I was thinking about a new game mode or the bounty hunter!

In practice, once a day will be assigned a villus enemy, destroying 50% of the villus earn 5 points (sizes), destroying the town hall: 2 points! by 50% + destruction of the city hall: 7 points and by 100%: 10 points!

The villi enemies will have to force our same level of City Hall. Each end of the season the total of our size will give us a prize.


20-30 Size: 35,000 gold, 35,000 and 200 elixir elixir black

31-50 Size: 65,000 gold, 65,000 and 400 elixir elixir black

51-70 Size: 95,000 gold, 95,000 and 600 elixir elixir black

71-100 size: 140,000 Gold, 140,000 and 1,000 elixir elixir black

101-120 Size: 200,000 Gold, 200,000 and 1,400 elixir elixir black

121-140 Size: 300,000 Gold, 300,000 and 2,000 elixir elixir black



During the attacks to earn increasingly 170,000 bounty gold, 170,000 and 500 elixir elixir black. The enemy will only change when it will attack regardless of the outcome of the battle.


Finally, there will also be here alloys that will add bonuses to attack mode bounty hunter.


200-300 Size: Warrior Bonus: 20,000 gold, 20,000 elixir 50 elixir black

301-500 Size: Veteran, bonus 35,000 gold, 35,000 and 100 elixir elixir black

501-700 Size: Hunter, bonus 50,000 gold, 50,000 and 150 elixir elixir black

701-1200 Size: Immortal, bonus 75,000 gold, 75,000 and 500 elixir elixir black

1201-1600 sizes: Hunter Specialist: 100,000 Gold, 100,000 and 700 elixir elixir black

1601-1800 Size: Standard: 120,000 Gold, 120,000 and 800 elixir elixir black

1801-and beyond: Legendary: 200,000 Gold, 200,000 black elixir elixir, 1200


Losing an attack will not lose size but we have to wait the next day to hang in this mode.

*Available from city hall lvl 7 and up

If you are in defense mode hunter will lose 4 sizes.