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Thread: Selective clan war participation.

  1. #11
    Forum Elder Dinner07's Avatar
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    Quote Originally Posted by EmeraldRange View Post
    Even if you ask members whether they want to war, the only solution is to kick and invite. This upsets donation counts(which some clans use to determine promotions and whatnot). I think it would be much "better" if they could stay out of war without having to be kicked.
    Don't join a warring clan if you cannot war.

    ALL members not only co+ are responsible. If you're too busy in your Non coc life to war. Respect your clan members and Leave before next war.

    Its simple.

    Leaders and Co. Leaders alike should not have to constantly filter who wants/can/cannot war. You be responsible too.

    You being in war and not participating hurts the clan, if you cannot be a team player, I suggest do not join a clan.

    I still stand with my comments, pointless silly upgrade request.

    A non organised clan who doesn't do their diligence deserves to lose in war.

    - dinner
    Last edited by Dinner07; November 17th, 2014 at 02:17 PM.

  2. #12
    Super Member EmeraldRange's Avatar
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    Okay, thanks for clearing this up. But my opinion remains unchanged, for the reasons below.

    However active I may be, I will still live a life outside and go on vacations or business trips or whatnot. I would prefer to occasionally opt out.

    You mentioned not to join a war clan if I'm not free outside. That is a fair point, however, I don't play CoC hardcore and play if for fun. Thus, I have friends from before the war update (as well as real life friends) and thus we are in the same clan. Some of us like to war, some of us don't want to. And leaving isn't an option at this point for us. When we leave, the 10 of us leave as a group.

    The suggestion here is to either have co+ monitor this, or for each player to decide responsibly. Both have been suggested many times on this forum and have a lot of alternate suggestions. If each player decides responsibly, instead of prolonging preparation day, they just choose in the setting to be included in war or not.

    To summarise, I enjoy war, but would like to rest sometimes because of reasons inapplicable to the rest of the clan. There are other attachments within clans than just "I don't wanna war! Gonna leave!" it is possible that not only co+ will monitor this.
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  3. #13
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    double post sorry
    Last edited by wolpak; November 17th, 2014 at 02:33 PM.

  4. #14
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    Quote Originally Posted by Dinner07 View Post
    Don't join a warring clan if you cannot war.

    ALL members not only co+ are responsible. If you're too busy in your Non coc life to war. Respect your clan members and Leave before next war.
    This is ridiculous.

    First, not everyone has a life that they can dedicate perfectly to a game like this (unless you expect people to play it like WoW).

    Second, if someone disappears for a day, how is anyone to know? Everyone should suffer because a guy in your clan from half way around the world wasn't "vetted" appropriately?

    The idea of a "Plan Day" is good. In fact, take it a step further and have these options.

    -Allow the clan to choose the size of war it is to fight, from 10v10 to 50v50.

    -Give incentive for larger wars so that larger clans aren't just choosing small wars for easier pickings.
    10 & 15 = 100% loot (IE 400,000)
    20 & 25 = 110% loot ((IE 440,000)
    30 & 35 = 120% loot (IE 480,000)
    40 & 45 = 130% loot (IE 520,000)
    50 = 140% loot (IE 560,000)

    -Give bonus to non-warring clans that donate troops

    -Plan Day- Clan members can opt in or opt out. Opt in just tells the leaders you are ready for war. Opt out means that cannot select you. Any leader then clicks a check next to their clan members to select them for a war. This way you can choose custom war sizes. They can active search at any time (they don't have to wait the full 24 hours if they just select and want to go).

    -Have a leader chat board on Plan day so leaders can discuss who will be in or out of the war.

    -During Preparation Day- Allow leaders to tag bases with numbers to see who they think you should attack. You don't have to attack that base, but you should have a good reason or get booted.

    I know these are all big changes, but would only add to the interactivity and planning for a war which, in return, makes it more fun, not less.

  5. #15
    Trainee WRWR's Avatar
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    Thumbs up

    ​yes we cant kick our dear members every war ... this is a big issue for clan wars!

  6. #16
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    A must

    Definitely a MUST!!!!! We do war every week we are a clan of usually 40. But each time i have to kick (I am the leader) around 10 to 15 members in order to organize a war. This is FRUSTRATING, and I hope Supercell take this in consideration. It is an easy thing to do (being a programmer myself) and I wonder why it is not yet implemented!!!!

    S.S.

  7. #17
    Senior Member Pono's Avatar
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    I've been seeing suggestion a lot and like it as well!

  8. #18
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    opt in opt out flag for clan wars!

    I am also a leader of a clan that wars once a week and I also agree that a flag that allows members to opt out of clan wars would be a great thing!!! It should be put high on the priority list of things to implement. I know that supercell wants this to be a fun game that people can participate in occasionally rather then just for hard core gamers so why not let people set a flag of whether they are currently available for clan wars. We have a really wonderful active clan with friendly and helpful members and still it causes problems that we have to kick people or ask them to drop out if they can't participate in a war.

    The flag could work like this:

    1. The player can set it themselves anytime either to opt in or opt out of clan wars.

    2. If a player is inactive/ hasn't logged on for 72 hours the flag is automatically set for opt out of clan wars.

    This helps leaders on two counts. It allows the leader to keep people in the clan who are on vacation or otherwise temporarily occupied but forgot to set their clan flag before they left. It allows us to keep in the clan wonderful players who don't want to participate in clan wars and can set their own flags.

  9. #19
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    If you're gonna be upset that the donation count leaves then just keep track before and after you kick them. Then add it up and boom! Donation count! If members are gone so often that you have to kick 10-15 every war, then maybe to up shouldnt war as
    Often as you do or change the time you war. The system implanted currently is perfectly fine. If the member doesnt want to come back after being kicked then he was never a loyal member. So don't bring up you've been losing members over this.

  10. #20
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    I endorse this idea

    The niche that Clash of Clans occupies is that of a casual game with an effective social component. In other words, most people play for fun in their idle time (very different from games that require hours at a time or weeks of practice to master the skills, or games that are highly addictive and compulsive). And the clans provide a way for people to chat with their friends, but also to help them out (donating clan troops, plus occasionally providing feedback on base design and so forth).

    Then Clan Wars were added, which is GREAT! Because clan wars provide a way for the members of the clan to work together to achieve a goal, and a competitive one at that, which makes it rather exciting. Clan members need to coordinate ("save the low-level targets for our lower members", "try to go for 3-star because otherwise someone else in the clan will need to attack them") and need to support each other. And (crucially) everyone needs to help out: a clan member who doesn't participate can really wreck your war.

    The problem is that there is a conflict between these two goals: casual gaming and competitive, essential clan war participation. Causal gaming implies that it is OK for someone to drop in from time to time, to play less frequently, but hang out with friends when they do play. But for a clan war, such a player drags down the rest of the clan. This proposal would allow these two features of Clash of Clans to coexist.

    Now, I would quibble with a few of the implementation details. I might make it the player's choice, not the leader's, to participate in a war. And I might make it an opt-out rather than an opt-in (participate by default, since participating is the more fun option). And I would make it a flag that applied to the next war, rather than introducing a delay in the time needed to start a war. The UI could be quite simple: the game already displays a clan participation icon next to the members in the members list, just make that available to toggle for otherwise-eligible members. OK, that's several changes, but they are still all details of the implementation.

    Reading the comments in this thread, the objections that I see are all in the vein of "you shouldn't need this". Clearly some people WOULD find it useful, so that argument seems silly. I haven't seen (and can't think of) any arguments along the lines of "this would make things more difficult for me" or "this would unbalance the game in some fashion".

    The core idea to "let people be in the clan, but not in the war" is an excellent idea because it allows casual gamers to be in a clan without ruining the wars. I would hate to have to boot my friends out of clan because they're busy this weekend and can't make it to the war. And I would hate to lose wars because some of my friends are sometimes busy with other part of life. A war-participation flag simplifies this and it would make the game better for "friendly" clans (as contrasted with "competitive" clans).

    -- Michael Chermside

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