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Thread: Guide to ruled out ideas

  1. #31
    Forum Veteran BattleBorn007's Avatar
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    Dont mind me just helping this amazing thread stay up top
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  2. #32
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    Quote Originally Posted by justinhu View Post
    For all the newbies. This might help...

    Update: OMG, for once there is not one ruled out idea on Page One! Maybe the SKICoCIS wasn't pointless after all!
    SKICoCIS? You mean the group of trolls that used to try and police the forums. Umm yeah that was totally pointless I'm so glad the real moderators stepped on and put a stop to that.

  3. #33
    Pro Member justinhu's Avatar
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    Quote Originally Posted by Fanboy17 View Post
    SKICoCIS? You mean the group of trolls that used to try and police the forums. Umm yeah that was totally pointless I'm so glad the real moderators stepped on and put a stop to that.
    It seems like you weren't even here when the group was in operation. The groups mission was in the right place however the group just got too bloated and the mission was getting lost and squandered. The mods had nothing to do with the demise of SKICoCIS, sure the group and the mods had many disagreements but in finale it was Julez himself that decided to shut it down due to all the issues in the past. I still feel that the I&F section is full of terrible ideas and that we need something else.
    Last edited by justinhu; January 19th, 2015 at 06:31 AM.

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  4. #34
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by Fanboy17 View Post
    SKICoCIS? You mean the group of trolls that used to try and police the forums. Umm yeah that was totally pointless I'm so glad the real moderators stepped on and put a stop to that.
    Quote Originally Posted by justinhu View Post
    It seems like you weren't even here when the group was in operation. The groups mission was in the right place however the group just got too bloated and the mission was getting lost and squandered. The mods had nothing to do with the demise of SKICoCIS, sure the group and the mods had many disagreements but in finale it was Julez himself that decided to shut it down due to all the issues in the past. I still feel that the I&F section is full of terrible ideas and that we need something else.
    I heard my name mentioned.

    The group was semi- regulated and, for most of the time, approved by the mods. Eventually we sort of slowed down and stopped because there weren't all that many ruled out ideas being posted anymore. Nothing to do with mods- they had nothing against it. I decided to stop everything and just move on once the ruled out ideas became less and less.
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    Right bye. can't talk. must ban trolls.
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  5. #35
    Super Member EmeraldRange's Avatar
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    This thread is on page 4, that must not stay true!

    Bumping only because replies to this thread are practically pointless as the entire thing was explained so well.
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  6. #36
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    Get this stickied bump. Lol.

  7. #37
    Forum Veteran Sirix's Avatar
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    Quote Originally Posted by EmeraldRange View Post
    This thread is on page 4, that must not stay true!

    Bumping only because replies to this thread are practically pointless as the entire thing was explained so well.
    Lies. I can find faults in it (or at least faults in my eyes)

    -The reason against player search doesn't talk about player tags.
    -The excuse for not increasing clan has no strong basis because people are different (some can't handle even 50, some can handle 100). Co-leaders were added to help leaders which means that they could just get more helpers if needed
    -Customizable flags could simply be changing design colors where a change in 1 area of the shield will change all parts of that are of the same color (can't really make obscene things like that).
    -Clan castle toggle are needed for clans that have a player with strong troops but isn't on all the time.
    -For auto rearm, SC probably prefers players to push trophies rather than be farmings (or at least I would rather not have a game basically be about farming if I created one) so angering farming isn't a big deal. Plus they push inactive bases back in the queue so that suggests SC wants to make games less about farming easy dead bases with no traps. Plus the rearming exploit could be solved by rearming only traps used in the defense
    -Etc

  8. #38
    Super Member EmeraldRange's Avatar
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    Hey Justin, the ruled out elder+ chat tab isn't really discussed...

    Here is my best guess.
    Back on topic, my best guess might be beacause its only real purpose is to "lie" to the other clan members by discussing things privately, when you could do it on the clan chat so they see what you said. It's like you are hiding it because you are talking trash about them, which isn't a good thing. I know what you are thinking, but if you are going to state bad things about someone on the chat, they might see, so you are inclined to be more polite.
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  9. #39
    Pro Member justinhu's Avatar
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    Quote Originally Posted by EmeraldRange View Post
    Hey Justin, the ruled out elder+ chat tab isn't really discussed...

    Here is my best guess.
    Thanks for mentioning it. We must've missed it while compiling all the reasons so I added yours to the list. I also added you to the list of contributors on Page 1.

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  10. #40
    Pro Member justinhu's Avatar
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    Quote Originally Posted by Sirix View Post
    Lies. I can find faults in it (or at least faults in my eyes)

    -The reason against player search doesn't talk about player tags.
    -The excuse for not increasing clan has no strong basis because people are different (some can't handle even 50, some can handle 100). Co-leaders were added to help leaders which means that they could just get more helpers if needed
    -Customizable flags could simply be changing design colors where a change in 1 area of the shield will change all parts of that are of the same color (can't really make obscene things like that).
    -Clan castle toggle are needed for clans that have a player with strong troops but isn't on all the time.
    -For auto rearm, SC probably prefers players to push trophies rather than be farmings (or at least I would rather not have a game basically be about farming if I created one) so angering farming isn't a big deal. Plus they push inactive bases back in the queue so that suggests SC wants to make games less about farming easy dead bases with no traps. Plus the rearming exploit could be solved by rearming only traps used in the defense
    -Etc
    I take faults in this quite seriously so throw them at me if you see any

    1. What player tags? We cannot provide answers on a hypothetical if functionality to view it is not yet available.
    2. I added some bits to the reason on Page 1. Managing 100 people would fall apart quite quickly, I've already seen a bunch of threads where co leaders have abused their powers and that have destroyed large clans.
    3. We based the reason on that though Supercell hasn't really provided an answer to what they mean by "customization" so we assumed that it was just random as that would fit in with a reason.
    4. No comment

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