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Thread: New game mechanic that will enhance dynamics and aesthetics

  1. #1
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    New game mechanic that will enhance dynamics and aesthetics

    For those that are familiar with the video game acronym MDA (mechanics, dynanmics and aesthetics) it is essentially a theory that game designers use when building a game.

    Clash makes good use of this but could do it better. Clash of clans leans towards the progression style of game play more so than the emergent. One of my problems with progression style games (you might not think its a problem) is how predictable they can be. For ex: in clash as you level your base and troops...you get...stronger and more powerful. The predictable nature of things can take away from a fulfilling and exciting game play experience. What I mean by that is that as I am attacking other bases...with the exception of guessing what a clan castle holds and where traps are, I can with a reasonable degree of certainty guess how much of their base I should be able to destroy and percentage of loot I will can get depending on base layout. Here is what I propose to offset the predictability and by adding a new mechanic will change the dynamics and player aesthetics.

    Add in a factor of chance to troops, defenses and hero's. What I mean by that as some people have said in other posts...give a tower the option of firing an alternate attack (once out of every 10) but instead of a set amount base it around chance. So a couple examples would be.
    1) a giant has a XX% chance of evading a point defense tower attack. (the chance would scale with troop level...higher the troop level...higher the chance)
    2) defenses could have a XX% chance of dealing twice damage on next attack.
    3) archers could have a XX% chance of firing an arrow that does 1.5x damage.
    4) heros have a X% chance after auto attacking to have attackspeed increase by XX%.

    I feel that by adding a chance element to the game it would greatly enhance player experience while at the same time eliminating the predictability factor in game play. In the end it would be rather than skipping a base or attacking what you think is a sure thing could have the out come affected by chance in your favor or against. Thanks for reading!

  2. #2
    Senior Member KLHF's Avatar
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    By adding chance you would reduce strategy

    TH9

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  3. #3
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    Quote Originally Posted by KLHF View Post
    By adding chance you would reduce strategy
    Albeit adding chance may reduce strategy...the reduction would not be so great as to diminish the overall outcome. Adding some chance might take away strategy but in turn add a rewarding possibility while eliminating staleness that comes with vast repetition.

    I compare adding chance as having RNG (random number generation/chance) in MMOs.
    If there was no chance...all MMOs would be boring and you would be able to know that if based on character gear...if you press the buttons in set order you would win everytime! However by having some chance mechanics it adds uncertainty and gives players the chances to do things they might not normally do otherwise. For example: you wouldnt normally attack a player high level than you if you knew he would kill you but if there was some chance that you could win then you would go for it. I hope that helps to clarify.
    Last edited by xlr8in; November 7th, 2014 at 02:43 AM.

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