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Thread: Nine new trap ideas!

  1. #1
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    Nine new trap ideas!

    Think of the following trap ideas!

    1. The Poison gas/ flame trap
    When troops step in the trap's 4 tile radius, they will start to continuously but slowly reduce their hp by 50 per unit! This trap is very good against mass troop raids but harms little to high hp troops or heroes. Does no effect on air troops. Cost: 7,000, every upgrade increases the damage in total.

    2. The pressure release vent
    This is basically a spring trap for air troops, and high pressure air bursts out to blow air troops away! Doesn't affect dragons/ lava and costs 2500.

    3. De-rage zone
    The trap creates a hole in rage spells and blocks any rage effects in the 4 tile tone, including barb king's ability! It lasts until the end of the battle and costs 4000.

    4. Flash bomb
    The lurking flash bomb immonilizes troops that are flashed by its shocking light! Doesn't shoch skeletons, wall breakers or balloons. Upgrading it increases the duration and it costs 4000 too.

    5. Laser/inferno gate
    This gate is best put in gaps in walls, and every troop passing this gate will get hurt!
    It apppears when first troop is passing, and stands forever. Deals 2x damage on giants and golems. Costs 3000.

    6. Quicksand/ mud trap

    This trap provides a stick ground and ground troops will be slowed when walking on it . Again it doesn't affect air troops and it gets weaker when more and more troops walk on it. Deals 2x effect on Pekkas and golems. Costs 3500

    7.Flare trap

    Youu may set its target, and when the trap is triggered, a all troops withiin range must give up their original target and attack another building first, according to which building you have set (cannot be too far away from where the flare is). Doesn't affect Witches and her skeletons. Costs 2000

    8. 3-layer bomb

    The bomb explodes 3 times in a row and hopefully damages 3 groups of troops. Costs 3000.

    9. Hidden walls

    There seems like a hole on the line of walls, but suddenly a hidden wall may appear and make your troops find a new target! This trap certainly wrecks havoc in the attacker's plan, but it can be revealed by a wall breaker. Costs 1.5x than similar level of normal walls and have 11 levels, just like normal ones.



    Hope my ideas are readed and appreciated! Thx and comment if you have something to say about them!

  2. #2
    Super Member EmeraldRange's Avatar
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    1)it could become OP, but I can see it as a possibility

    2)Defintely. However it will massively decrease effectively of air raids and could unbalance the game.

    3) no. It's too wierd and would be OP near strong defence towers.

    4)if the immobilisation is under 1 second, then I can accept this.

    5)What.... No, too OP, but could make some neat funneling bases.

    6)Yeah! This is great. As long as shown down time isn't too overpowerful

    7)lol, I would love to see this happen, t could cause complaints as a bunch of troops move away.

    8) uh... No, this already exists (kinda) and adds little purpose, though I see where you are getting at.

    9)Yes! This is a fun one.
    Logic is cold ............... Embrace it.
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  3. #3
    Centennial Club Shiryu47's Avatar
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    why do you always reply with :

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  4. #4
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    Quote Originally Posted by EmeraldRange View Post
    1)it could become OP, but I can see it as a possibility

    2)Defintely. However it will massively decrease effectively of air raids and could unbalance the game.

    3) no. It's too wierd and would be OP near strong defence towers.

    4)if the immobilisation is under 1 second, then I can accept this.

    5)What.... No, too OP, but could make some neat funneling bases.

    6)Yeah! This is great. As long as shown down time isn't too overpowerful

    7)lol, I would love to see this happen, t could cause complaints as a bunch of troops move away.

    8) uh... No, this already exists (kinda) and adds little purpose, though I see where you are getting at.

    9)Yes! This is a fun one.
    Thx for your comments!

  5. #5
    Trainee SalDragonborn's Avatar
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    I definitely like 6 and 9
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  6. #6
    Pro Member Sokitani's Avatar
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    Quote Originally Posted by Shiryu47 View Post
    why do you always reply with :

    You are now breathing manually
    ...
    ......
    IGN:EmeraldRange Clan:Photolysis
    Its his signature
    Town hall 9 Level 100 IGN: Seiji

  7. #7
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    Thumbs Up I like the hidden wall idea!

    A hidden wall idea, can bring creative new base designs

  8. #8
    Pro Member Sokitani's Avatar
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    Quote Originally Posted by AndroidKingdom View Post
    Think of the following trap ideas!

    1. The Poison gas/ flame trap
    When troops step in the trap's 4 tile radius, they will start to continuously but slowly reduce their hp by 50 per unit! This trap is very good against mass troop raids but harms little to high hp troops or heroes. Does no effect on air troops. Cost: 7,000, every upgrade increases the damage in total.

    2. The pressure release vent
    This is basically a spring trap for air troops, and high pressure air bursts out to blow air troops away! Doesn't affect dragons/ lava and costs 2500.

    3. De-rage zone
    The trap creates a hole in rage spells and blocks any rage effects in the 4 tile tone, including barb king's ability! It lasts until the end of the battle and costs 4000.

    4. Flash bomb
    The lurking flash bomb immonilizes troops that are flashed by its shocking light! Doesn't shoch skeletons, wall breakers or balloons. Upgrading it increases the duration and it costs 4000 too.

    5. Laser/inferno gate
    This gate is best put in gaps in walls, and every troop passing this gate will get hurt!
    It apppears when first troop is passing, and stands forever. Deals 2x damage on giants and golems. Costs 3000.

    6. Quicksand/ mud trap

    This trap provides a stick ground and ground troops will be slowed when walking on it . Again it doesn't affect air troops and it gets weaker when more and more troops walk on it. Deals 2x effect on Pekkas and golems. Costs 3500

    7.Flare trap

    Youu may set its target, and when the trap is triggered, a all troops withiin range must give up their original target and attack another building first, according to which building you have set (cannot be too far away from where the flare is). Doesn't affect Witches and her skeletons. Costs 2000

    8. 3-layer bomb

    The bomb explodes 3 times in a row and hopefully damages 3 groups of troops. Costs 3000.

    9. Hidden walls

    There seems like a hole on the line of walls, but suddenly a hidden wall may appear and make your troops find a new target! This trap certainly wrecks havoc in the attacker's plan, but it can be revealed by a wall breaker. Costs 1.5x than similar level of normal walls and have 11 levels, just like normal ones.



    Hope my ideas are readed and appreciated! Thx and comment if you have something to say about them!
    I love some of these ideas especially the quicksand trap but obviously if all nine of these were added defences would be op.
    Town hall 9 Level 100 IGN: Seiji

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