
Originally Posted by
iceageg
I would hate to see the 6 months of a girls life after you ask her out and she simply says, "I'm not interested." instead of outright screaming "NEVER!" from the top of someplace very high. What Steve said as a representative of SC was pretty clear and left very little room for interpretation. They have no intention of changing it. Which is good. It is the right decision.
Since you would like to hear what I have to say about your post again . . . it is not your idea and you should have searched for 2 seconds before starting another thread. It is requested several times daily and is an equally bad idea each time. Zapping resources is a very weak strategy that is tactically unsound for many reasons, but it does work and it does serve a very important purpose. It is irritating! It is supposed to be irritating. As I stated before, my suggestion would be to make lightening spells do MORE damage, not less. Beyond TH8 lightning spells are useless, but if 5 max lightning spells could take out an IT . . . I might consider rolling that way.
I have also been long in favor of a fizzle trap that mitigated the effectiveness of ALL spells. Not stopping the spell entirely, but a simple % reduction in duration. It would be triggered when a spell was dropped close enough to it. While it could be used to protect a DE storage there are FAR better strategic uses to it.
So those are my suggestions . . . again.
1) INCREASE the damage done by lightning spells
2) Add a spell mitigation trap (that could be wasted defending DE)