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Thread: Skeleton Hero

  1. #1
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    Skeleton Hero

    A new hero called the Skeleton King/Lord/Ruler (or whatever) unlocked at TH 10 this hero is commander of all skeletons. At level 5, his ability would be when he dies he splits into several of the small skeletons you would normally see from a witch. Every ability level, more skeletons spawn with higher health and dps. If anyone would like to expand on the idea please do so!!!

  2. #2
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    An expansion on your idea...

    It seems too much like the idea of the Golems, or the hell hound guys that are new to the game, to have the hero burst into smaller skeletons when it died. However, it's not a bad idea to have a skeleton hero that spawned smaller skeletons.

  3. #3
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    My idea..

    My idea was a skeleton hero that did damage to all of the walls of a base (damage based on level) before spawning skeletons and attacking things. I haven't posted any ideas like this, but I have thought about it to some extent.

  4. #4
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    Maybe for his ability, instead of splitting into skeletons. You can tap on him again to activate his ability, then he would split into 2 half sized skeletons, tap again then 4 quarter sized, tap again and keep going until the max level of his ability. The spawns would only have a portion of his health and dps

  5. #5
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    Other Heros can heal great health so his ability can be strategically used to gain full health back but at lower numbers

  6. #6
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    Ideas keep coming

    His ability would be to just collapse into a pile of bones for a few seconds. And surrounding troops in his radius get good bonuses to dps, speed, damage res. and all skeletons anywhere would gain MASSIVE bonuses. He would gain Heath back after rebuilding himself. But since he used so much energy supporting other troops, he would have slightly lower speed and dps (just to try to balance things)

  7. #7
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    I'm giving you guys gold here 👍😃

    when using his ability, all defending skeletons (or if the trap hasn't been sprung yet) will come out and turn on his side, attacking along with the raid

  8. #8
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    I'm just going to say outright that I don't like the idea of throwing in another Hero, as it would unbalance the game;

    However, to keep it balanced, SC could set it so that only two Heroes can be active at a time (including attacking and defending).

    It would have to be able to be switched by clicking on the heroes themselves to put one to sleep or to guard as you'd see already on the game. Just as soon as the third would be activated to guard, another hero would automatically be put to sleep.


    I'm thinking it could be a hero that constantly spawned Skeletons.

    Lv1 Skeleton Lord: Spawns no skeletons.

    Lv5 Skeleton Lord: Spawns 2 skeletons every 10-15 seconds

    Lv10 Skeleton Lord: Spawns 3 Skeletons every 10-15 seconds

    And so on...



    Skeleton Lord Stats

    Damage per Second: 95

    Hitpoints: 1200

    Regeneration: 30 minutes

    Favorite Target: Any

    Damage Type: Single Target

    Targets: Ground

    Movement Speed: 26

    __I think it would be cool to have a lightweight Hero. Something that can take a few good hits, but can ultimately get where it needs to in the end. (I'm I'm calling it a lightweight, because: let's face it, the Skeleton is the weakest troop in the game! In fact, it isn't even a troop it's so weak)

    --The reason though it would be worth as a hero is because of its ability being continuous and not needing to be activated as it would just start as on, and stay that way. Also I expect that the skeletons it spawns would help to protect it too (which reminds me, the skeleton's speed it spawns would have to be 26)!
    Yes... I'm one of THOSE people who type so much that by the time I realize just how much I typed, it's too late anyway... For that, I'm sorry

  9. #9
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    Quote Originally Posted by Flamjetxx View Post
    I'm just going to say outright that I don't like the idea of throwing in another Hero, as it would unbalance the game;

    However, to keep it balanced, SC could set it so that only two Heroes can be active at a time (including attacking and defending).

    It would have to be able to be switched by clicking on the heroes themselves to put one to sleep or to guard as you'd see already on the game. Just as soon as the third would be activated to guard, another hero would automatically be put to sleep.


    I'm thinking it could be a hero that constantly spawned Skeletons.

    Lv1 Skeleton Lord: Spawns no skeletons.

    Lv5 Skeleton Lord: Spawns 2 skeletons every 10-15 seconds

    Lv10 Skeleton Lord: Spawns 3 Skeletons every 10-15 seconds

    And so on...



    Skeleton Lord Stats

    Damage per Second: 95

    Hitpoints: 1200

    Regeneration: 30 minutes

    Favorite Target: Any

    Damage Type: Single Target

    Targets: Ground

    Movement Speed: 26

    __I think it would be cool to have a lightweight Hero. Something that can take a few good hits, but can ultimately get where it needs to in the end. (I'm I'm calling it a lightweight, because: let's face it, the Skeleton is the weakest troop in the game! In fact, it isn't even a troop it's so weak)

    --The reason though it would be worth as a hero is because of its ability being continuous and not needing to be activated as it would just start as on, and stay that way. Also I expect that the skeletons it spawns would help to protect it too (which reminds me, the skeleton's speed it spawns would have to be 26)!
    This is the only thing that would balance a new hero

    Quote Originally Posted by gHoward View Post
    when using his ability, all defending skeletons (or if the trap hasn't been sprung yet) will come out and turn on his side, attacking along with the raid
    This isn't really gold but ok......

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  10. #10
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    Ok, thanks for your thoughts

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