Results 1 to 3 of 3

Thread: TH8 with 4 mortars - farming base

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    8

    TH8 with 4 mortars - farming base

    Hi, I'm pretty satisfied with this base I designed. My intention was to assemble the village in order to induce the attacker to focus on only one side that contains the storages, where only 1/3 of the loot can be got successfully (wich is pretty easy to recover by a couple of raids or a vengence).


    Just a few strong th8 reached the DE storage, also with none troops in castle to defend. And only a th9 with lvl6 troops got 2/3 of the loot available, including DE. But thatīs not the problem. I'm just a little unhappy about the traps locations, so anyone could give some suggestions? Fell free to make suggestion about others things too. Thanks!

    Base: http://i.imgur.com/XIp3Moc.jpg

    Castle radius: http://i.imgur.com/KpIt9x0.jpg

  2. #2
    Trainee
    Join Date
    Oct 2014
    Posts
    34
    Ur 6 clock seem to be vulnerable. An attack der cud lose ur DE and half of storages. Dats ver i wud attack. u might want to spread out ur base and set up a double bomb. More dummy empty at 6 oclock will make enemy hesitate to attack from there

  3. #3
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    8
    Quote Originally Posted by rahuljawahar View Post
    Ur 6 clock seem to be vulnerable. An attack der cud lose ur DE and half of storages. Dats ver i wud attack. u might want to spread out ur base and set up a double bomb. More dummy empty at 6 oclock will make enemy hesitate to attack from there
    Thanks for reply! Indeed, I was a little worried about south area of my base. Never been attacked from this side to make any analisys, although most of players prefer to attack from east/west (BARCHing) or northeast/northwest (giant & heal). And thatīs what I hopping for, the decision making in around 30s of the majority of players is poorly - including myself here - forcing them to do a "pre determined" attack. The concept was to trick more the player than the A.I. of the troops. Also, I will do some changes incorporating double bombs, specially in south area.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •