Results 1 to 2 of 2

Thread: New DE Troop:Dark Ghost

  1. #1
    New Guy BarbecueKing's Avatar
    Join Date
    Aug 2014
    Location
    Doing the cups song
    Posts
    41

    New DE Troop:Dark Ghost

    Hi!Today I thought about a new DE troop called the Dark Ghost.What it can do posses a troop and make it stronger.
    Stats:
    Lvl 1:
    Training cost:500 DE
    Training time:5 Minutes
    Damage: 0
    Hp:124
    Damage(Added to troops) :80
    Hp(Added to troops):50

    Lvl 2:
    Upgrade cost:2.000 DE
    Training cost:550 DE
    Training time:5 Minutes
    Damage:0
    Hp:134
    Damage(Added to troops) :100
    Hp(Added to troops):70

    Description:"When a village maiden walked close to a gravestone,a death`s miracle happend"
    Speed:13

    Credit to 012898 for making me this sig!
    Hiding from the truth makes the truth painfull,but reconizing what happend makes the truth more acceptable.
    Want to sign up for my RPG?Click http://forum.supercell.net/showthrea...game-thread%29

  2. #2
    Trainee
    Join Date
    Nov 2014
    Posts
    21
    I think this idea has potential but is on the wrong track, why would you want to make troops stronger by wasting space on more troops. The reduced troop space because of ghost will mean less troops which means less overall dps.

    However, having a ghost that could possess a number of clan castle troops and turn them against its own base, that might work.

    a ghost might be able to possess a certain troop capacity worth of units, e.g. Lvl1 posses 5 capacity (5 archers, or 1wizard 4archers). Lvl2 can possess 10 capacity of units. The ghost is still visible with low Hp, maybe around 85, so that when he dies, the troops return to the defending bases side.

    this can make very interesting strategies. If u possess troops but dont protect the ghost, u wouldn't have killed the clan castle troops, upon ghost death the troops would destroy you deployed units as u thought u were safe from the cc troops. This means u would have to decide very carefully before using a ghost.

    Failed use, for example. You possess two wizards and an archer from the Clan Castle by luring them out and deploying ghost, you kill the remaining CC troops. You the release Balloons or Giants and start ur attack. But the CC troops and ghost go of around the base while giants/ balloons go into base. The ghost is unprotected, dies, and the wizards destroy ur giants/balloons.

    Winning use, for example. Same scenario as above, except you have barbarians or archers to distract from your ghost. Eventually possessed troops die before the ghost. Both dissapeared and ur balloons/giants finish off the base.

    anyway, I'm not saying I like Want this troop, I'm just speculating how a troop like that would need to function

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •