My point exactly.
Selling pumps is the ultimate defense against looting. If everyone does this, then there is no more incentive for others to continue playing the game, hence the game is dead, hence no more cows to milk for supercell, hence we got their attention.
You know, when the update that caused many players to quit just came out, some dude posted a tread threatening that him and his clan will quit if the looting percentage were not changed back and Rauta replied that supercell don't yield to treats. You know why he was so confident? Because he knew it was an empty treat. Even more, he probably welcomes it. So what if some already maxed out players quit, they have been milked dry anyway. When they quit, there will be more people to fill their spots as long as the game can provide enough baits the get people hooked. All those unprotected pumps are just the baits that they need. Just enough for a mouthful, but not enough to fill you stomach, so you just have to keep on buying more gems.
Last edited by zxzxj; December 10th, 2012 at 02:20 PM.
Sorry Dahimi but I tend to disagree with your opinion, trophys are the way people are graded (SC even rewards people who are on top).
The way you advise to play is to keep your T as low as possible and max out your base (by farming other low T players) and once that is done, the game finally starts.
Right now i'm lvl 42 and all the attacks I get are from lvl 60~70 people. Who apperently keep their T low. It is not possible to defend to them sinds everything they have is based on their higher lvl.
Conclusion: It's easy to manipulate the system and make sure your T is low, this way no one will attack you because your defence is to high. Also you can accept each challenge because you have way less T then is appropriate for your lvl. It should be encouraged to get as high in the rankings as possible, while right now you are encouraged to be as low as possible.
So what if you can't defend against them? As you said, trophies are how people are graded. That doesn't mean there should be a connection between them and level. You're graded on how many you can acquire. Level is meaningless.
Also the game for you may be about trophies. For many others it's about leveling their base. Going for trophies is pointless as you'll never reach the top without paying a lot of money.
If farming is always allowed to happen you wont ever have every member being matched up with someone with an equal base....right now its not happening....I don't get any lower opponents at all, all our way upppp there because they have dropped their trophies down for an easier fight!!
As I have read in another post, the only option I see is getting everyone to want to keep their trophies....rewards, incentives ....something worthwhile to keep people thriving for trophies...til then, this is how it will be so just work with it & deal with it!
Make Every Second Count...
The point is that I shouldn't have to fight them right now. Their lvl (read: everything in their base) is way to high for this T count. If I am good enough to have more T than others of the same lvl I deserve to be a bit higher in the rankings.
It is not about reaching the absolute top. But reaching the best place possible for me. To compete against people I know. Right now it's better to keep your T as low as possible until your base is fully upgraded.
I'm not complaining, I REALLY love the game. This is just a comment on Dahimi's opinion. Just a way as I see things.
Last edited by r4y383; December 10th, 2012 at 06:21 PM.
I respectively disagree with you. This new "fair system" has me wasting my time , troops, money and trophies in most cases. Instead of playing with people on my level (I am not looking to pillage those weaker than me), I am stuck spending 2k-5k to find anything even remotely suitable. How can I advance? Just sit there and wait days and weeks for things to upgrade so my base reflects my trophies? No thank you, how dull and mundane to sit and farm after I've done this for weeks upon weeks. I've earned every trophy I've received, it should be even more balanced. It should be five levels ahead and five levels below. I shouldn't be punished because I have advanced faster and more strategically than others.
To top this off, virtually everyone who raids my base while I am away. Is leagues ahead of me, so that debunks your theory. If I am level 31 and get raided by someone who's level 53, then how can one logically say this is fair? Trophies do not equate power, and is the wrong statistic to base the matchmaking on.
Last edited by WWM; December 10th, 2012 at 06:27 PM.
GameCenter
Mic_E
The new system is more fair. Before it was matching you with people many hundreds of trophies lower. This is absolutely no different then match making sponsored farming, but for trophies.
Trophies are the only thing that can equate power. They are the only statistic capable of taking into account the sum total of a player's upgrades and their individual capability.
The solution is not to change the match making mechanism (it actually works pretty well now), it's to make trophies more desirable. Supercell needs to create incentives (not punishments) that cause people who currently farm to want to stop doing that and instead focus on gaining trophies.