Think of the following trap ideas!
1. The Poison gas/ flame trap
When troops step in the trap's 4 tile radius, they will start to continuously but slowly reduce their hp by 50 per unit! This trap is very good against mass troop raids but harms little to high hp troops or heroes. Does no effect on air troops. Cost: 7,000, every upgrade increases the damage in total.
2. The pressure release vent
This is basically a spring trap for air troops, and high pressure air bursts out to blow air troops away! Doesn't affect dragons/ lava and costs 2500.
3. De-rage zone
The trap creates a hole in rage spells and blocks any rage effects in the 4 tile tone, including barb king's ability! It lasts until the end of the battle and costs 4000.
4. Flash bomb
The lurking flash bomb immonilizes troops that are flashed by its shocking light! Doesn't shoch skeletons, wall breakers or balloons. Upgrading it increases the duration and it costs 4000 too.
5. Laser/inferno gate
This gate is best put in gaps in walls, and every troop passing this gate will get hurt!
It apppears when first troop is passing, and stands forever. Deals 2x damage on giants and golems. Costs 3000.
6. Quicksand/ mud trap
This trap provides a stick ground and ground troops will be slowed when walking on it . Again it doesn't affect air troops and it gets weaker when more and more troops walk on it. Deals 2x effect on Pekkas and golems. Costs 3500
7.Flare trap
Youu may set its target, and when the trap is triggered, a all troops withiin range must give up their original target and attack another building first, according to which building you have set (cannot be too far away from where the flare is). Doesn't affect Witches and her skeletons. Costs 2000
8. 3-layer bomb
The bomb explodes 3 times in a row and hopefully damages 3 groups of troops. Costs 3000.
9. Hidden walls
There seems like a hole on the line of walls, but suddenly a hidden wall may appear and make your troops find a new target! This trap certainly wrecks havoc in the attacker's plan, but it can be revealed by a wall breaker. Costs 1.5x than similar level of normal walls and have 11 levels, just like normal ones.
Hope my ideas are readed and appreciated! Thx and comment if you have something to say about them!



