People, I just got one thing to say... This isn't hard... If you like to compete and try to be the best you can still be pretty high up there without buying gems... If you wanna frolick at low trophy levels and upgrade your pretty village, then you can easily do that.... Point being there is no winning or losing in this game. Which to be honest is pretty lame...
I notice that you also use 28 trophies as part of the reward that makes it fun. Would it not be fair to assume therefore that I had that fun too at one point but my trophies grew after reaping those rewards? So, as I stand do I automatically have to assume that to have fun and gain trophies plus loot as reward I should drop back to 1100 trophies and use the same setup? This is where the game is broken, I wouldn't raise my Mage on World of Warcraft to level 90 then go and beat the hell out of level 45's and consider that competitive fun, just as I don't consider dropping my trophies back to 1100 as competitive fun.
Also, thanks for your kind remark Rid♥♥♥♥. I only wish that Supercell would listen too![]()
Last edited by DeathKnell; November 20th, 2012 at 01:00 PM.
This game is not World of Warcraft or any MMORPG. Comparison is way too off and is not valid.
I dont believe that i said it was fair... i completely agree with everything you are complaining about...The Match making has always been flawed. But there are a multitude of threads here that provide the Developers opinion in it.
However ITS A GAME... And for ME its about having FUN...I hunted Trophies for months... And i enjoyed it.. But eventually (for the reason that Deathknell outlined) it lost the shine..
For those that assume im beating up on Low levels are niave and clearly do not understand the mechanics of the matching system (i dont even see TH5 anymore), there is an entire community that have come on line since the "Good old Days"...These players have bases that are far superior to what mine base was at their LEVEL... they understand that the way forward is not to upgrade your town hall until the last possible point... They are sitting at 1000 trophies upgrading... The number of LVL 8 and 9 bases here is what you need to understand...There are lots!!!!
Therefore there are some very, very hard targets... to only use 50 of each Troop and come away with something worth while is the challenge.
You play the game how you wish to play.. I tried to advise that if the fun has gone... try a different approach.
Stating that comparisons with other types of games are not valid just because they don't suit your point is just being pedantic and this does not become you Pedro. All the same I will cater to your taste and state that I would not attack a new player that owns one castle in Lords and Knights ( a p2w app game along the genre of CoC, feel free to check it out) with my 20 castle owning character just to take their easy castle and consider that competitive gameplay either.
Seriously, you're just being picky now and devaluing that which could be a constructive thread.
Last edited by DeathKnell; November 20th, 2012 at 01:36 PM.
I have never told anyone to go by my style of playing. Don't interpret my replies like that because it means so much more. My replies are simply to imply that there will always be walls as you target higher. If you really wanna look at it like that comparing it to MMORPGs, what do you do when you can't beat a Boss? You train and level up. Same concept here. But you don't need player level, you meed troops and defense level.
There are clans with level 24 characters but have all maxed troops (GEMMED) but the account is in 2500+ range. It's simply to know the game mechanics before you complain because clearly, what someof the complaines I read here are as I stated not valid because they keep shoving their bases to where it can't even hold defenses.
You seem like an old time player which makes me wonder why you don't grasp this simple concept.
Again, I NEVER encouraged anyone to go my style of playing. I chose to take the hard road of farming. I don't expect anyone to haw the same dedication I have.
I thought I would share my initial thoughts on this latest update...
I am indeed not seeing much in the way of an improvement for match-making.
I'm still getting the 'searching for opponents'Attachment 543
which I suppose is better than it counting down on a village you don't want to attack, saying there is no opponents.
I am generally seeing a lot more 'tougher' opponents...more level 7/8 TH, but the resources available is still pretty much the same. As I am not bothered about trophies, this isn't too much of a problem for me, though I'd obviously prefer a lvl 5 or 6 to attack.
However, I am still experiencing the same issues with regards to the connection loss. This should be their number 1 priority for the next update without a doubt!!!
I can understand that the connection may be lost (the fact I get it back 2 seconds later after I'm informed it has been lost, tells me that the d/c was a load of bollox anyway), but if there is a disconnect it needs to record it as a d/c and not a surrender. The troops should therefore carry on to the death, or the full 3mins. That or it needs to recognise when it d/c's IMMEDIATELY!! I don't want to be able to place more troops onto the battlefield that wont actually happen. Likewise the troops that were placed before it d/c'ed should take the haul of resources that they had managed to get.
When I get back into the game to see that I didn't steal the 100k elixir I saw I stole before, it makes a mockery of things.
Personally I think there should be 2 options...either the battle is called null and void, like it never happened...or they fight until the end with the way I saw it go down.
The compromise option would be that it calls it a d/c and the troops already placed battle to the end...I can't place anymore, but the ones that are there already carry on to the end.
SC's option is to call it a surrender, therefore stopping the troops already on the battlefield in their tracks. This needs to change!
Aside from that, in summary...the only real difference is slightly tougher opponents.
First, I dont want to offend, but this is a statement that clearly is wrong. When you change the set of possible opponents that you meet in an attack you clearly also change the difficulty of the game. I have experience as a game developer, and your statement is clearly against many of the things I have experienced in both development and gaming.
The match making now seems to only allow you to find players with a fairly equal amount of trophies to yourself, earlier you could find opponents with fewer trophies and so it was easier to find opponents that you could beat. With the new system, its hard to be picky, and almost impossible to know that you are going to win without lots of experience. Also, now when you win you quickly rise in amount of trophies making i almost impossible to win many times in a row, witch makes it really hard to save up on resources for upgrades.
My main concern for these changes is that it is increasingly hard to upgrade your buildings and soldiers. The system forces players to have a trophy level that matches the defensive and offensive capabilities, making it less rewarding to play. You cant get any higher in any manner (being upgrades or trophies) because when you succesfully attack a couple of times you meet harder opponents and are forced to stop.
You have stated that it is possible to drop in trophies to attack players for resources. But isnt the change in match making to prevent that? Are you actually encouraging people to prey on the weak? You could have done the same change, but less drastic, that would have been an actual improvement. You also state that you have to wait some days before you tweek it further, I find this hard to believe because of the drastic change you made this time. A tweek towards the way it was is a twek in the direction of a system you know... So my only guess of why you did it like this is the one below...
So here comes the question, because I know game developers are good at balancing games, and this is a serious change in balance for many many players. Is this what economists would call a "bait and switch" move? That you got alot of people addicted and having them feel a responsibility for a clan, and then switching the game so that you almost have to buy gems to uprgade things? If so, Im deeply dissappointed.
Sorry for the long post. And if you have answered any of theese questions earlier, Im sorry but there was to many posts to read them all...