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Thread: dragon attack affected after update

  1. #11
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    I think it's all about the deployment, tiles and variables like Hero's Cc and now Skellies, as well as base defense levels vs. drag levels.. I get why it's frustrating but they don't act different than other troops that attack 'any' structure. I think people want their flying lizards to be all powerful with no skill necessary.. Learn the math and you then don't have any troop to blame but yourself. Just sayin' :P
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  2. #12
    Forum Veteran Mudbugs's Avatar
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    Quote Originally Posted by lsarofeen View Post
    I think it's all about the deployment, tiles and variables like Hero's Cc and now Skellies, as well as base defense levels vs. drag levels.. I get why it's frustrating but they don't act different than other troops that attack 'any' structure. I think people want their flying lizards to be all powerful with no skill necessary.. Learn the math and you then don't have any troop to blame but yourself. Just sayin' :P
    Yea. Gotta love the spammers. Trying to teach my clan about deployment and taking building hp into consideration. Too many times have I've seen army camps with 1000 hp mess up an attack because they dropped the whole lot of them on a builder hut.

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  3. #13
    Wry, I've just done my second post with a snap shot of my war base in the tactics and strategy topic - http://forum.supercell.net/showthrea...d-TH8-war-base

  4. #14
    Junior Member aks's Avatar
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    well i noticed it too

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  5. #15
    Fresh Spawn
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    Something in the dragon AI has definitely changed. Supercell wont admit.

  6. #16
    Pro Member Erighan's Avatar
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    Quote Originally Posted by BlueBoss View Post
    The dragon AI has not changed, however the skeleton traps might lure them away from AD if they placed them correctly.
    This. Nothing has changed. The new traps are making it harder for both air and ground attacks to get 3 stars in wars. Troops are traveling great distances to attack the skeletons. They should look at the aggro mechanics/range because they seem to be bit too loose.

    The main problem with them is their complete random nature. With hidden teslas and bombs, if you understand base designs you can make some logical guesses for where they're located, but the new traps are very difficult to predict locations.

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