DEFINITELY needs some tweaks with point defenses and outside walls. Other than that, opinions?![]()
DEFINITELY needs some tweaks with point defenses and outside walls. Other than that, opinions?![]()
Not a great labyrinth. AI pathing is huge in Laby's and this base lacks the depth needed. Try a different style
The point of a labyrinth design is to split up different troops according to their AI. For example make the giants go one way towards a defense and spring trap them while you lead gobs to the other direction by a mine/collector/storage and have two big GBs blow up in their faces, with the current positioning of buildings that isn't possible but if you move some buildings around this may happen.
EDIT: For example swap the top left AD with the gold storage, this will allow the gobs to lead off from the giants
Last edited by LachlanS; November 15th, 2014 at 02:45 AM.
Pros:
- Basics
Cons:
- Everything is open, but no funneling, meaning the base is just easier to destroy
- Storages are near to the edge and can be reached with farming armies
Last edited by TheShadow626; November 15th, 2014 at 04:51 AM.