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  Click here to go to the first staff post in this thread.   Thread: New matchmaking and game difficulty

  1. #201
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    Quote Originally Posted by mediapluck View Post
    This made me smile. The funny thing is they're not complaining because they're doing the same thing.

    Grinding:
    http://en.wikipedia.org/wiki/Grindin...ideo_gaming%29

    Some do it. Some don't. We'll never know why, but we do know that there will always be haters.
    Difference is that we have an open discussion about the topic which can't be said about supercell. I really feel that when you got a feature in your software which is contested by that many players, that something must be wrong with it. Not a bit wrong, but seriously wrong. For me the only correct reaction is a carefull redesign of the feature. What do we want to achieve etc... By tweaking the system (as they did now), they don't solve the 'core' problem and basically almost nothing changes in the end.

    It's like putting a coat of paint on a car with rust to make it beautifull, but in reality you should replace the engine instead of painting it.

  2. #202
    Forum Champion Zombiebender's Avatar
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    I played with the new update yesterday and after a few attempts at matching I dropped lots of trophies. Before the update I was pretty comfortable at 2000 trophies, I got plenty of loot all the way up with a normal wbs/giants/archers/barbs combo. I would take a lot of nexting to get an opponent with the right defences/loot combo but I found them and kept my builders busy and my walls up. After the update I did my usual hunt and only found xbows and skull walls, not something I ever bother with. Even If I changed tactics to take these on, the loot was pathetic at 5K gold. I dropped down slowly to about 1500 and got way more level 8 town halls, some 7s and 9s which is more of what I'm used to dealing with. The loot was still awful so I changed to deploying goblins and wbs, if needed, for 20-50K and more losses. I hopping the loot will improve and I can get back to winning some but if matching stays like this it will be a long time before I can compete at 2000, or whatever the new highish becomes.

    This is not a complaint, I've never really cared much about trophies but never before have I found it so difficult to compete. I've changed my tactics now and am still having fun.

  3. #203
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    Quote Originally Posted by hb808 View Post
    So...umm...play more and get experienced. Once you understand the mechanics of each troop type, the type of damage your opponent can do to you, timing, traps, etc...the game becomes second nature.
    The experience thing I do agree with.

    Quote Originally Posted by hb808 View Post
    Learn to farm.
    First, I wanna say I dont like the farming consept. Its almost like walking into a kindergarden to beat up on kids and taking their lunchmoney. What I hoped for in this update was a matchmaking system with the same changes, but just not so drastic.

    Quote Originally Posted by hb808 View Post
    Nope. In fact I'm noticing better returns.
    Better returns from what? I did not understand this...

    Quote Originally Posted by hb808 View Post
    Nope. This game was free to install and it is clear to anybody (especially a developer like yourself) that there are key advantages to paying real life money to advance your gameplay. You can either gem it up and be a high-end player or take life in the slow lane. There were no promises either directly made or inferred that you could be the best in this game without paying a premium.
    And when I mentioned this being a "bait and switch" move, I wasnt thinking about the game costing money. I was thinking about the fact that its harder to progress without buying gems with the new system. And I am fully aware of the fact that freemium games exist, and that its the ones using money who progress fastest and highest. Suddenly its way harder to upgrade and get resources, trying to get people frustrated enough to spend more money.

  4. #204
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    Quote Originally Posted by Zakilluminati View Post
    Listen, I was happy and I enjoyed the game before the halloween's update (they increased prices for upgrades).
    Then they raised gems packs prices and I was complaining (in Europe).

    Now they made a new update (that changes nothing about our complains), they didn't care about our complains. So, what are we supposed to do ? Say " Hey congrats Supercell ! " ?

    How can you be that blind, that you can't see they re treating us like s !
    you may want to read back to my previous posts about this matter...

  5. #205
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    Nope, thats not what I am saying.

    Quote Originally Posted by mediapluck View Post
    Are you saying that your clan is putting pressure on you to keep your trophy level?

    A good clan put requirements in place based on strength of a member's village (in addition to trophies). For example, to be in my clan, you have to have gold walls or higher.

    A good clan leader appreciates a player that is above their natural level because it shows devotion and activity, but they still judge membership based on the village.
    No, no I am not. But I do feel a responsibility for my clan, and know that others in my clan does the same. Its just like any team based game or sport, you dont wanna be the one that makes things worse. I believe many players experience this, no matter how good the leader and seniors in the clan are, because the ranking system in CoC is based on trophies.

    Earlier it was possible to get a good amount of trophies, and at the same time develop you city without buying gems. Now its considerably harder to do both, making people impatient, making them use money. Bait and switch.

    And when it comes to what a good clan consists of, and what a good leader does, we dont agree. Im not saying youre wrong, Im just saying I dont agree 100%.

  6. #206
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    What, how can you possibly know that?

    Quote Originally Posted by PedroLee View Post
    Overwhelmingly more people are loving the update than complaining. In my opinion, I have not seen any valid complaints since the update except for the minor bugs posted here.

    To those people saying it's unfair, check and find your natural trophy range.

    To those people saying they have been attacked by higher TH owners, those were the trophy droppers. The odds finding lower TH has decreased significantly. You will feel this effect in a few days for sure. Give it time.
    Hmmm, did you run a poll or something? From what I have read, and count all your posts as one person, theres a stalemate in this forum. If you check FB, I think you will find that there are huge amounts of people hating the update there.

  7. #207
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    Agree but Disagree w/ new system

    I'm all for fair play and I think that this update is a step in the right direction. However, I feel it is more effective at solving problems with for higher trophy levels and actually creates problems for the lower trophy levels. There is a loophole that is being exploited by higher level players at the expense of much lower level players. Essentially, higher level players are intentionally losing battles to lower their trophy count so they can be matched up with and prey on the resources of lower level players. I can only imagine what it must be like for lv 10-20s trying to advance in the game honestly when their matchmaking pool has been saturated by lv 50-60s. And how many trophies can they potentially win by pulling off the impossible and beating a lv 60? How about a whopping 30 trophies!

    I can think of two possible solutions to this problem.

    1. Instead of solely making matches based on trophies, the game could also incorporate town hall levels into matchmaking algorithm. Therefore, a level 60 player with town hall of 8 and 300 trophies would only be able to match up against another player with a lv 8 town hall and wouldn't have a major competitive advantage. I prefer this solution because it would justly penalize all those players who are gaming the system and taking advantage of lower level players. This would make it a long hard road for those intentionally underachieving high level players trying to regain the trophies they threw away.

    2. The other solution that could be used to dissuade players from abusing this loophole is to make the potential gold and gas reward for winning an attack proportional to the difference in town hall level. For example, a player with a town hall of 8 attacking a player with a town hall of 3 would be rewarded with a much lower percentage of that players total resource reserves, while a player with a lower town hall attacking a player with a higher town hall stands to win a much larger percentage of that players reserves. Unfortunately, this does nothing to solve the problem where lower level players end up losing a significant number of trophies to high level players with low trophy counts as they try to move back up the leaderboards.

    Players need to be encouraged to play honestly and to try and win trophies. The current system and the loophole it provides makes the game substantially more difficult for lower level players to advance since their resources are constantly being raided. Something needs to change.
    Last edited by Xavros; November 20th, 2012 at 06:00 PM.

  8. #208
    Forum Elder billwinkiesbear's Avatar
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    Im not sure but if you seem to think this upgrade is hitting the lower levels more thean the higher levels...read this

    http://forum.supercell.net/showthrea...uit-in-the-end!

    The point here is they are trying to play honestly and how far is it getting them???

  9. #209
    Super Member mediapluck's Avatar
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    Quote Originally Posted by Beaggen View Post
    And when it comes to what a good clan consists of, and what a good leader does, we dont agree. Im not saying youre wrong, Im just saying I dont agree 100%.
    You're right. I was begging the question. This is definitely subjective reasoning.

    Most people fall for it.
    Clan Leader of The Bullies clan. "We need your gold more than you do."

    Join the Clash of Clans community blog at COCBLOG.COM.

  10. #210
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    Quote Originally Posted by hb808 View Post
    So...umm...play more and get experienced. Once you understand the mechanics of each troop type, the type of damage your opponent can do to you, timing, traps, etc...the game becomes second nature.
    Umm... It's not that hard to figure out how the troops work. There's a lot of players with a lot of experience who hate this new matching system. Are you denying that major changes have been made? He's right, you're wrong, it is much more difficult to beat opponents now.

    Quote Originally Posted by hb808 View Post
    Learn to farm.
    News flash, not everybody wants to farm. That sounds so incredibly boring and not fun to me. I was having fun with this game before the update. Just because you like to farm doesn't mean that everybody else has to like it.

    Quote Originally Posted by hb808 View Post
    Nope. In fact I'm noticing better returns.♥
    Maybe for a farmer like you. The rest of us non farming players can't even get enough elixer to cover the cost of our armies. Like I said before, not everyone wants to farm. I sure as hell don't want to. And I'm not going to. And you completely missed the point he was making, the new matching system was supposed to prevent people from looting weaker players by making matches based on trophies, but now a bunch of so called "farmers" like you, are dropping trophies to loot the weaker players anyway. So what did this ♥♥♥♥ update really accomplish other than just screwing everything up?

    Quote Originally Posted by hb808 View Post
    Nope. This game was free to install and it is clear to anybody (especially a developer like yourself) that there are key advantages to paying real life money to advance your gameplay. You can either gem it up and be a high-end player or take life in the slow lane. There were no promises either directly made or inferred that you could be the best in this game without paying a premium.
    Nobody is asking to be the best without paying. I think that everybody knows that the top players in this game pay a lot of money. Big deal. This update has let down many mid lvl players who have also payed real money for gems and were having fun trying to build up their trophies and looting villages to upgrade. Now you're telling us we have to farm. I ask again, where the hell is the fun in that?

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