I was wondering if there could be a maximum amount of loot that is available to be raided when a shield is down? For example, I was attacked 4 times before there was enough damage done to put a shield up. The attacks were as such:
Attack 1: Available loot (87,226 gold, 353,599 elixir and 994 dark elixir). Attacker received 2,205 gold, 20 elixir and 16 dark elixir.
Attack 2: Available loot (92,073 gold, 359,001 elixir and 1,022 dark elixir). Attacker received 2,715 gold, 56,717 elixir and 24 dark elixir.
Attack 3: Available loot (105,406 gold, 373,151 elixir and 1,112 dark elixir). Attacker received 4,427 gold, 352,015 elixir and 1,064 dark elixir.
Attack 4: Available loot (104,966 gold, 372,368 elixir and 996 dark elixir). Attacker received 104,033 gold, 372,368 elixir and 996 dark elixir.
My total loss when my shield was down was 113,380 gold, 781,120 elixir and 2,104 dark elixir. Based on this, it's probably pretty clear that I was saving elixir. Elixir for me (and probably other players) is tough to save considering that it costs elixir to train troops to attack and once you get to the higher TH levels, to research troops or do anything costs a lot.
To me, it would make sense if when your shield goes down, whatever loot is available to be raided is what you start with and if you get attacked multiple times, the available loot is subtracted from what was available when the first attack takes place rather then resetting the amount of resources for each attack after that until your shield is up. Otherwise, it gets really frustrating to get hit with multiple attacks where a large amount of loot is being taken. It's things like this that make me not want to continue playing and I've heard my friends complain about the same thing.



