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  Click here to go to the first staff post in this thread.   Thread: New matchmaking and game difficulty

  1. #191
    Forum Elder billwinkiesbear's Avatar
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    To re-itterate my point about targets

    Not sure ive done this right.... but here is one of my recent targets... Just to re-iterate that it is not just NOOBS

    He is 10 levels above me!
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  2. #192
    Forum Superstar hb808's Avatar
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    Quote Originally Posted by Beaggen View Post
    ....With the new system, its hard to be picky, and almost impossible to know that you are going to win without lots of experience...
    So...umm...play more and get experienced. Once you understand the mechanics of each troop type, the type of damage your opponent can do to you, timing, traps, etc...the game becomes second nature.

    Quote Originally Posted by Beaggen View Post
    My main concern for these changes is that it is increasingly hard to upgrade your buildings and soldiers.
    Learn to farm.

    Quote Originally Posted by Beaggen View Post
    You have stated that it is possible to drop in trophies to attack players for resources. But isnt the change in match making to prevent that?
    Nope. In fact I'm noticing better returns.

    Quote Originally Posted by Beaggen View Post
    Is this what economists would call a "bait and switch" move?
    Nope. This game was free to install and it is clear to anybody (especially a developer like yourself) that there are key advantages to paying real life money to advance your gameplay. You can either gem it up and be a high-end player or take life in the slow lane. There were no promises either directly made or inferred that you could be the best in this game without paying a premium.
    Nothing makes you elite

  3. #193
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    Quote Originally Posted by PedroLee View Post
    I have never told anyone to go by my style of playing. Don't interpret my replies like that because it means so much more. My replies are simply to imply that there will always be walls as you target higher. If you really wanna look at it like that comparing it to MMORPGs, what do you do when you can't beat a Boss? You train and level up. Same concept here. But you don't need player level, you meed troops and defense level.

    There are clans with level 24 characters but have all maxed troops (GEMMED) but the account is in 2500+ range. It's simply to know the game mechanics before you complain because clearly, what someof the complaines I read here are as I stated not valid because they keep shoving their bases to where it can't even hold defenses.

    You seem like an old time player which makes me wonder why you don't grasp this simple concept.

    Again, I NEVER encouraged anyone to go my style of playing. I chose to take the hard road of farming. I don't expect anyone to haw the same dedication I have.
    Seriously, are you going to patronise me? I don't know what time it is over there but I'm guessing 'beer o'clock' started awhile back. You don't seem able to comprehend the nature of my complaint. It's not that I'm being smashed for trophies by players, it's that I'm being forced to buy gems OR intentionally lose trophies and find lower level targets that I don't need to use high level troops against, AS THERE IS A RESOURCE IMBALANCE/ELIXIR SHORTAGE at higher levels of competitive play.

    If you cannot understand this then please refrain from commenting.

    As for your quote "I chose to take the hard road of farming. I don't expect anyone to have the same dedication I have", I really hope that was meant as tongue in cheek as there is nothing at all hard about the route you have chosen. Using cheap troops to lay waste to low level players is not hard, maybe you consider it hard to keep your trophies low. GG you and I appreciate that you're struggling at your level of competitiveness, others prefer to fight competitively and be rewarded fairly without creating an imbalance which helped to create this situation in the first place.
    Last edited by DeathKnell; November 20th, 2012 at 02:44 PM.

  4. #194
    Forum Elder billwinkiesbear's Avatar
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    DeathKnell is completely accurrate! If People did not drop Trophies to Farm then there would be more Targets available for him to attack..

    However... Here lies the problem that faces every player....

    Becuase of players who had the advantages of other glitches (that we are not permitted to mention) and potentially significant Gem purchases or Farming (or even people who started before me)... I found myself with Targets that i had no hope of looting from when i reached 2100.. This lead to another issue in that i could not loot enough gold to upgrade my base... Catch 22..

    Options that this left me with were:
    1) Keep going
    2) Buy Gems
    3) Farm
    4) Quit

    I believe that option 1 would have eventually lead to option 4
    Option 2 - Viable for a while but after a while my missus noticed the spend...not good
    Option 3 - This was the only realistic option left if i wished to continue playing..

    Im sorry that i had to drop... But the grind of trawling through targets that i could not loot was destroying my enjoyment.

    However i think this has now gone off Topic slightly.
    Last edited by billwinkiesbear; November 20th, 2012 at 02:52 PM.

  5. #195
    Super Member mediapluck's Avatar
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    Quote Originally Posted by Beaggen View Post
    Is this what economists would call a "bait and switch" move? That you got alot of people addicted and having them feel a responsibility for a clan, and then switching the game so that you almost have to buy gems to uprgade things?
    Are you saying that your clan is putting pressure on you to keep your trophy level?

    A good clan put requirements in place based on strength of a member's village (in addition to trophies). For example, to be in my clan, you have to have gold walls or higher.

    A good clan leader appreciates a player that is above their natural level because it shows devotion and activity, but they still judge membership based on the village.
    Clan Leader of The Bullies clan. "We need your gold more than you do."

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  6. #196
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    Quote Originally Posted by mediapluck View Post
    Are you saying that your clan is putting pressure on you to keep your trophy level?

    A good clan put requirements in place based on strength of a member's village (in addition to trophies). For example, to be in my clan, you have to have gold walls or higher.

    A good clan leader appreciates a player that is above their natural level because it shows devotion and activity, but they still judge membership based on the village.
    This is exactly what i said in the matchmaking thread to try to explain why ppl are not on their correct place with too many trophies.

    Your answer is also immediately the fix for the whole matchmaking system. If every village gets a 'performance' score (being calculated by lvl of each wall, level of def structures), then they got a perfect database to match ppl. They still can choose to keep Trophies as first parameter and then use the performance value or they can change the whole matching by not matching on trophies and purely on strenght of your base. When you do this, the ranking will reflect at all times the correct strength of players and implicitly the trophies associated for that strenght.

    What is not possible anymore then? --> You can't keep clicking till you find a weak target as you will be matched against players of your strenght. So for new players this might be a hard nut to crack as you will need on average more resources to invest in troops to get out the loot.

  7. #197
    Forum Elder billwinkiesbear's Avatar
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    Quote Originally Posted by mediapluck View Post
    Are you saying that your clan is putting pressure on you to keep your trophy level?.....
    Our clan fell apart because of the Trophy driven nature... I was kinda like Co-leader and i left because the actual Leader could not handle me wanting to drop a few and upgrade... i understood this. As soon as i dropped several other followed suit.. Suddenly a clan pushing top 100 place dropped to 1500... This lead to me walking and the subsequent split of the clan occurred.

    Its all good now, because it made people realise that without the clan the game meant nothing.. Peace Talks where held and we reformed... now we just want to have fun.. But once a month we all go for Trophies for a week just to see how much we have progressed.

    BEWARE THE TROPHIES - THEY ARE EVIL

  8. #198
    Super Member mediapluck's Avatar
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    Quote Originally Posted by P4TR1C14N View Post
    They still can choose to keep Trophies as first parameter and then use the performance value or they can change the whole matching by not matching on trophies and purely on strenght of your base. When you do this, the ranking will reflect at all times the correct strength of players and implicitly the trophies associated for that strenght.
    I see what you're saying, but any system can be gamed, and to change it now would be really unfair. Though, Supercell has shown that they don't shy away from major changes like this.

    Ultimately, I like the trophy matchmaking because, ultimately, you decide your trophy level. It's like being able to choose your difficulty level, which is a major factor in my happiness, and probably many others. You can change the difficulty level at will. Trophies are not permanent, unlike upgrades.
    Clan Leader of The Bullies clan. "We need your gold more than you do."

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  9. #199
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    Quote Originally Posted by mediapluck View Post
    I see what you're saying, but any system can be gamed, and to change it now would be really unfair. Though, Supercell has shown that they don't shy away from major changes like this.

    Ultimately, I like the trophy matchmaking because, ultimately, you decide your trophy level. It's like being able to choose your difficulty level, which is a major factor in my happiness, and probably many others. You can change the difficulty level at will. Trophies are not permanent, unlike upgrades.

    You got a point there and maybe the 'freedom' of chosing is even more important as a rigid fair matchmaking system. If we would go for the 'freedom' option being... as it is now, then can still tweak it by:

    - Take the performance caculator in account for your trophy level so that you get 'less' chance of finding weak persons
    - Calculate based on your performance number how much loot you will be able to retrieve from your opponent. This scenario still gives you the choise of going for lower trophie levels, but punishes you a bit as you shouldn't be there and it wouldn't be fair to ♥♥♥♥ these players as much as you are doing now.

  10. #200
    Super Member mediapluck's Avatar
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    Quote Originally Posted by P4TR1C14N View Post
    - Calculate based on your performance number how much loot you will be able to retrieve from your opponent. This scenario still gives you the choise of going for lower trophie levels, but punishes you a bit as you shouldn't be there and it wouldn't be fair to ♥♥♥♥ these players as much as you are doing now.
    This made me smile. The funny thing is they're not complaining because they're doing the same thing.

    Grinding:
    http://en.wikipedia.org/wiki/Grindin...ideo_gaming%29

    Some do it. Some don't. We'll never know why, but we do know that there will always be haters.
    Last edited by mediapluck; November 20th, 2012 at 03:55 PM.
    Clan Leader of The Bullies clan. "We need your gold more than you do."

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