View Poll Results: Training camp to give all troops a minor ability

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  • Yes - This is a great idea

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  • Has potential but needs work (Please Comment)

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  • No - This is way too complicated and biggy should go home!! (Please comment)

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Thread: Training Camp

  1. #1
    Centennial Club biggymaccy's Avatar
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    Training Camp

    So how about this for an idea...

    New Structure- Training Camp

    In essence it is like a lab but each training is funded with DE and unlocks an ability for each troop, kind of like a hero ability but way weaker.

    Barbs - Berserk (Think rage but for less time with only 50% of rages effect)
    Archers - Flame arrows (All archers next three shots use flaming arrows for a 30% damage increase)
    Wizards - Morph (When fired upon for 2 seconds Wizards randomly morph out of the way three or four tiles to the right or left)
    Dragons - Fire skin (dragon launches itself on fire giving it immunity to Inferno Tower fire for 4 seconds whilst also granting a tiny healing effect)
    Golems - Crystallite (Golem turns into crystal making it immune to Archer and Wizard Towers for three seconds)

    These are just a few simple ideas, I'd really like to hear your thoughts about some of the other troops and potential for them to have minor abilities in battle.

    To stop this becoming OP'd you can only use two minor troop abilities per attack (assuming you have them all trained up)
    Last edited by biggymaccy; November 3rd, 2014 at 04:59 PM.
    biggymaccy - TH10/Level 130+/Pushed to Champ, now Farming/Co-Leader - The Cosa Nostra (#G9GVULQ)

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  2. #2
    Pro Member Sokitani's Avatar
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    Quote Originally Posted by biggymaccy View Post
    So how about this for an idea...

    New Structure- Training Camp

    In essence it is like a lab but each training is funded with DE and unlocks an ability for each troop, kind of like a hero ability but way weaker.

    Barbs - Berserk (Think rage but for less time with only 50% of rages effect)
    Archers - Flame arrows (All archers next three shots use flaming arrows for a 30% damage increase)
    Wizards - Morph (When fired upon for 2 seconds Wizards randomly morph out of the way three or four tiles to the right or left)
    Dragons - Fire skin (dragon launches itself on fire giving it immunity to Inferno Tower fire for 4 seconds whilst also granting a tiny healing effect)
    Golems - Crystallite (Golem turns into crystal making it immune to Archer and Wizard Towers for three seconds)

    These are just a few simple ideas, I'd really like to hear your thoughts about some of the other troops and potential for them to have minor abilities in battle.

    To stop this becoming OP'd you can only use two minor troop abilities per attack (assuming you have them all trained up)
    This would just make the game more complicated so I think this is unneeded.
    I don't really understand the idea though. If I used a the barbarians ability would all of my barbarians go berserk?
    Town hall 9 Level 100 IGN: Seiji

  3. #3
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Sokitani View Post
    This would just make the game more complicated so I think this is unneeded.
    I don't really understand the idea though. If I used a the barbarians ability would all of my barbarians go berserk?
    Also i think that any additions/abilities to troops is R/O feel free to check the link though

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