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Thread: No loot, no buying gems

  1. #51
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    ✔ The percentage of loot that can be stolen from Gold Storage and Elixir Storage was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.

    http://forum.supercell.net/showthrea...rsion-3-124%29

  2. #52
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by facescraper View Post
    ✔ The percentage of loot that can be stolen from Gold Storage and Elixir Storage was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.

    http://forum.supercell.net/showthrea...rsion-3-124%29
    That's storage, not collectors. The amount from storages dropped from 25% to 20% up to 200k. Meaning they have to have 1m in there now for you to get the full amount.

  3. #53
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    Quote Originally Posted by dahimi View Post
    That's storage, not collectors. The amount from storages dropped from 25% to 20% up to 200k. Meaning they have to have 1m in there now for you to get the full amount.
    Correct, meaning there is still something that has caused the number of inactive bases to go down drastically as well. I feel like somehow the league system has something to so with it... Maybe they've put a "timer" on how long a person can go without joining a league before they are removed from the base raiding queue? I may be off base here because that would give an unfair advantage to people who don't raid and depend on collectors, but something is definitely going on...

  4. #54
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    Quote Originally Posted by dahimi View Post
    That seems odd. What trophy level are you at? I could see that if you were really high up there, but I sit at the 1600-1800 range now and there is elixir everywhere. Yes I think you'll find adding giants to your army will help. My army costs about 90k elixir, but my average attack is considerably less than that because I don't always deploy the giants (8) or all of the wall breakers (15). To be honest my gold search costs are probably pretty close to my elixir per raid costs.
    I'm not sure what you mean by "elixer is everywhere". Sure every base I attack at least has some elixer. I sit at the same trophy range. I try not to use giants to save elixer, when I'm elixer farming. But yes, farming elixer has been a much slower grind. After factoring in army costs i maybe average 60k per raid which is much less than before. I pray for abandoned bases to offset that average. I mean i do get the occasional 200k + elixer raid. Note: I try not to use spells when I farm because it further cuts into my profits further keeping me from my goals.

  5. #55
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    I honestly don't see what the problem is with increasing the production rates of Mines and Collectors. More loot, more resources, more elixir to cook more high level troops making trophy chasing a viable option and more fun all round. Increase the % of loot based on trophies. Someone with 3000 trophies is spending upwards of 400k a raid. Their max win of elixir is 200 and that's if they get them all, it's just stupid and impossible to play without spending gems up there. They put a league in play and even at max level it's what 100k extra per win? That still doesn't cover the amount they spent to make their troops. People say this game is free you can play it for free but not the way they intend you to play. If you could chase trophies as well as make enough resources to upgrade everything more high levels would head on up.

    More resources, more fun. It's pretty simple.

  6. #56
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    Quote Originally Posted by facescraper View Post
    I honestly don't see what the problem is with increasing the production rates of Mines and Collectors. More loot, more resources, more elixir to cook more high level troops making trophy chasing a viable option and more fun all round. Increase the % of loot based on trophies. Someone with 3000 trophies is spending upwards of 400k a raid. Their max win of elixir is 200 and that's if they get them all, it's just stupid and impossible to play without spending gems up there. They put a league in play and even at max level it's what 100k extra per win? That still doesn't cover the amount they spent to make their troops. People say this game is free you can play it for free but not the way they intend you to play. If you could chase trophies as well as make enough resources to upgrade everything more high levels would head on up.

    More resources, more fun. It's pretty simple.
    I don't see any problem with increasing production rates of mines and collectors considering the insane costs for upgrades at TH9. I've seen this requested forever, yet the first "increase" we get is worthless in the form of the current league bonuses, and even that is more than completely depleted by the storage penalty that came along with it.

    They need to understand that even with additional resources in the game, everyone is still limited by the time it takes to upgrade high end items. Most people who play the game seriously ALWAYS make sure they have enough resources to upgrade the next thing once their builders are finished, and all these changes are actually doing is forcing these players to play more and more hours per day to meet these goals when the time requirement to do so was already extremely taxing. This is what causes resentment among players toward Supercell because they refuse to just bite the bullet and admit that the players are right. Until the decide to change the way they do things, they will continue to get the same feedback as they always have. Either way they are going to make money, I just assumed they would care enough not to feed the "greedy Supercell" comments that flood the game and forums. In all my years of gaming I have never seen such a strong player sentiment against a company in such a manner, and the reason is because every action Supercell takes concerning the game is blatantly feeding these comments rather than trying to prove them wrong.

  7. #57
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    Quote Originally Posted by Shady80 View Post
    I don't see any problem with increasing production rates of mines and collectors considering the insane costs for upgrades at TH9. I've seen this requested forever, yet the first "increase" we get is worthless in the form of the current league bonuses, and even that is more than completely depleted by the storage penalty that came along with it.

    They need to understand that even with additional resources in the game, everyone is still limited by the time it takes to upgrade high end items. Most people who play the game seriously ALWAYS make sure they have enough resources to upgrade the next thing once their builders are finished, and all these changes are actually doing is forcing these players to play more and more hours per day to meet these goals when the time requirement to do so was already extremely taxing. This is what causes resentment among players toward Supercell because they refuse to just bite the bullet and admit that the players are right. Until the decide to change the way they do things, they will continue to get the same feedback as they always have. Either way they are going to make money, I just assumed they would care enough not to feed the "greedy Supercell" comments that flood the game and forums. In all my years of gaming I have never seen such a strong player sentiment against a company in such a manner, and the reason is because every action Supercell takes concerning the game is blatantly feeding these comments rather than trying to prove them wrong.
    Here is a newsflash: players who are not willing to spend most of their time playing a MMORPG usually don't get to have access to ALL the goodies in the game.

    Now, let that sink in. Done? Now stop complaining that it takes 2 years to max TH9.

  8. #58
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    I think SuperCell kind of shot themselves in the foot with this last update. Some of the stuff like reduced build and upgrade times and the fix to splash targeting was great, and the golem seems to be a pretty good unit, but for all the hype about leagues they don't actually do anything, they could have just handed out a win bonus based on trophies and never bothered coding leagues at all.

    But the decrease in raidable loot, and the seeming reduction in the availability of old bases with full collectors is what really annoyed a lot of people, there may be a few people saying the loot is just fine, but I don't think one single person has yet come out and actually said that they think those changes are a good thing. When the biggest effect of your update is something that gets reactions on a scale from don't care to hate it you are doing something wrong.

  9. #59
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    Quote Originally Posted by wolfling View Post
    I think SuperCell kind of shot themselves in the foot with this last update. Some of the stuff like reduced build and upgrade times and the fix to splash targeting was great, and the golem seems to be a pretty good unit, but for all the hype about leagues they don't actually do anything, they could have just handed out a win bonus based on trophies and never bothered coding leagues at all.

    But the decrease in raidable loot, and the seeming reduction in the availability of old bases with full collectors is what really annoyed a lot of people, there may be a few people saying the loot is just fine, but I don't think one single person has yet come out and actually said that they think those changes are a good thing. When the biggest effect of your update is something that gets reactions on a scale from don't care to hate it you are doing something wrong.
    You know, I'm getting really annoyed and agitated, young players in this game, should jolly well listen up and listen good, the league system has only been implemented in ONE single update, do you know that means? It means it's version 0.1, it's definitely still in alpha stage, give the system time to improve and develop, we all know ourselves the system has potential, that's the biggest thing here, not the small loot, you can't start off giving big rewards and then realise is a wrong mistake, you start off small and adjust it better, there is nothing wrong with Supercell here, the young fanbase in this game really need to grow up and get out of the sliver spoon mentality, stop embarassing yourselves.

    It's sickening, at the end of the day, it isn't you who are feeding the salaries of the staff anyway. Yes I said it, it's frustrating sometimes, seeing the forum ridden with people like you, please understand and sympathise that it's a business after all, you don't have to spend a single cent on the game.
    Last edited by calamity1993; May 3rd, 2013 at 01:48 AM.
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  10. #60
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    Loot reduction

    Quote Originally Posted by Shady80 View Post
    Loot is by all means not fine. It was reduced across the board during the last update and that cant be disputed. I am playing in the same 1200-1400 range and raiding just as many times per day, and I can tell you with accuracy that I am using the "next" button a ton more than I did before due to many bases not having over 80k loot.

    Before the update, I also came across 2-3 bases per day that had over 200k (not th9 bases, but bases that are actually raid able). Since the update, if I see ONE base per day with over 120k I feel like I absolutely hit the jackpot. I may have seen one or two TOTAL since the update with over 200k (that isn't a th9 with two xbows etc).

    It's not imaginary. Loot was reduced, and I'm fairly certain something was changed on the back end concerning inactive bases (which was also an effort to take loot out of the game).

    Edit: my post relates to gold specifically. I see bases with elixir more frequently but don't need it, so I don't raid them. Still noticeably not as many as before the update, though. I'm th8 for the record.
    You are absolutely correct. for those of us that have been playing for almost a year and spent money, it is ridiculous how they keep constantly changing the "rules" that we play by. I remember the days of farming the single player missions, or farming at zero trophies getting 3-6M loot per hour. But update after update they keep lowering the loot to force us to buy gems. I used to buy gems to speed up buildings, now I refuse to buy any more gems.

    This has definitely been the most expensive "free" game I have ever played. Funny how my second account that I started about 3 months after my main and only spent gems for the 5th builder has almost caught up with the one I spent a lot of $$$$.

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