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Thread: Bowser 8 - Master of Puppets - Adaptable Farm and Defense Layout for Town Hall 8

  1. #61
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    trap placements

    Ditto with the trap placements please, for farming and non farming if different!

  2. #62
    Centennial Club BigC217's Avatar
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    Quote Originally Posted by andiireyhann View Post
    Well my base is holding up pretty well, but looking at the comments it seems this is a pretty good base,especially against giants..

    Can you send me the trap placements? Thanks.

    P.S. : Is this base's good enough to protect the DE?
    It does pretty good for DE especially if you place the BK and DE storage as I have shown them in the trap placement image I have PM'd you

    Quote Originally Posted by HoaxDream View Post
    hi man. i would like to try this base. can you send me the trap placement please? tia
    Quote Originally Posted by sonumb1989 View Post
    can I get a pic of traps placement, please?
    Quote Originally Posted by ndavidn View Post
    Can I also get trap placement? Thanks!
    Quote Originally Posted by tvd80 View Post
    Can you also send the traps placement to me ;-)
    THX a lot!
    Quote Originally Posted by Mikeya99 View Post
    Can I see the trap placement
    Quote Originally Posted by Tj014 View Post
    Can you send the traps placement to me please, thanks.
    Quote Originally Posted by Bilson View Post
    Hey there, new to the forums but old to the game. Could you pm me the trap layout? Thanks!
    Quote Originally Posted by rofo View Post
    Hi,

    Thank you for taking your time and designing this base. Can i also please get trap placements as well?
    Quote Originally Posted by TheSkinnyBoy View Post
    Ditto with the trap placements please, for farming and non farming if different!
    PMs sent to all of you SkinnyBoy it is the same trap placement for farming and non-farming

  3. #63
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    Quote Originally Posted by cletusarrarr View Post
    The south is an absolute weakness, a guy with 10 WB and all barch TH8 with barb king broke through and totalled my base with 3 x heal spells. im off this base.
    Sorry you feel that way, especially after the PMs back and forth. Can we note please, that you tried your own trap placement and didn't put tesla in the south of the core as recommended. Look I can't guarantee the base will stop every single attack, but it does do quite well as a TH8 against stronger TH troops, especially giants. If you choose to try it again, I'm happy to help with more recommendations.

  4. #64
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    Quote Originally Posted by HeroicBubbles View Post
    First non-snipe attack in gold1 with this base.
    3 starred by 10Gi, 5Wizards, 3Witches lvl2, rest gobs and arch. Lvl22 King. Lvl20 Queen.

    Lured my clan castle and set off initial traps with goblins through the opening. The 10 lvl6 giants got owned pretty much by the rest of the traps and were a non-factor. The Witch/Gob/Arch zerg overwhelmed my core. (lvl6 mortars and lvl5 wizard towers). High level King and Queen easily cleaned up the rest.
    Thanks for sharing, yes I have also had similar experiences. I'm glad the base held up to the giants. Witch (especially 3 maxed ones), when deployed properly, can be one of the most devastating ground troops in the game, and level 20 heroes, unfortunately there isn't a TH8 base that comes to mind that could stop them. The only time I've been 3 starred in the last month has been by maxed loonion from the south with 2 ads offline. Having said that there have been a couple of 60% and one 80% - all were from a mixed army of giants, wbs, barcher, but it was the 7-10 lvl heroes that did the majority of the damage.

  5. #65
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    Quote Originally Posted by gamer888 View Post
    ​tinkerbell your inbox is full lol
    Tinkerbell's might be, but BigC's isn't - although I did have to move 40 PMs this morning from the last 2 days.

  6. #66
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    Eh, IMO the base will be good against unintelligent attackers with relatively weak troops such as giants, archers and barbs. But versing players who are experienced and intelligent, the funneling/ring will be easily broken. With this base I think as soon you get some dps into the core you would steal most of the resources.

    Vsing TH9 with a generic giant-archer army I think a smart attacker could bring it down no problems. A TH8 should be able to bring it down with giant archer and maybe either a few wiz or spells.

    Overall I think the base is quite good, but only till a certain point, where it falls off hard IMO. Also the bottom looks SUPER weak. 2 sets of WB and then you are into the core, thats not good. Also its easy to drive giants into the core from the bottom because all you have to do is break the second layer before both archer towers are down. Coupled with that, just expend a few troop to clear the outside buildings and you basically get your whole army into the core.

    "You can't draw the cc with anything less than giants or hogs"

    Slightly misleading... What else do you draw the clan castle out with?
    Any decent base isn't going to have a CC with is easily lured using barbs or archers. I always use giants lure. I rarely use hogs because I don't need to for my raids.

    EDIT: Just saw this. It's basically what I'm talking.
    Quote Originally Posted by cletusarrarr View Post
    The south is an absolute weakness, a guy with 10 WB and all barch TH8 with barb king broke through and totalled my base with 3 x heal spells. im off this base.
    Last edited by Spellmaster; November 27th, 2014 at 03:19 AM.
    TH9 | Level 87 | Clan: trailerparkboys | IGN: luckyluke | Latest Achievement: Defending against a L135 who has over 700mil GG
    Quote Originally Posted by Altin View Post
    What would the new theme for TH11 be? Frozen? Electric? Lightning? (purple). I mean if its frozen we should just let it go.

  7. #67
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    Could i get the trap placement too? I like switching up my layouts.. and this looks interesting! Thanks

  8. #68
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    Quote Originally Posted by Spellmaster View Post
    Eh, IMO the base will be good against unintelligent attackers with relatively weak troops such as giants, archers and barbs. But versing players who are experienced and intelligent, the funneling/ring will be easily broken. With this base I think as soon you get some dps into the core you would steal most of the resources.

    Vsing TH9 with a generic giant-archer army I think a smart attacker could bring it down no problems. A TH8 should be able to bring it down with giant archer and maybe either a few wiz or spells.

    Overall I think the base is quite good, but only till a certain point, where it falls off hard IMO. Also the bottom looks SUPER weak. 2 sets of WB and then you are into the core, thats not good. Also its easy to drive giants into the core from the bottom because all you have to do is break the second layer before both archer towers are down. Coupled with that, just expend a few troop to clear the outside buildings and you basically get your whole army into the core.

    "You can't draw the cc with anything less than giants or hogs"

    Slightly misleading... What else do you draw the clan castle out with?
    Any decent base isn't going to have a CC with is easily lured using barbs or archers. I always use giants lure. I rarely use hogs because I don't need to for my raids.

    EDIT: Just saw this. It's basically what I'm talking.
    Is this just your opinion or something you've noted in logs? Because we have already had a number of experienced designers on here saying (paraphrase) 'it looks easy, but its not'. So is this just your opinion that it 'looks' easy, or have you got an example? The fact is, many of the logs show the opposite of what you are saying.

    Of course every base can be broken the game is designed to benefit the attacker.

    There is slightly more going on in the south than just two archers, there are parallel mortars, a wizard tower, traps and a tesla.

    Also, what an attacker plans for their troops to do and what their AI dictates that they do are sometimes very different things.

  9. #69
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    Quote Originally Posted by namqn View Post
    Could i get the trap placement too? I like switching up my layouts.. and this looks interesting! Thanks
    PM sent as requested.

  10. #70
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    Well the good news is haven't experience any Giant + healer combo yet. The bad news is most attackers are using Barch usually from the south.

    Will post my def. logs later

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