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Thread: after 4th mortar

  1. #1
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    after 4th mortar

    Did SC consider the negative side effect of adding the 4th mortar ?!

    - now we need extra stones or wall.
    - extra troops ( increasing camp size ) for attacking
    - extra spell for attacking

  2. #2
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Hamoodi99 View Post
    Did SC consider the negative side effect of adding the 4th mortar ?!

    - now we need extra stones or wall.
    - extra troops ( increasing camp size ) for attacking
    - extra spell for attacking
    The fourth mortar was to make Barching harder. Attcking doesn't need a buff, just adapting and overcoming the situation. extra spells arent needed either...

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  3. #3
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    Sounds like you want this game to be easy. They want to make barching harder.

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    Quote Originally Posted by HiFliya View Post
    The fourth mortar was to make Barching harder. Attcking doesn't need a buff, just adapting and overcoming the situation. extra spells arent needed either...
    thanx, I'm adapted to the 4th mortar. but believe or not, adding defensive means you need extra wall stones/ or redesign the base totally. if you add anything in the game, SC shall think about attacking and defending, not only defending.

  5. #5
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    Quote Originally Posted by Cooper123 View Post
    Sounds like you want this game to be easy. They want to make barching harder.
    for me, I enjoy the game and I don't use one type of troop otherwise I will get bored. the problem is that SC added defensive ( mortar trap ) and closed their eyes on attacking.

  6. #6
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    Quote Originally Posted by Hamoodi99 View Post
    Did SC consider the negative side effect of adding the 4th mortar ?!

    - now we need extra stones or wall.
    - extra troops ( increasing camp size ) for attacking
    - extra spell for attacking
    10 extra walls would of been nice. Hope they do another crossbow. Makes it where you can cover all four sides of your base

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