're good to go up to TH 9



    Sig Made by Germinator
    COC : Lvl 90|TH9|GG305M EE 255M
    TH 9 On December 1 2014.
    BB: Lvl 41|HQ16

  2. #52
    Forum Mad Scientist SilverSword's Avatar
    Join Date
    Jul 2013
    Location
    Vainglory
    Posts
    2,515
    My pekkas are still level 1, and I'm doing just fine. GoWiPe & GoWiWi aren't the only war strategies out there. Go to TH9.
    puppyinatoaster / TH9


  3. #53
    Pro Member Alex78's Avatar
    Join Date
    Aug 2014
    Posts
    550
    I'd say do your wizards to level 5, pekkas to level 2 and then immediately to level 3, and when there are 10 days left upgrade the town hall. It will help you a lot at TH9.

  4. #54
    Centennial Club
    Join Date
    Sep 2014
    Posts
    179
    Upgrade to TH9. Then in TH9, Do:

    Builder 1->Xbow 1 -> can stay on Xbow, move to Air Defenses (level 7 air defense basically shuts down any and all air based war attacks except lavaloonion), or help with elixer upgrades
    Builder 2->Xbow 2 -> either set on army camps or help level new defenses
    Builder 3->DE Drill -> this builder stays on DE drills until both are maxed
    Builder 4->Army Camp 1 -> keep this on army camps
    Builder 5->AQ->AQ lv2 -> new defenses -> leveling new defenses

    While waiting for a builder to free up, do Wizard->5. They are a mandatory troop for basically any ground based TH9 attack, and are great donations. If you are finding it hard to raid with level 5 BARCH, consider upgrading the lab when an elixer builder frees up, and get barb level 6. Archer level 6 can wait - I waited until I only had Pekka and Healer to do in my lab (elixer wise) before I upgraded the archer, as its a small improvement (and actually makes profitability worse as the small damage upgrade comes at 100% cost increase). However, Barb lv6 is a massive improvement - with 1 hero + BARCH with lv6 barbs, you can steamroll any non-maxed TH8, and get 50%+ storage loot of maxed TH8s.

    My biggest problem so far with TH9 isn't lack of raidable loot (although it was sketchy for a few weeks after elixer wall update), it's simply that I have too many high priority upgrades and not enough builders (I have 5). Priorities are tough.

    Currently, I'm keeping 1 builder free to dump resources into walls, and I have builders staggered between elixer and gold upgrades so that I can be saving only 1 resource at a time. I find that the second I get about 2 mil of each resource, or above ~50ish k DE, I start getting hit by undefendable TH10 attacks (5 spell giant/healer + 2 hero, or 5 spell gowipe, or 5 spell balloonian), so the best defense is to simply dump gold or elixer into walls when I don't need it.

    I generally over produce resources, and end up sitting with 5 builders busy and no builder to dump resources into walls, hence the above strategy of keeping 1 builder free. So then, I either wait until the day before a builder frees up and turbo farm (which leaves me high on all resources, and then I get constantly raided), or slowly raid my way to the target, which leaves me exposed for even longer, and gets my base pounded by TH9s and 10s. Hence, keep 1 builder free to work on walls.

    Luckily, I'm now mostly through with elixer (skipping hounds for now, so I just have 6 million in regular barracks to upgrade, 6 million for pekka 3, 3 mil for healer, last level of DE storage (skipping for now), and spells when my lab is coming up and I don't have DE for a DE troop upgrade)). It's going to be really nice to not have to worry so much about elixer.
    Last edited by Nyxiggon; November 26th, 2014 at 05:33 PM.

  5. #55
    Trainee
    Join Date
    Jul 2014
    Posts
    30
    Quote Originally Posted by Nyxiggon View Post
    Upgrade to TH9. Then in TH9, Do:

    Builder 1->Xbow 1 -> can stay on Xbow, move to Air Defenses (level 7 air defense basically shuts down any and all air based war attacks except lavaloonion), or help with elixer upgrades
    Builder 2->Xbow 2 -> either set on army camps or help level new defenses
    Builder 3->DE Drill -> this builder stays on DE drills until both are maxed
    Builder 4->Army Camp 1 -> keep this on army camps
    Builder 5->AQ->AQ lv2 -> new defenses -> leveling new defenses

    While waiting for a builder to free up, do Wizard->5. They are a mandatory troop for basically any ground based TH9 attack, and are great donations. If you are finding it hard to raid with level 5 BARCH, consider upgrading the lab when an elixer builder frees up, and get barb level 6. Archer level 6 can wait - I waited until I only had Pekka and Healer to do in my lab (elixer wise) before I upgraded the archer, as its a small improvement (and actually makes profitability worse as the small damage upgrade comes at 100% cost increase). However, Barb lv6 is a massive improvement - with 1 hero + BARCH with lv6 barbs, you can steamroll any non-maxed TH8, and get 50%+ storage loot of maxed TH8s.

    My biggest problem so far with TH9 isn't lack of raidable loot (although it was sketchy for a few weeks after elixer wall update), it's simply that I have too many high priority upgrades and not enough builders (I have 5). Priorities are tough.

    Currently, I'm keeping 1 builder free to dump resources into walls, and I have builders staggered between elixer and gold upgrades so that I can be saving only 1 resource at a time. I find that the second I get about 2 mil of each resource, or above ~50ish k DE, I start getting hit by undefendable TH10 attacks (5 spell giant/healer + 2 hero, or 5 spell gowipe, or 5 spell balloonian), so the best defense is to simply dump gold or elixer into walls when I don't need it.

    I generally over produce resources, and end up sitting with 5 builders busy and no builder to dump resources into walls, hence the above strategy of keeping 1 builder free. So then, I either wait until the day before a builder frees up and turbo farm (which leaves me high on all resources, and then I get constantly raided), or slowly raid my way to the target, which leaves me exposed for even longer, and gets my base pounded by TH9s and 10s. Hence, keep 1 builder free to work on walls.

    Luckily, I'm now mostly through with elixer (skipping hounds for now, so I just have 6 million in regular barracks to upgrade, 6 million for pekka 3, 3 mil for healer, last level of DE storage (skipping for now), and spells when my lab is coming up and I don't have DE for a DE troop upgrade)). It's going to be really nice to not have to worry so much about elixer.
    thank you so much bro really a lot of great suggestions thanks again

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •