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Thread: New idea for zapping defense (this is different, trust me)

  1. #1
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    New idea for zapping defense (this is different, trust me)

    Please read the whole thread before starting a flame war. My goal is to create a trade off to a zapping defense, and I think I found a solution.

    This first part you've probably heard before, it's the lightning rod idea. This ros absorbs any lightning spell in a 5 tile radius of the building.

    So how is this idea different? The lightning rod can only be placed on the TH. Think about what that would mean. If the TH had to be placed next to the DE tank, you'd need to choose between getting an easy free shield (your best defense against bigger bases), or portecting your DE tank (your best defense against smaller bases).

    Consider someone putting their TH inside the base next to the DE tank. Yes they will be safe from zappers, but they will sit there with full storages and NO shield for hours on end. Eventually someone with a scary army will come along and steamroll them, making them loose not just their DE (more then zapping too), but potentially 300k gold and elixr too.

    And if they only get 39%, that could happen a few times. Whereas if they leave their TH outside, they run the risk of getting zapped but get a shield out of it.

    I feel that this idea is fair since it provides a potential defense against zapping (currently the only attack in the entire game with no defense), but comes at a cost that not everyone will pay. So zapping will remain in the game, while at the same time giving players an option to actually defend it.

    It could even have a limit. TH7's rod can only absorb 1 hit, TH8 2 hits, TH9 3, and TH10 4.

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    Forum Veteran TreeBranchTwig's Avatar
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    In order to do this people would have to put their town halls behind walls with the dark elixir storage. But that then means they won't get the cheap 12 hour shield, so farmers would not do this. Trophy pushers could though, but in the high leagues who's going to zap them anyway? Hopefully you see what I'm saying. This would not help.

    Zapping dark elixir is a part of the game and, no matter how annoying it is when it happens, it's not going to change. We just have to face that and move on.

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    Quote Originally Posted by TreeBranchTwig View Post
    In order to do this people would have to put their town halls behind walls with the dark elixir storage. But that then means they won't get the cheap 12 hour shield, so farmers would not do this. Trophy pushers could though, but in the high leagues who's going to zap them anyway? Hopefully you see what I'm saying. This would not help.

    Zapping dark elixir is a part of the game and, no matter how annoying it is when it happens, it's not going to change. We just have to face that and move on.
    Please go back and read the thread. Thank you.

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    I will give credit for at least coming up with an original spin on the lightning rod.

    However, this still doesn't solve the problem of higher THs feeding off lower THs in lower leagues. In fact, this would only make them more invincible in lower leagues. Now they'd be able to pick up trophies by defense AND protect their DE. The reason zapping needs to exist is that it encourages higher level players to play in higher leagues. Zapping is really the only downside to farming in lower leagues. There has to be some price to pay, and it's paid in DE.

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    This would be true only up until that higher lvl TH gets steamrolled by an even higher lvl TH with a large army built. So he would have to choose between protecting himself from lower lvl TH's, or higher lvl ones.

    Also consider that the few responses so far, 1 person said no one would do this, while you are saying everyone would do this. That tells me this really is a solid idea since the tradeoff has people split on if they'd use it or not.

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    Quote Originally Posted by Bulldog241 View Post
    This would be true only up until that higher lvl TH gets steamrolled by an even higher lvl TH with a large army built. So he would have to choose between protecting himself from lower lvl TH's, or higher lvl ones.

    Also consider that the few responses so far, 1 person said no one would do this, while you are saying everyone would do this. That tells me this really is a solid idea since the tradeoff has people split on if they'd use it or not.
    That's only a decision to make in higher leagues. In low leagues the risk of 9s and 10s getting attacked by higher levels is minimal. It's why they farm in low leagues. With the loot penalty, the only way to farm in lower leagues profitably is to bully lower level players with cheap armies. This decreases the odds of higher levels attacking each other. It happens, sure, but not enough to deter them.

    If there's no worry of getting zapped, they have very little to fear and the need for shields isn't even as important.

  8. #8
    Forum Veteran iceageg's Avatar
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    The SuperSteve has spoken. dahimi was kind enough to provide you with the link. It is also in my sig below. No changes will be made. Nor should they.

    The reality is that zapping is supposed to be annoying. The more threads that are created about it the more evidence SC has that it is working and the less likely it is to be changed.

  9. #9
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Bulldog241 View Post
    This would be true only up until that higher lvl TH gets steamrolled by an even higher lvl TH with a large army built. So he would have to choose between protecting himself from lower lvl TH's, or higher lvl ones.

    Also consider that the few responses so far, 1 person said no one would do this, while you are saying everyone would do this. That tells me this really is a solid idea since the tradeoff has people split on if they'd use it or not.
    You're not fooling anyone. What you want to do is create a hybrid base and sit in lower leagues. The hybrid base will drastically lower your attack risk between battles. When you're done for the day you simply move the th out and accept the exposure. This is the only use case for this.

    Every high TH understands your use case. It's not happening.

    You go on and on about the attack not being defensible and ask everyone to challenge this knowing full well they can't. Your problem is not with the argument. Your problem is you can't seem to accept that this is by design. The spell is not supposed to have a defense. Its entire reason for existing is to do indefensible damage. That's its purpose. That what it was for. It's what makes it valuable.

    SC tells you this and furthermore says they aren't going to change it and you keep on going. Why?

  10. #10
    Forum All-Star Kuris's Avatar
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    Quote Originally Posted by dahimi View Post
    SC tells you this and furthermore says they aren't going to change it and you keep on going. Why?
    Isn't it obvious why they go on so.


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