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Thread: Game Expansion (Part 2): Holy Elixir

  1. #71
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Asmdus88 View Post


    *unlocked at holy barracks lvl.6 (town-hall 9)
    *Note: heavily inspired by Venomben's Tidelementist idea

    Description: This priestess is a chaneller of the waters from the spirit realm; which allows her to summon powerful geysers of sacred water to attack her enemies with. The Mistress is also shrouded within a blue mist, which grants both protection and regeneration to her allies.

    Stats:

    *attk speed is 2.5 sec

    lvl 1
    dps-40 (per hit 90)
    hp-550
    training cost-140 HE
    attk type- single file "path" attack;melee strike (explained below)
    targets -ground
    fav target-any
    housing-14
    train speed-20 minutes
    mov-16
    *mist shield 10%, regen 5

    lvl 2
    Upgrade 20000 HE
    dps 56 (per hit 135)
    hp- 700
    training cost-160 HE
    *mist shield 15%, regen 8


    lvl 3
    Upgrade 28000 HE
    dps 70 (per hit 175)
    hp-900
    training cost-180 HE
    Mist shield 20%, regen 10

    attack: the mistress strikes her enemies at melee range with an uppercut like swing using her blue glowing fists; and then the target will be struck by a geyser of "sacred water" that rises up out of the ground beneath their feet. However; this attack will also then summon another geyser in the next space forward, followed by another, and then another. Each geyser attack along this path appears every .5 seconds, for a total of 1.5 seconds (meaning a total of 3). This means that even though the mistress strikes at melee range, her attack will hit up to 4 tiles away and deal her maximum damage output to each space. (Initial strike takes place at 2.5 sec, final geyser hits by 4.0 seconds, and 1.0 sec more will pass before next attack phase)

    Mist ability: around the mistress is a blue mist that has a 3 tile radius. Any ground troops within this mist will slowly regenerate health every second (depending on the mistress' level). Also, the mist provides cover to these ground troops, and anything that does not deal splash damage to your troops will have a % chance to "miss" and do zero damage. (% depends on level)

    *note: overlapping mists from multiple mistresses do not have their effects stacked.

    *the mistress herself does not regen health; even if another mistress is nearby; but she does have the mists % chance to miss protection

    *no special immunities or weaknesses
    Venomben finally gets his troop idea. I think this troop would be awesome. Keep up the good work.


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  2. #72
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Buttermink View Post
    Venomben finally gets his troop idea. I think this troop would be awesome. Keep up the good work.
    ♥♥♥♥♥ i sure did, thanks asmdus. I like the idea, almost a combo between the tidelementalist and thorns (the one that puts its arm in the ground and has spike pop up in a straight path throughout the entire base...

  3. #73
    Super Member Asmdus88's Avatar
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    Haha

    Quote Originally Posted by Venomben View Post
    ♥♥♥♥♥ i sure did, thanks asmdus. I like the idea, almost a combo between the tidelementalist and thorns (the one that puts its arm in the ground and has spike pop up in a straight path throughout the entire base...
    Thats one way to look at it; plus since she utilizes water as an element it makes sense for her to have a healing ability.

  4. #74
    Super Member Asmdus88's Avatar
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    New Troop: The Wisp



    *unlocked at holy barracks lvl 7 (townhall 10)
    * inspired by the Wisp by evjohn13

    Description: This celestial being is a guardian spirit of nature, and as a protector uses it's powers to heal surrounding allies every time it deals damage to the enemy.

    stats

    *attack speed is 2 seconds

    lvl 1
    dps-80 (per hit 160); heal wave is 25
    hp-1000
    training cost-170 HE
    atk type-single melee strike
    targets-ground
    fav target-any
    housing-20
    train speed -20 minutes
    mov-10

    lvl2
    upgrade 25000 HE (8 days)
    dps 100 (per hit 200); heal wave is 30
    hp-1300
    train cost 185 HE

    lvl 3
    upgrade 32000 HE (10 days)
    dps 120 (per hit 240); heal wave is 35
    hp 1500
    train cost-200 HE

    Special ability: around the wisp is a 2 tile radius AOE (same as lightning spell) that sends out a healing pulse every time the wisp deals damage to an enemy. How much healing that occurs is dictated by level.

    Movement ability: similar to the lancer, once the wisp is within range of a target it's movement will change. The wisp, once within 5 tile spaces of a target will "insta-port" (instantly teleport) up to melee range and begin attacking. Unlike the lancer's charge though (which doesn't take place if the target is too close) the change in movement for the wisp will occur anytime it is within range of it's target (meaning it also instaports at 2,3, and 4 tiles distance)

    *note: the wisp's healing pulses do not affect flying troops; or other wisps.

    *The Wisp does not trigger any traps on it's own (except Teslas) but it is not immune to any traps if any are triggered by other troops around it.

    *the one trap the wisp does trigger (besides Teslas) are magic bombs, which do X2 damage

    (magic bomb trap explained in a later sticky not yet added)
    Last edited by Asmdus88; November 14th, 2014 at 02:05 PM.

  5. #75
    Trainee PsychYatharth's Avatar
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    Much like smoke bomb

    The idea is confusing about the attack for me can u the attack type again for me
    But like the fogs stealthiness does she also hide in that fog
    Like this one

  6. #76
    Trainee PsychYatharth's Avatar
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    Quote Originally Posted by PsychYatharth View Post
    The idea is confusing about the attack for me can u the attack type again for me
    But like the fogs stealthiness does she also hide in that fog
    Like this one
    This was for older post

  7. #77
    Trainee PsychYatharth's Avatar
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    help me

    How to add a profile pic and edit about me I can't edit how to make signature how to attach pic in posts held me Asmedus

  8. #78
    Super Member Asmdus88's Avatar
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    Settings

    Quote Originally Posted by PsychYatharth View Post
    How to add a profile pic and edit about me I can't edit how to make signature how to attach pic in posts held me Asmedus
    To edit your profile you need to click on the tab that reads "settings" up in the top right corner of the screen. From there you will be able to edit your profile. For your profile pic just upload a picture from your pc or mobile device. For your sig you will have to ask someone that knows how to make them to help you out.

  9. #79
    Pro Member Venomben's Avatar
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    Quote Originally Posted by Asmdus88 View Post


    *unlocked at holy barracks lvl 7 (townhall 10)
    * inspired by the Wisp by evjohn13

    Description: This celestial being is a guardian spirit of nature, and as a protector uses it's powers to heal surrounding allies every time it deals damage to the enemy.

    stats

    *attack speed is 2 seconds

    lvl 1
    dps-80 (per hit 160); heal wave is 25
    hp-1000
    training cost-170 HE
    atk type-single melee strike
    targets-ground
    fav target-any
    housing-20
    train speed -20 minutes
    mov-10

    lvl2
    upgrade 25000 HE (8 days)
    dps 100 (per hit 200); heal wave is 30
    hp-1300
    train cost 185 HE

    lvl 3
    upgrade 32000 HE (10 days)
    dps 120 (per hit 240); heal wave is 35
    hp 1500
    train cost-200 HE

    Special ability: around the wisp is a 2 tile radius AOE (same as lightning spell) that sends out a healing pulse every time the wisp deals damage to an enemy. How much healing that occurs is dictated by level.

    Movement ability: similar to the lancer, once the wisp is within range of a target it's movement will change. The wisp, once within 5 tile spaces of a target will "insta-port" (instantly teleport) up to melee range and begin attacking. Unlike the lancer's charge though (which doesn't take place if the target is too close) the change in movement for the wisp will occur anytime it is within range of it's target (meaning it also instaports at 2,3, and 4 tiles distance)

    *note: the wisp's healing pulses do not affect flying troops

    *The Wisp does not trigger any traps on it's own (except Teslas) but it is not immune to any traps if any are triggered by other troops around it.

    *the one trap the wisp does trigger (besides Teslas) are magic bombs, which do X2 damage

    (magic bomb trap explained in a later sticky not yet added)
    who's that pokemon?!?! but seriously, who is it? Anyway, does the wisp consider just defenses and heroes and cc troops as enemies or is it all buildings in general? Also, wouldn't it be more fair if it were only flying troops or something cuz we already have the healer. also since it floats i guess can it be targeted by air defenses and does it make the wisp immune to ground attacks. Can wisps heal other wisps?

  10. #80
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by Venomben View Post
    who's that pokemon?!?! but seriously, who is it? Anyway, does the wisp consider just defenses and heroes and cc troops as enemies or is it all buildings in general? Also, wouldn't it be more fair if it were only flying troops or something cuz we already have the healer. also since it floats i guess can it be targeted by air defenses and does it make the wisp immune to ground attacks. Can wisps heal other wisps?
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