TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
#2JVURUY.
Maxed TH11 lvl204 17HH. 🏆 record 5639
It doesn't take a gowi army to do this....hogs are easily capable of doing this if you know how to attack them, I regularly attack any any th 10 with lvl 1 multi or up to lvl2 single shot with my 9 as long as there is enough seperation between the infernos. Generally the hogs get one of them and the queen gets the other.
Last edited by Polaris; November 8th, 2014 at 01:30 PM.
polaris- lvl 166...1.64bil.gg/1.6bil.ee/8mil.hh th11 AQ41/BK41/GW20
sirius- lvl 150...1.93bil.gg/1.87bil.ee/8.65mil.hh th11 AQ41-->42/BK41/GW20
betelgeuse- lvl 105... 683mil.gg/671mil.ee/2.96mil hh th9 AQ26/BK25
#9gvq9q
I have to disagree. Rushed th 10s already has the most difficult position, taking the full penalty of th 10 loot is trouble enough to recover. Giving th 9 an advantage against them would be too much. The game should be difficult, but in no way it should punish people who played differently than you are.
I've been trying to think of a way to balance the gap between 9 and 10, but I'm not sure freeze spells are the way forward.
Personally, I think the problem always have and always will lie with the Inferno Towers. They're just stupidly powerful. Multi inferno DPS should be slashed in half, or have some form of cool down time - once a unit has died, it takes a few seconds before it can target another. The fact it can rip through infantry of all types in seconds is just... Silly. It's taken me a long time to build my confidence up to attack TH10s with infernos, and now that I have max troops I can just about do it...
Just...
But it's still insane.
What is this that I feel and what is this that I fear?
The time it takes for an inferno to lock onto a new target was increased in a recent update.
Also the OP is clueless and misguided, somewhere on this thread he said somthing about pekka being powerless against multis, when an arch tower does way more damage than a multi anyway, i dont think he ever seriously attempted to attack a th10 before.
Last edited by Gama321; November 8th, 2014 at 04:20 PM.
They want balance. You just disagree at what point the game is balanced and that's fine but it doesn't make them automatically wrong. Of course the game gets harder as you progress, their position is that infernos are just too much of an advantage for th10s.
If we were going to make game play based on precedent then they should take the giant bomb nerf off hogs and bring inactive bases back to their original levels. And de-nerf heroes. Or make multi witches instant 3 stars again. The game is constantly changing in the name of balance, if supercell decides to change this, it would be no different.
Personally the status quo is advantageous to me, but I get their frustration.
Last edited by Reefus; November 8th, 2014 at 04:23 PM.
Focus on outside buildings for 50%, Attack from the side furthest away from the infernos, unless they're exposed,use tank troops for disco balls, and large groups of raged smaller troops for single target
Surely you didn't type what you meant to type... I assume you mean that you used lightning on air defense, not seeking air mines!
Again, the game is supposed to get more difficult. What works for a TH8 to take out a TH9 doesn't work for a TH9 to take out a TH10. Adapt your strategy.