
Originally Posted by
Flamjetxx
I'm just going to say outright that I don't like the idea of throwing in another Hero, as it would unbalance the game;
However, to keep it balanced, SC could set it so that only two Heroes can be active at a time (including attacking and defending).
It would have to be able to be switched by clicking on the heroes themselves to put one to sleep or to guard as you'd see already on the game. Just as soon as the third would be activated to guard, another hero would automatically be put to sleep.
I'm thinking it could be a hero that constantly spawned Skeletons.
Lv1 Skeleton Lord: Spawns no skeletons.
Lv5 Skeleton Lord: Spawns 2 skeletons every 10-15 seconds
Lv10 Skeleton Lord: Spawns 3 Skeletons every 10-15 seconds
And so on...
Skeleton Lord Stats
Damage per Second: 95
Hitpoints: 1200
Regeneration: 30 minutes
Favorite Target: Any
Damage Type: Single Target
Targets: Ground
Movement Speed: 26
__I think it would be cool to have a lightweight Hero. Something that can take a few good hits, but can ultimately get where it needs to in the end. (I'm I'm calling it a lightweight, because: let's face it, the Skeleton is the weakest troop in the game! In fact, it isn't even a troop it's so weak)
--The reason though it would be worth as a hero is because of its ability being continuous and not needing to be activated as it would just start as on, and stay that way. Also I expect that the skeletons it spawns would help to protect it too (which reminds me, the skeleton's speed it spawns would have to be 26)!