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Thread: Game Expansion (Part 2): Holy Elixir

  1. #61
    Super Member Asmdus88's Avatar
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    Could you clarify?

    Quote Originally Posted by PsychYatharth View Post
    I think because this idea is way far than the clash of clans I think this game is about Barbarians and related stories his idea of adding holy things not come up with clash of clans.
    If you add Zeus word I will agree. Well sharing idea is not bad.
    I'm a little confused by what you mean. Do you feel like the idea of holy elixir and the troops presented thus far don't fit with the theme of the game? If so I disagree.

    And holy elixir isn't something I came up with. The idea for it has been thrown around many times long before I was even on the forum. A lot of people like the idea of it.

    this thread is just my own take on holy elixir, and how I would incorporate it into clash of clans.

  2. #62
    Trainee PsychYatharth's Avatar
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    Hmmm

    Quote Originally Posted by Asmdus88 View Post
    I'm a little confused by what you mean. Do you feel like the idea of holy elixir and the troops presented thus far don't fit with the theme of the game? If so I disagree.

    And holy elixir isn't something I came up with. The idea for it has been thrown around many times long before I was even on the forum. A lot of people like the idea of it.

    this thread is just my own take on holy elixir, and how I would incorporate it into clash of clans.
    Opinions are different and your idea about adding new resources will mess up because collecting 3 types of resources is hard and collecting 4 will be too hard well your idea is not bad you have added many things. But in my oppinion you are good at ideas think about townhall 11 & 12

  3. #63
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    like the concept,but disagree with most troop,only one i like is spriggan,and id suggest replace sprite with fairy

  4. #64
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    I like the concept, some troops need tweaking imo, but it would give clash multiple strats than just balloons, drags, gowipe and gowiwi for the most part lol (hogs are really weak now, so I don't really consider it.)

  5. #65
    Super Member Asmdus88's Avatar
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    part 3 and part 4

    Quote Originally Posted by PsychYatharth View Post
    Opinions are different and your idea about adding new resources will mess up because collecting 3 types of resources is hard and collecting 4 will be too hard well your idea is not bad you have added many things. But in my oppinion you are good at ideas think about townhall 11 & 12
    I have ideas for TH 11 and 12 which will be the next half of this thread series; all of these are linked together and are supposed to be one realllly long thread just broken up into different chapters.

    The purpose of this is for the organization of how all these ideas are being presented.
    Last edited by Asmdus88; November 12th, 2014 at 02:04 PM.

  6. #66
    Super Member Asmdus88's Avatar
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    Suggestion?

    Quote Originally Posted by TheElementalFlow View Post
    I like the concept, some troops need tweaking imo, but it would give clash multiple strats than just balloons, drags, gowipe and gowiwi for the most part lol (hogs are really weak now, so I don't really consider it.)
    I would love to hear feedback on what you guys think might improve on these ideas or make them more desirable to you. The Rang-Er, sprite, and spriggan have all been edited from how I originally had them posted; and I would say have been made better thanks to suggestions that have been made. Everything on these lists is up for discussion.

  7. #67
    Super Member Asmdus88's Avatar
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    Stats?

    Quote Originally Posted by EvilRaven View Post
    like the concept,but disagree with most troop,only one i like is spriggan,and id suggest replace sprite with fairy
    Would a fairy function in the same way? How would it work??

    and is the main reason you don't like the ideas because of what they do? Or is it because of what they are and how they look?

    If it's because of what they do or is stat related, any suggestions on what would work better?

    And if it's appearance wise, what do you think would make for cooler alternatives?

  8. #68
    Pro Member Dunghaufen's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    Would a fairy function in the same way? How would it work??

    and is the main reason you don't like the ideas because of what they do? Or is it because of what they are and how they look?

    If it's because of what they do or is stat related, any suggestions on what would work better?

    And if it's appearance wise, what do you think would make for cooler alternatives?
    I think he would just change the name...



    Nice monk dude! Nice pics, mechanics and abilities... My only worry is his complexity! I don't know if its too complicated for clash!

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


  9. #69
    Super Member Asmdus88's Avatar
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    True

    Quote Originally Posted by Dunghaufen View Post
    I think he would just change the name...



    Nice monk dude! Nice pics, mechanics and abilities... My only worry is his complexity! I don't know if its too complicated for clash!
    Im also a little concerned about that because coding him might be a bit tricky for the devs; but if it were something they were interested in putting into clash I think they would be able to figure out a way to make it work.

  10. #70
    Super Member Asmdus88's Avatar
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    New Troop: The Mistress



    *unlocked at holy barracks lvl.6 (town-hall 9)
    *Note: heavily inspired by Venomben's Tidelementist idea

    Description: This priestess is a chaneller of the waters from the spirit realm; which allows her to summon powerful geysers of sacred water to attack her enemies with. The Mistress is also shrouded within a blue mist, which grants both protection and regeneration to her allies.

    Stats:

    *attk speed is 2.5 sec

    lvl 1
    dps-40 (per hit 90)
    hp-550
    training cost-140 HE
    attk type- single file "path" attack;melee strike (explained below)
    targets -ground
    fav target-any
    housing-14
    train speed-20 minutes
    mov-16
    *mist shield 10%, regen 5

    lvl 2
    Upgrade 20000 HE
    dps 56 (per hit 135)
    hp- 700
    training cost-160 HE
    *mist shield 15%, regen 8


    lvl 3
    Upgrade 28000 HE
    dps 70 (per hit 175)
    hp-900
    training cost-180 HE
    Mist shield 20%, regen 10

    attack: the mistress strikes her enemies at melee range with an uppercut like swing using her blue glowing fists; and then the target will be struck by a geyser of "sacred water" that rises up out of the ground beneath their feet. However; this attack will also then summon another geyser in the next space forward, followed by another, and then another. Each geyser attack along this path appears every .5 seconds, for a total of 1.5 seconds (meaning a total of 3). This means that even though the mistress strikes at melee range, her attack will hit up to 4 tiles away and deal her maximum damage output to each space. (Initial strike takes place at 2.5 sec, final geyser hits by 4.0 seconds, and 1.0 sec more will pass before next attack phase)

    Mist ability: around the mistress is a blue mist that has a 3 tile radius. Any ground troops within this mist will slowly regenerate health every second (depending on the mistress' level). Also, the mist provides cover to these ground troops, and anything that does not deal splash damage to your troops will have a % chance to "miss" and do zero damage. (% depends on level)

    *note: overlapping mists from multiple mistresses do not have their effects stacked.

    *the mistress herself does not regen health; even if another mistress is nearby; but she does have the mists % chance to miss protection

    *no special immunities or weaknesses
    Last edited by Asmdus88; November 12th, 2014 at 05:12 PM.

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