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Thread: The Grim Reaper (New Building)

  1. #1
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    The Grim Reaper (New Building)

    The grim reaper would not be a new troop but a way of rewarding a successful defensive win.
    If your base manages to fend off an attack the grim reaper would reward you by giving you a % of the cost of all troops defeated (As you help the grim reaper to condemn souls). The % would depend on two things
    (1) the level of the grim reaper
    (2) the league that you are currently in
    The idea is that you would receive
    20% for gold
    30% for crystal
    40% for masters
    50% for champion

    But to revieve the higher league's bonus you would need a higher level grim reaper so if your in champion but only have a level 3 reaper you will still only revieve the masters bonus.( lv1=gold lv2= crystal lv3=masters lv4=champion)

    To level up the reaper you will not only need resources but you will need a certain amount of defensive wins before you can upgrade.

    The loot received will be stored in your clan castle and you will have to reset your reaper after every 3 uses which will cost you (150-->600-->1200-->2400) dark elixir depending on the level. The high cost of dark elixir is needed to power the reaper but don't forget if you get attacked with a lot of dark troops you will revieve a lot of dark elixir

    The grim reaper will only be activated if 10% or more of your base is destroyed

    If you got sniped you would automatically lose hence you would not activate your Grim reaper. It is only activated once your base gets hit for 10% if your town hall is destroyed before this you will not activate your grim reaper
    Last edited by BDplayer67; November 16th, 2014 at 07:16 PM.

  2. #2
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    Any feedback/changes apresciated

  3. #3
    Trainee ElecTroShowK69's Avatar
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    Talking

    I agree, make the grim reapers activation upon loses only thought. either it's 1% for destroying the Th or 50 for whatever.

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    Quote Originally Posted by ElecTroShowK69 View Post
    I agree, make the grim reapers activation upon loses only thought. either it's 1% for destroying the Th or 50 for whatever.
    The problem with that is it would be a big increase of resources into the game which supercell would not be to happy about,I want this to add an element of strategy not just free loot, the fact that you could lose resources adds to the achievement of a successful defence + you could bank a lot of resources if you use it well
    Last edited by BDplayer67; November 13th, 2014 at 06:00 PM.

  5. #5
    Trainee ElecTroShowK69's Avatar
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    Quote Originally Posted by BDplayer67 View Post
    The problem with that is it would be a big increase of resources into the game which supercell would not be to happy about,I want this to add an element of strategy not just free loot, the fact that you could lose resources adds to the achievement of a successful defence + you could bank a lot of resources if you use it well
    You said you only get some percentage of what the other player used in his attack then farmers would struggle with the grim reaper cz they'd have to reactivate it with the dark elixir after 3 uses and people who put there town halls outside their bases are most likely to be snipped with archers or heroes getting that farmer to lose Dark elixir and gain nothing. And frankly who likes farmers who attacks Weaker bases ?

  6. #6
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    Quote Originally Posted by ElecTroShowK69 View Post
    You said you only get some percentage of what the other player used in his attack then farmers would struggle with the grim reaper cz they'd have to reactivate it with the dark elixir after 3 uses and people who put there town halls outside their bases are most likely to be snipped with archers or heroes getting that farmer to lose Dark elixir and gain nothing. And frankly who likes farmers who attacks Weaker bases ?
    If you got sniped you would automatically lose hence you would not activate your Grim reaper. It is only activated once your base gets hit for 10% if your town hall is destroyed before this you will not activate your grim reaper
    Last edited by BDplayer67; November 13th, 2014 at 06:38 PM.

  7. #7
    Trainee ElecTroShowK69's Avatar
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    Quote Originally Posted by BDplayer67 View Post
    If you got sniped you would automatically lose hence you would not activate your Grim reaper. It is only activated once your base gets hit for 10% if your town hall is destroyed before this you will not activate your grim reaper
    Which takes me back to this |
    .................................................. .......\/

    Quote Originally Posted by ElecTroShowK69 View Post
    I agree, make the grim reapers activation upon loses only thought. either it's 1% for destroying the Th or 50 for whatever.
    Last edited by ElecTroShowK69; November 13th, 2014 at 06:40 PM.

  8. #8
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    What about bases with th lvl 6 n below. M a th8 but I've seen that people only seem to talk about perks to be available to experienced players. Don't like it. If u wanna make it available, find a way so that everyone gets a chance.

  9. #9
    Millennial Club Shadowkungfu's Avatar
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    What will this grim reaper do?Give you bonuses for defending a raid?Like a league reward bonus?
    Returned from the dead?

    maybe..?

  10. #10
    Senior Member KLHF's Avatar
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    Too much DE required

    TH9

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