View Poll Results: What is the greatest loot problem?

Voters
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  • The next-fest (too many low loot available bases in a row)

    113 63.84%
  • Unbalanced bases (bases that only have gold and no elixir or vice-versa)

    4 2.26%
  • The lack of collectors bases

    21 11.86%
  • Too big a drop in loot available as th increases (th9/10)

    22 12.43%
  • The lack of large storage bases

    7 3.95%
  • Other

    10 5.65%
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Thread: What is the most important loot issue?

  1. #21
    Fresh Spawn
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    Quote Originally Posted by 1thatknocks View Post
    Come On..... everyone knows there are 2 nexting strategies...

    1. Revenge Raid

    2. Praying
    I would not mind having the ability to crack someone's shield on a revenge attack for a small price of gold/elixir.

  2. #22
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    Quote Originally Posted by MikeyMikerson View Post
    I would not mind having the ability to crack someone's shield on a revenge attack for a small price of gold/elixir.
    Oh Mother of God No....

    I'm farming for Lego walls and at 352 attacks won this season. That's alot of mad clashers.

  3. #23
    Senior Member Al303's Avatar
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    Quote Originally Posted by MikeyMikerson View Post
    What's your nexting strategy bruh?
    Stop holding out for a collector base and raid where the profit is. 90% of the time you find profit within 10 nexts. Just have to use some skill to take it and stop expecting it to be sitting right there for no effort.

  4. #24
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    Quote Originally Posted by Al303 View Post
    Stop holding out for a collector base and raid where the profit is. 90% of the time you find profit within 10 nexts. Just have to use some skill to take it and stop expecting it to be sitting right there for no effort.
    Yup, move along nothing to see here, troll passing through.

  5. #25
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    Quote Originally Posted by Al303 View Post
    Stop holding out for a collector base and raid where the profit is. 90% of the time you find profit within 10 nexts. Just have to use some skill to take it and stop expecting it to be sitting right there for no effort.
    And you're answer to his question is....... If there was a magical place in the Clash universe where you can find collector base type profit within 10 nexts we would all be there by now. I agree that at a TH9 and up shouldn't rely on Collectors but the issue is why the next cost actually exists in the first place. If there is no next cost there is no loot problem period. The only reason it exists is to slow down your progress as if Walls that cost 4 million a piece isn't hard enough.
    Last edited by 1thatknocks; November 18th, 2014 at 09:29 PM.

  6. #26
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    Not surprised that nexting is the main complaint.

    The problem is Supercell can do NOTHING about this... it is the predictable result of their intense mainstream advertising IMO.

    Hardsell with exploding bunny adverts and you attract young players who start playing but get bored and quit mid TH8.

    THESE are the players we are nexting past and Supercell are powerless under their T&Cs to remove them as they are not (yet) true inactives.

    They aimed their marketing at the wrong demographic.... It is the late teen/twenty year old plus that have the patience to progress in the game.

    They will have made a lot of money from pocket money/itune cards but this will die VERY fast.

    It is hardcore older players that will spend money long term but they have shafted us and we are now quitting.

    Who knows....maybe it is a fantastic long term plan to deliberately create future inactives but for now these 'fresh meat' bases are the glut of rubbish we serious players have to next past.

  7. #27
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    Greed, a lack of patience, and wanting it easy are the biggest problems. I can only speak from a TH8 perspective though, where I have been able to get by without having to leave large amounts of loot in storages, or spend large amounts on armies. Having read many posts on the subject I am cautious about going to TH9 let alone 10. Maybe the games lifespan has shrunk for me...
    Last edited by fennster1969; November 18th, 2014 at 09:32 PM.

  8. #28
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    Smile

    Quote Originally Posted by 1thatknocks View Post
    Oh Mother of God No....

    I'm farming for Lego walls and at 352 attacks won this season. That's alot of mad clashers.

    LOLOL.....I hear ya Bro

  9. #29
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    To those of you having problems would you mind posting what trophy range you are in, you're town hall level, and what army comps you're using? I'm honestly asking as a lot of people are saying TH10 are the ones with the biggest issues well some TH9's are feeling short changed as well.

  10. #30
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    Quote Originally Posted by fennster1969 View Post
    Greed, a lack of patience, and wanting it easy are the biggest problems. I can only speak from a TH8 perspective though, where I have been able to get by without having to leave large amounts of loot in storages, or spend large amounts on armies. Having read many posts on the subject I am cautious about going to TH9 let alone 10. Maybe the games lifespan has shrunk for me...
    Yep...max ur 8, leave ur collectors out and then quit is my advice

    I am a maxxed TH9 with 235 lavas at 3 mill each.....I don't want it easy....I just want to find decent loot in decent time and be able to use a decent army and have some fun.

    As you say....you are TH8.... There is no problem at TH8. Enjoy.....while you still can!

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