I would like to see a new hero input into the game strictly for defense no offensive abilities... Example would be The White Wizard..... Cost is 50,000 Dark elixir with upgrades starting at 25,000 increasing with same increments as other Hero's... The White Wizard just summons a shield of magic that covers a boxed in area that isn't strict to unit placement. Meaning if u put your white wizard next to your town hall doesn't mean that is the area u are protecting... The shield summoned upon being attack cost 500 dark elixir that increases with upgrade lvl..... If the white wizard is killed the shield is dropped and he has a 12 hour cd.... The ability that is unlocked at lvl 5 is a second shield that is active upon attack however if u choose to use ability ur cost per shield usage is 1500 dark elixir per attack because of the extra defensive boost for protecting yourself..... Down falls of the shield is nothing can shoot through the shields so it will hinder u for taking out the enemy using the shield as a blockade... also it is hidden from the enemy they do not realize what or why their units are attacking a building or wall and no health is being taken out..... So there is no moving on from that location if enemy chooses to put their entire army down and they all target that shield they will draw out the three minute for the battle or surrender losing the battle.....One other advantage for the Use of the White Wizard is if the enemy surrenders or suffers a loss of 30% or less with result in a loss of 500 dark elixir.... Please post opinions and or additions to this idea i think it is very good and will change how u attack bases.....Great addition to this game.....


