Ditto with the trap placements please, for farming and non farming if different!
Ditto with the trap placements please, for farming and non farming if different!
It does pretty good for DE especially if you place the BK and DE storage as I have shown them in the trap placement image I have PM'd you
PMs sent to all of youSkinnyBoy it is the same trap placement for farming and non-farming
Sorry you feel that way, especially after the PMs back and forth. Can we note please, that you tried your own trap placement and didn't put tesla in the south of the core as recommended. Look I can't guarantee the base will stop every single attack, but it does do quite well as a TH8 against stronger TH troops, especially giants. If you choose to try it again, I'm happy to help with more recommendations.
Thanks for sharing, yes I have also had similar experiences. I'm glad the base held up to the giants. Witch (especially 3 maxed ones), when deployed properly, can be one of the most devastating ground troops in the game, and level 20 heroes, unfortunately there isn't a TH8 base that comes to mind that could stop them. The only time I've been 3 starred in the last month has been by maxed loonion from the south with 2 ads offline. Having said that there have been a couple of 60% and one 80% - all were from a mixed army of giants, wbs, barcher, but it was the 7-10 lvl heroes that did the majority of the damage.
Eh, IMO the base will be good against unintelligent attackers with relatively weak troops such as giants, archers and barbs. But versing players who are experienced and intelligent, the funneling/ring will be easily broken. With this base I think as soon you get some dps into the core you would steal most of the resources.
Vsing TH9 with a generic giant-archer army I think a smart attacker could bring it down no problems. A TH8 should be able to bring it down with giant archer and maybe either a few wiz or spells.
Overall I think the base is quite good, but only till a certain point, where it falls off hard IMO. Also the bottom looks SUPER weak. 2 sets of WB and then you are into the core, thats not good. Also its easy to drive giants into the core from the bottom because all you have to do is break the second layer before both archer towers are down. Coupled with that, just expend a few troop to clear the outside buildings and you basically get your whole army into the core.
"You can't draw the cc with anything less than giants or hogs"
Slightly misleading... What else do you draw the clan castle out with?
Any decent base isn't going to have a CC with is easily lured using barbs or archers. I always use giants lure. I rarely use hogs because I don't need to for my raids.
EDIT: Just saw this. It's basically what I'm talking.
Could i get the trap placement too? I like switching up my layouts.. and this looks interesting! Thanks
Is this just your opinion or something you've noted in logs? Because we have already had a number of experienced designers on here saying (paraphrase) 'it looks easy, but its not'. So is this just your opinion that it 'looks' easy, or have you got an example? The fact is, many of the logs show the opposite of what you are saying.
Of course every base can be broken the game is designed to benefit the attacker.
There is slightly more going on in the south than just two archers, there are parallel mortars, a wizard tower, traps and a tesla.
Also, what an attacker plans for their troops to do and what their AI dictates that they do are sometimes very different things.
Well the good news is haven't experience any Giant + healer combo yet. The bad news is most attackers are using Barch usually from the south.
Will post my def. logs later