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Thread: TH 9 should have freeze spells

  1. #81
    Forum Legend Superfinch30's Avatar
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    Thats pretty sensible.

    Quote Originally Posted by Reefus View Post
    Im currently maxing out my th10. I have no problem with th9s getting freeze spell, as long as they can't max it out. Freeze to lv 2 at th9 sounds reasonable. It would allow developed th9s to take on rushed th10s who basically just hide behind lv 1 infernos. Also it would alleviate the penalty for developing your base properly in war. We often get matched up with clans with far more th10s because most of our th9s are nearly maxed out. The infernos really put us at a disadvantage.

    I would, of course be concerned about balance with th9s attacking th8s, but would this be a big problem? Th9 troops can smash th8s as it is. And I cant see a freeze spell being that useful against th8 defenses.
    Im generally against 9s having freeze, the big boy toys are for th10, with a lot of loot related drawbacks to compensate.
    But the above quote is a reasonable idea. Lv1 or 2 freeze is pointless against good multis, but would knock a good dent in the premmies.

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  2. #82
    Forum Champion Polaris's Avatar
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    Quote Originally Posted by Reefus View Post
    Seriously? Read the thread instead of being insulting.

    As I said earlier I understand why people would get frustrated having to make an expensive army composition to two star a premie th10 who would get flattened with a much cheapet army but for their two lv 1 infernos.

    Yes th9s can 2 star a rushed th10 if they use GoXX armies. But what I was saying is that I understand why a maxed out th9 would find that unfair. You shouldnt be three starrable with giants and archers then get two lv 1 infernos and suddenly require a dark elixir army to 2 star.

    Im a th10 and I dont think for a second that th9s with lv 1 or 2 freeze spells would be a threat to me. I think giving th9s access to low level freeze would be far from game breaking.
    It doesn't take a gowi army to do this....hogs are easily capable of doing this if you know how to attack them, I regularly attack any any th 10 with lvl 1 multi or up to lvl2 single shot with my 9 as long as there is enough seperation between the infernos. Generally the hogs get one of them and the queen gets the other.
    Last edited by Polaris; November 8th, 2014 at 01:30 PM.
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  3. #83
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    Quote Originally Posted by Superfinch30 View Post
    Im generally against 9s having freeze, the big boy toys are for th10, with a lot of loot related drawbacks to compensate.
    But the above quote is a reasonable idea. Lv1 or 2 freeze is pointless against good multis, but would knock a good dent in the premmies.
    I have to disagree. Rushed th 10s already has the most difficult position, taking the full penalty of th 10 loot is trouble enough to recover. Giving th 9 an advantage against them would be too much. The game should be difficult, but in no way it should punish people who played differently than you are.

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    Quote Originally Posted by zebra View Post
    It is ♥♥♥♥ that TH 9s can get raided by TH 10s when the decent TH 10s are pretty much untouchable to since they have Inferno towers and an extra xbow. TH 9s should get freeze spells to help in raids against the much stronger TH 10 bases.
    Yup and th8s should have jump spell because lvl 9&10 walls are way too OP to break

  5. #85
    Millennial Club Nivhawk's Avatar
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    I've been trying to think of a way to balance the gap between 9 and 10, but I'm not sure freeze spells are the way forward.

    Personally, I think the problem always have and always will lie with the Inferno Towers. They're just stupidly powerful. Multi inferno DPS should be slashed in half, or have some form of cool down time - once a unit has died, it takes a few seconds before it can target another. The fact it can rip through infantry of all types in seconds is just... Silly. It's taken me a long time to build my confidence up to attack TH10s with infernos, and now that I have max troops I can just about do it...

    Just...

    But it's still insane.
    What is this that I feel and what is this that I fear?

  6. #86
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    Quote Originally Posted by Nivhawk View Post
    I've been trying to think of a way to balance the gap between 9 and 10, but I'm not sure freeze spells are the way forward.

    Personally, I think the problem always have and always will lie with the Inferno Towers. They're just stupidly powerful. Multi inferno DPS should be slashed in half, or have some form of cool down time - once a unit has died, it takes a few seconds before it can target another. The fact it can rip through infantry of all types in seconds is just... Silly. It's taken me a long time to build my confidence up to attack TH10s with infernos, and now that I have max troops I can just about do it...

    Just...

    But it's still insane.
    The time it takes for an inferno to lock onto a new target was increased in a recent update.

    Also the OP is clueless and misguided, somewhere on this thread he said somthing about pekka being powerless against multis, when an arch tower does way more damage than a multi anyway, i dont think he ever seriously attempted to attack a th10 before.
    Last edited by Gama321; November 8th, 2014 at 04:20 PM.

  7. #87
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    Quote Originally Posted by Reefus View Post
    Yeah that's how it is now and thats fine. But the people advocating the OP have good reasons for wanting the status quo to change.
    No, they don't have good reasons. They want progress to be easier for them, then for all who came before them. As you advance in the game, it's supposed to get more difficult! The rest of us managed just fine, and they can too.

  8. #88
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by TheConfuzed1 View Post
    No, they don't have good reasons. They want progress to be easier for them, then for all who came before them. As you advance in the game, it's supposed to get more difficult! The rest of us managed just fine, and they can too.
    They want balance. You just disagree at what point the game is balanced and that's fine but it doesn't make them automatically wrong. Of course the game gets harder as you progress, their position is that infernos are just too much of an advantage for th10s.

    If we were going to make game play based on precedent then they should take the giant bomb nerf off hogs and bring inactive bases back to their original levels. And de-nerf heroes. Or make multi witches instant 3 stars again. The game is constantly changing in the name of balance, if supercell decides to change this, it would be no different.

    Personally the status quo is advantageous to me, but I get their frustration.
    Last edited by Reefus; November 8th, 2014 at 04:23 PM.

  9. #89
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    Quote Originally Posted by Lloopy14 View Post
    I really cant believe some of the comments on this thread. It's like some kind of slanging match between players. The OP had a suggestion and ... Well.

    Rather than opinions can anyone point to guides to help? I'm not sure if the poster is talking about Clan Wars exclusively or in normal matchmaking but there must be some people on here that can suggest how to take them down with a more efficient army?
    Focus on outside buildings for 50%, Attack from the side furthest away from the infernos, unless they're exposed,use tank troops for disco balls, and large groups of raged smaller troops for single target

    Quote Originally Posted by Lloopy14 View Post
    I used to attack TH9s with giant healer when I was TH8. Admittedly this was at the time that seeking air mines cost DE. I used to take lightening along to help with their destruction.
    Surely you didn't type what you meant to type... I assume you mean that you used lightning on air defense, not seeking air mines!

    Quote Originally Posted by Lloopy14 View Post
    I have seen clan mates take out x bows with archers and barbs at TH8. Get some giants in the way of fire & wizards behind and watch the x bow disappear.
    Again, the game is supposed to get more difficult. What works for a TH8 to take out a TH9 doesn't work for a TH9 to take out a TH10. Adapt your strategy.

  10. #90
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by TheConfuzed1 View Post

    Surely you didn't type what you meant to type... I assume you mean that you used lightning on air defense, not seeking air mines!
    He means it was back when people didnt rearm them because they were to expensive. Consequently his healers stayed up longer.

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