View Poll Results: What is the greatest loot problem?

Voters
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  • The next-fest (too many low loot available bases in a row)

    113 63.84%
  • Unbalanced bases (bases that only have gold and no elixir or vice-versa)

    4 2.26%
  • The lack of collectors bases

    21 11.86%
  • Too big a drop in loot available as th increases (th9/10)

    22 12.43%
  • The lack of large storage bases

    7 3.95%
  • Other

    10 5.65%
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Thread: What is the most important loot issue?

  1. #61
    Forum Master daz258's Avatar
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    Quote Originally Posted by Leonni View Post
    I have wondered why they don't require the attacker to win the attack before they receive any of the loot they have collected. For example, if the stars were set to 50%,75%,100% and you only gained your looted gold/gold when you got that first star, that would encourage people to build better bases.

    Then the system could add a 2X multiplier and 3X multiplier when they hit 75% and 100%, thereby infusing genuine loot into the system rather than simply removing it via pushing collector bases back in the queue.

    It would also skim out a lot of the lower bases in higher places and higher bases in lower places.
    I don't believe this is a good idea as it will encourage stronger players to hang lower. It will do no favours for players competing in higher leagues - which is where strong players should be encouraged to go.

    If you know you can hit a weak base for 75k each you can easily 3 star with barch suddenly you have found a 225k base.
    Last edited by daz258; November 19th, 2014 at 02:01 AM.
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  2. #62
    Pro Member ZenCoC's Avatar
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    Cost of nexting is the definitely the biggest problem for TH10.
    I usually attack any base with 100/100 or more.. The problem is quite frequently, it takes more than 100 next to find such a base and you end up with a loss of gold instead...
    IGN: ZeNeLLiE | BK: 25| AQ: 27 | Walls: Pathetic | Status: Pushing | Record: 4555
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  3. #63
    Banned
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    Trick question, there is no such thing as an important loot issue.

    Loot issues are, by definition, unimportant.

  4. #64
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    Quote Originally Posted by Warden3140 View Post
    nexting isn't an issue, the cost of nexting at TH10 is though. 1k per click is too much. Farming at TH9 was cake compared to TH10. Maybe a loot bonus bases on stars would be better. 1 star is whatever it is now (I dunno, i'm guessing 15% of whatever they have), then 2 stars could get a hidden bonus of 10% to that and 3 stars could get another hidden bonus of 25% or something. The addition stars beyond 1 star wouldn't take away from the person getting raided, but just add a multiplier to encourage something other than barching for collectors.
    Farmers get a little extra loot, People getting raided don't lose any additional loot. win-win.
    probably a dumb idea, but something has to improve.
    This isn't a dumb idea, it's a great idea. Apply a league bonus multiplier to 2-stars and 3-stars, along with a penalty to those multipliers that work in the same way the current loot penalty works for bases going after other bases 1,2,3 THs below them.

    The problem is that even if SC did this, they'd probably make the multiplier too low and keep it a flat multiplier across all leagues. It needs to be analyzed based on the percentage an average base could be 3-starred in Champs vs Crystal, and so forth. Maybe a 1.3x for a 2-star and 2.0x for a 3-star in Masters makes sense, but those numbers would have to be tweaked in Crystal or Gold so it doesn't skew the economy too much. The point is that there isn't some simple "one size fits all" fix to the problem, it needs to be taken seriously and certainly not what SC did in the last update with a flat percentage to the league bonus across all leagues.

  5. #65
    Pro Member Syr1nax's Avatar
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    I've taken a break from upgrading, just working on walls mid th9. Yes I can still turn a profit raiding but not enough to make it worth my time for long sessions. In theory i support the move to take dead bases from the queue but replacement loot is needed. I think SC did the right thing in raising loot bonuses but the bonuses in c2 & c3 still doesn't make those broke bases attractive. And yes my th is still outside even though I have minimal loot in storages. Cheap shields still protect collector income and avoid trap resetting costs. My suggestions are...

    1. Traps should reset automatically at end of the battle, no cost.
    2. league bonus x 2 for defensive wins
    3. if you dump most of your resources on walls you should be able to lose more than approx 15% of what you have in storages.
    4. remove the dead bases
    5. Achievement for upgrading mines and collectors. Really this one should have happened a long time ago.
    6. league bonus increased for 2-3 stars
    IGN: Syr1nax TH: 10 Level: 119
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  6. #66
    Junior Member
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    Sep 2014
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    a little bump because I'm interested in reading more suggestions.

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