Page 5 of 5 FirstFirst ... 345
Results 41 to 50 of 50

Thread: Town Hall 10 opinions only - Skeleton traps, most OP thing defense in the game?

  1. #41
    Trainee
    Join Date
    Jun 2013
    Posts
    30
    Quote Originally Posted by GodII View Post
    Try GoWiWi or GoWiWiPe as they clear them a lot better and pekkas have been getting increasingly weaker.
    I have no problem beating bases, but do i really want to GoXXXX bases only? Is that really my only attacking choice on any decent TH10?

    Not to mention fronting the DE and Elix.

    It's just not sustainable.

  2. #42
    Trainee
    Join Date
    Jun 2013
    Posts
    30
    Quote Originally Posted by BigDarrick View Post
    Load a witch, a couple of wiz, a cràp load of archers in the CC along with The skelly traps in the core and it will cold stop your PEKKA Rush.
    this is exactly what I'm talking about. I have my full army distracted by these little HP weaklings.

    IF the AI could target different units at a time, this wouldn't be a big deal. Instead, my units all end up attacking one skeleton at a time and its just game over at that point. The Witch will never stop supplying skeletons.

  3. #43
    Trainee
    Join Date
    Jun 2013
    Posts
    30
    Quote Originally Posted by Jellidonutz View Post
    ... so change the way you play!
    heres the game changer, GoWipe or go home.

  4. #44
    Trainee
    Join Date
    Jun 2013
    Posts
    30
    Quote Originally Posted by CloudGigaTitan View Post
    Most OP defence in the game is inferno tower, NOT skeleton trap! Cant believe someone has even made this statement yet alone started a thread on it.
    Ill take my chances against an Inferno tower

  5. #45
    Trainee
    Join Date
    Jun 2013
    Posts
    30
    Quote Originally Posted by AybauWinsALWAYS View Post
    The problem is not in the game mechanics, it's in your execution. One small change can give you a whole new star.
    once again, i don't have a problem attacking. i have a problem with poor AI and having to use one troop composition to win.

  6. #46
    Banned
    Join Date
    May 2014
    Posts
    1,503
    Quote Originally Posted by tylertothemax View Post
    I have no problem beating bases, but do i really want to GoXXXX bases only? Is that really my only attacking choice on any decent TH10?

    Not to mention fronting the DE and Elix.

    It's just not sustainable.
    Personally I don't use pure GoWi__ attacks much because they just bore me. I have had some success with lavaloonion and mass hogs (only if i can hit 2 inferno towers with 1 freeze) but my trump card for closer to max th 10s (max defense, lava walls+) is GoWiWiPe with 15 hogs which I find more exciting. Pekka is to hit the infernoes and heroes hard, witches for CC and absorbing hero attacks, hogs are usually backend. Spells 2 heal 1 freeze 1 jump 1 rage.

    It costs a lot but it's a lot more fun than farming for hours to get a zapper.

  7. #47
    Forum Elder
    Join Date
    Nov 2014
    Posts
    2,771
    Quote Originally Posted by tylertothemax View Post
    Any thoughts or suggestions on this mess?
    The only complaints Im seeing is about gowipe
    im a high th8.. My opponents in war all have maxed defenses so that dragoning is not a guaranteed 3 star, the best other option in th8 is hogging. I spent a lot of time & effort getting my hogs to Lvl 4... And they are defenseless against sketelons until all defenses are dead. What a waste...now I wish I had worked on minnions instead .
    at least let hogs defend themselves....they are skeleton bacon!
    ... As if figuring out g bombs wasn't hard enough....
    hogging is now dead.

  8. #48
    Banned
    Join Date
    May 2014
    Posts
    1,503
    Quote Originally Posted by Freyja1 View Post
    The only complaints Im seeing is about gowipe
    im a high th8.. My opponents in war all have maxed defenses so that dragoning is not a guaranteed 3 star, the best other option in th8 is hogging. I spent a lot of time & effort getting my hogs to Lvl 4... And they are defenseless against sketelons until all defenses are dead. What a waste...now I wish I had worked on minnions instead .
    at least let hogs defend themselves....they are skeleton bacon!
    ... As if figuring out g bombs wasn't hard enough....
    hogging is now dead.
    Learn how to hog better, seriously. When I was th 8 and using hogs on maxed th 8s I would have around 25 leftover to cleanup. With skele traps that number would probably drop to 22 at lowest. This was after the double giant bomb update too.

  9. #49
    Senior Member Chadwick1e46's Avatar
    Join Date
    Aug 2014
    Posts
    208
    Quote Originally Posted by tylertothemax View Post
    I am completely shocked that SC left these in the game permanently. I was absolutely sure these were going leave with the Halloween update.

    With the atrocious AI already causing losses left and right, the skeleton trap is SC's worst idea yet. My troops have no idea where to go at this point. They are acting as a second CC at this point. The distraction factors is really the most important.

    Between chasing the enemy's King and Queen around the base and trying to lure CC troops I thought this might be enough for SC to sit back and laugh. I was wrong.

    In order to even begin to attack a base, I have to clear out about 50 troops, one by one, + the King and Queen? This is absurd. Im not even attacking someones base at this point.

    And don't even start with "Wizards do splash damage." Please, my Wizards double clutch their fireball more than Derrick Rose.

    Any thoughts on this? I don't see how these Skeleton traps improve the game at all.

    If defenses need to be stronger, make new defenses. My troops standing around killing enemy troops one by one is boring, takes less tactic, and is infuriating.

    I want these gone.

    Any thoughts or suggestions on this mess?

    Yeah i i hear what you are saying and it's true, if they are set up right it's like having a 2nd clan castle that you never have to worry about filling up. Except of course if you are attacking. Then whatever strategy you dish up is altered slightly. Personally I like them especially since my castle doesn't always get filled. By no means are these traps overpowering as I have all 3 maxed. But it makes the game intresting and fun. They are especially funny when they are set to air. I've had em attack my lava hounds as they are dangling from those goofy balloons chopping away at the hound, seems like forever. Pretty comical actually.

  10. #50
    Millennial Club
    Join Date
    Aug 2013
    Posts
    1,472

    Skeleton traps are necessary

    Make 3 stars less likely, improves the value of BK
    TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •