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Thread: Xenox- A th8 Farming Base(4 Mortars)

  1. #11
    Senior Member Reigndeerz's Avatar
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    Like some of the previous posters, I would love to barch your storages and leave you with the DE. That's perfectly fine with me! Haha.
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  2. #12
    Senior Member 0002's Avatar
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    Too lopsided.

  3. #13
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    Like said earlier, clearly people have tried and failed to barcher. To me, success means more than words on paper. I'll bump this when I have more defenses, and will have hard data to show it is not as weak as it looks.

  4. #14
    Forum Superstar Ytiev's Avatar
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    Quote Originally Posted by 12Stoud View Post
    Hello everyone, I am a town hall eight who recently found myself in the same position as many of you --looking for a good base with four mortars. I decided I would make a farming base that could hold I fairly high trophy counts, and there Xenox was born.
    1.
    The Xenox

    CC range:

    Traps, teslas, and walls

    Just walls:

    An Attacker's view of the Xenox:

    2. Defense Log




    3. The basic funneling in the Xenox
    To start, I decided that I would try to make a base that would going giants(and hogs too) into the air. My base has been giant attacked only once, and then it was a hybrid with hogs(as you saw earlier), so I can't say exactly how well it handles giants. Still, I have it set up so that for a troop that cares about walls to travel through the center of my base, it will go over the spring traps and step on bombs. Also, having the funneling in the center of the base makes it very hard to avoid without more than twenty wallbreakers. I do admit vs a 50 wallbreakers and 20 giant attack, they might not step on he spring traps and bombs. Also, by putting my defenses fairly close together, the giants and hogs often bunch up.
    4. How the Xenox works:
    Many bases encourage the attackers to go around the outside, and try to keep the attacker away from the center. I said to myself, "With a farming base that has storages spread all around, why do you want the opponent away from the center?" I realized you don't particularly, and attempted to design a base that encourages the opponents troops(especially tanks) to go into the middle. It sometimes surprises opponents that their troops go to the center, because they often don't seem to account for my teslas, which draw the attackers inwards. Then, once they reach the core, they are decimated. Also, attackers seem to try to get to the core without thinking to much about what is there, so generally they can get troops into the middle, and then let them get stuck.
    Misc Pictures:
    CC isn't so easy to lure:
    https://www.dropbox.com/s/el5iovd2nh...21.55.png?dl=0

    A good spread of troops:
    https://www.dropbox.com/s/b2v5lxgi5b...43.02.png?dl=0

    ...And they go together so they can push to the center:
    https://www.dropbox.com/s/ln5cfwx1j9...58.39.png?dl=0
    Running into a wall:
    https://www.dropbox.com/s/u0q5zp89a8...52.57.png?dl=0
    Wizard tower + giant bomb = death to any hogs in range
    https://www.dropbox.com/s/81df92alx2...37.48.png?dl=0
    Those hogs really do like giant bombs, and those giants reliably attacking walls to get to the middle.
    https://www.dropbox.com/s/1v2cf1mrs7...22.31.png?dl=0

    NOTE:
    This base is still being tested. Few attacks have been done with it. Testers of this base would be highly appreciated.
    NOTE 2:
    The layout of giant bombs and teslas can be changed if you find your base being run over by hogs.
    Pros:
    Good DE and CC centralization
    Really awesome trap placement
    Little use of improper junctions

    Cons:
    Too lopsided/not symmetrical(people love symmetry and lopsided means that one side is way weaker than the other)
    Really exposed storages (hence the comments about a really easy Barch raid taking all of your loot)
    Imcomplete wizard tower and air defense triangulation
    Exposed Wizard towers makes Balloonion easy on this base

    Overall it has really good trap placement but everything else has a bad placement. It can be improved A LOT.
    4.5/10

    P.S. In your replays you weren't offering that much loot. Post defenses when you are offering >140k gold/elixir or >1.3k DE
    Last edited by Ytiev; November 12th, 2014 at 10:13 PM.

  5. #15
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    Quote Originally Posted by UltraDragonMaster View Post
    Pros:
    Good DE and CC centralization
    Really awesome trap placement
    Little use of improper junctions

    Cons:
    Too lopsided/not symmetrical(people love symmetry and lopsided means that one side is way weaker than the other)
    Really exposed storages (hence the comments about a really easy Barch raid taking all of your loot)
    Imcomplete wizard tower and air defense triangulation
    Exposed Wizard towers makes Balloonion easy on this base

    Overall it has really good trap placement but everything else has a bad placement. It can be improved A LOT.
    4.5/10

    P.S. In your replays you weren't offering that much loot. Post defenses when you are offering >140k gold/elixir or >1.3k DE
    Thanks for the extensive review.
    First, sadly this base has not been attacked very much, and I try to spend as much as I can before going offline.
    Second, the wizard towers are triangulated, just in an isoceles instead of equilateral.
    Third, the DE storage is in the center, along with one gold storage, so 2/7 of the storages will be very challenging to take.
    Fourth, the attacker must identify a weak side, which is harder than one might think. A weak side means a strong side, and actually you see non-symmetrical bases all the time.
    A southern teaser is not symmetrical— it has a weak side. But, the point is to trick the opponent into attacking from the strong side. Which side is the weak side in your eyes?

    Finally, I don't mean to sound like I disagree with what you said, I just would like to get a discussion going.

  6. #16
    Senior Member Shadowslayer3120's Avatar
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    I'm sorry, but this has got to be one of the WORST base threads I've ever seen. I'm not a troll though, and I'll explain why.
    -Base is way too square and simple, making it easy for the attacker to break through the base.
    -Storages are exposed so much that I feel this shouldn't even be called a farming base
    -Goblins easily pathed straight inside
    -Not aesthetically pleasing, doesn't look intimidating at all (even with a 100% max base)
    -Wizard Towers not used effectively at all. Should be protecting more storages
    -Weak to any and every common attack strategy
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  7. #17
    Forum Veteran TreeBranchTwig's Avatar
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    Quote Originally Posted by 12Stoud View Post
    Hate to bump, but look at this player with a level 21 AQ, and how little he got.
    And look at how much was available.

    Thank you Milos for the sig pic!!
    IGN: Tree-branch

  8. #18
    Forum Veteran TreeBranchTwig's Avatar
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    Quote Originally Posted by Shadowslayer3120 View Post
    -Base is way too square and simple, making it easy for the attacker to break through the base.
    -Storages are exposed so much that I feel this shouldn't even be called a farming base
    -Goblins easily pathed straight inside
    -Not aesthetically pleasing, doesn't look intimidating at all (even with a 100% max base)
    -Wizard Towers not used effectively at all. Should be protecting more storages
    -Weak to any and every common attack strategy
    Agreed. Sorry OP.

    Thank you Milos for the sig pic!!
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  9. #19
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    Quote Originally Posted by Shadowslayer3120 View Post
    I'm sorry, but this has got to be one of the WORST base threads I've ever seen. I'm not a troll though, and I'll explain why.
    -Base is way too square and simple, making it easy for the attacker to break through the base.
    -Storages are exposed so much that I feel this shouldn't even be called a farming base
    -Goblins easily pathed straight inside
    -Not aesthetically pleasing, doesn't look intimidating at all (even with a 100% max base)
    -Wizard Towers not used effectively at all. Should be protecting more storages
    -Weak to any and every common attack strategy
    You are aware calling it not a troll post doesn't change the content?
    Glad you saw that 2/7 of the storages, and the most valuable one too(DE) are in the middle.
    Actually, goblins would not do well against my base.
    Guess what? My base is supposed to look weak, but have backbone. Looking strong scares off noobs.
    The wizard towers protect 4 storages, with the DE not needing wizard protection very much(because of mortars).
    Glad it's weak to every attack, yet somehow a TH9 with level 9 troops, a level 21 Archer Queen and a level 10 Barbarian King only got 62% and left 5/7 storages standing. Please, review the defense love before calling it weak against everything.

  10. #20
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    Quote Originally Posted by TreeBranchTwig View Post
    And look at how much was available.
    So a player who could 3 star many th8 farming bases got half my money!!!!!!!!
    And yes, before I had copied a "Great th8 farming base" and was regularly being 3 starred by weaker players.

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