View Poll Results: Is The Idea Good????

977. You may not vote on this poll
  • Yes!!!

    651 66.63%
  • No....

    57 5.83%
  • Not Sure......

    28 2.87%
  • With Tweaks, It Could Be.

    185 18.94%
  • What's With Supercell Being The Illuminati?????

    56 5.73%
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Results 451 to 453 of 453

  Click here to go to the first staff post in this thread.   Thread: The Level Up Reward!!!

  1. #451
    Join Date
    Feb 2017
    Let's keep this post going till this idea is added to the game!

  2. #452
    Join Date
    Jul 2017
    Jumping in. It's "new" to me....

    I think level up rewards are a good idea. But not keen on gold/elixer/dark elixer/gems---the in-game currencies.

    Perhaps, unlocking extra *items* has greater feasability. Level 10, an extra small bomb; level 20, an extra spring trap; level 30, an extra air bomb; level 40, an extra air bomb; level 50, an extra seeking air mine; level 60, an extra big bomb.... Higher levels unlock extra cannon, extra archer tower, extra mortar, extra wizard tower, extra air defense. Maybe the biggest reward: an extra army camp (to offset all the added defensive items everyone is getting).

    Just like decorations, you don't *have* to place them if you are watching defensive weight for war matchups. Unlike currency, SC doesn't have to worry about "back pay", they just become available in the shop to those who qualify (no expiration time limit, which seems unnecessary and contrived in the original proposal). You still have to buy and upgrade them; it only means you have something *available* that the rusher/engineer does not if you choose to include it.

  3.   This is the last staff post in this thread.   #453
    This is a very old thread that was started in 2014. I'm therefore going to close it.

    Thank you.

    Hay Day level 174 (main farm) - I have several others
    Boom Beach experience level 51

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