View Poll Results: What is the greatest loot problem?

Voters
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  • The next-fest (too many low loot available bases in a row)

    113 63.84%
  • Unbalanced bases (bases that only have gold and no elixir or vice-versa)

    4 2.26%
  • The lack of collectors bases

    21 11.86%
  • Too big a drop in loot available as th increases (th9/10)

    22 12.43%
  • The lack of large storage bases

    7 3.95%
  • Other

    10 5.65%
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Thread: What is the most important loot issue?

  1. #1
    Junior Member
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    Question What is the most important loot issue?

    I seems like the last monster loot thread (now missing) actually contained a variety of loot related concerns rather than one specific problem. If you consider loot to be a problem, what is your greatest concern? Mark it on the poll or, if your answer is other then explain it below.
    Last edited by Leonni; November 18th, 2014 at 06:02 PM.

  2. #2
    Banned
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    Quote Originally Posted by Leonni View Post
    I seems like the last monster loot thread (now missing) actually contained a variety of loot related concerns rather than one specific problem. If you consider loot to be a problem, what is your greatest concern. Mark it on the poll or, if your answer is other then explain it below.

    A lack of elixer somewhat at TH9 and primarily at TH10

  3. #3
    Junior Member
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    My greatest issues is the number of nexts required to find a useful base to attack. It is making the game unplayable for me at present. I used to be able to do a balloon/minion raid every couple hours because searching took less then five minutes. Now it takes about 15-20 minutes with the extra nexting. I am not able to spend at much time on the game. It seems the only way I can make loot now is by setting aside 2 hrs and boosting barching. I try not to be cynical but it seems like SC is deliberately manipulating the economy to make boosting neccessary.

    I have some some pretty awesome farmers in my clan and nearly all of them have builders resting now because they are refusing to boost. This is not something that I have ever seen before.

    th9/lv104 - started playing about a year ago
    Last edited by Leonni; November 18th, 2014 at 06:14 PM.

  4. #4
    Pro Member Furgle's Avatar
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    Nexting by far. The other issues besides imbalance wouldn't be there without nexting issue
    Ign: Furgle / Clan: TheWarSquad / Level: 125 / Town Hall: 9.5 / Gold Grab: 800+ mil / Heroic Heist: 4+ mil / Walls: 115 Lavas, rest legos/ Royals: King 28, Queen 25 / Trophy record: CHAMPS! / 3 Star war player

  5. #5
    Senior Member
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    I'm th10, why does the game want to waste my time and 1500 nexting cost to show me a base that's 15k/15k/0 and 4 trophies?

  6. #6
    Senior Member
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    My main thing is that they can fix the loot situation by getting rid of or lowering the Next cost (which serves absolutely no purpose what so ever.) Or making the loot multiplier based on your League.

    Ex. If a Townhall 7 wants to farm in Crystal they should have thier loot increased for taking the risk but they should also have the loot penalty against them taken off.

  7. #7
    Millennial Club Warble's Avatar
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    The problem is nexting....

    But the idea of filtering the search results have been ruled out. I think it's past time that idea got reconsidered.

  8. #8
    Forum Elder
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    It's clear to me that the problem is the insane amount people are dumping in their walls. I could search for people having 2k DE but cannot find a base with over 200k elixir available. Once SC allow walls to be upgrade with DE, the game will be officially dead.

    Let me jump 6 months in the future. Everybody have 40/40 heroes and level 10 walls. With level 5 archers and barbs.

    fun fun fun
    Level 155, TH 10. Quebec Land

  9. #9
    Pro Member FLGatorsEliteJu's Avatar
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    As predicted, loot got worse as soon as walls could be purchased with elixir.

    That's history. The only thing that can be done is to learn from it.

    What can we learn?

    This: No matter how good an idea sounds for you personally, don't clamor for changes without thinking about the long-term ramifications for the game in general.
    Level 130|TH 9|Max Defenses/Offense|30/30 Heroes|24 Legos till max

  10. #10
    Super Member
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    Quote Originally Posted by 1thatknocks View Post
    My main thing is that they can fix the loot situation by getting rid of or lowering the Next cost (which serves absolutely no purpose what so ever.) Or making the loot multiplier based on your League.

    Ex. If a Townhall 7 wants to farm in Crystal they should have thier loot increased for taking the risk but they should also have the loot penalty against them taken off.
    Interesting idea except then you just reward town hall snipers immensely.

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