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Thread: Cant get elixir th9.

  1. #11
    Hybrid Snail Sloth LepraKorn's Avatar
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    It's been covered to death, 50-50 you either condemn it or love it, but just Barch in any gold league... don't be afraid to press 'Next' more than five times.

    Or as mentioned, Loonion in high Crystal.


    LepraKorn | Level 137 | TH10 | Trophy[3228@TH9]
    GG: 901.6m | HH: 1.9m | Zaps[3]

  2. #12
    Forum Veteran victort's Avatar
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    BAM or miniball in chrystal.... the win bonus is 50k/50k 200 de ..... good chunk towards the cost of army ....

    bam = fast n cheap ...... miniball slower but bigger loots .......

    also loots not so bad these days .... at least not for me at th9
    Supercell neutered my beloved Zaps.... Oh well, adapt and survive... Now BAMing in a league near you, with max rage...
    Bring on the BAMfury! !!!!

  3. #13
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    Quote Originally Posted by 241m View Post
    1650 trophies +- 100, each barracks 3 giants 2 wb, one barracks barbs and three archers or all four archers if you want. If you want to speed up build then keep dark barracks stacked with valks (even level 1) turns out to 4-6 valks per raid depending how often you raid.

    I think I netted 2 mil elixir on a boost last night, not great but making it enough to upgrade all my elixir buildings. 50/50 dead base or TH8/weak 9 storages
    I just grossed 3.5 gold and elixir with this on boost tonight. Don't know my net because I did some upgrades on the way to keep off the max storage. No problem with elixir for me, just steal it from TH8s, candy from a baby

  4. #14
    Trainee
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    i'm also having troubles with lab upgrades

    Which troops should i upgrade first cause i mainly barch and now i can't find elixir as a th9, as a sidenote i farm in gold all the time

  5. #15
    Trainee Rolfvector's Avatar
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    BAM or Barch - most effective way!

  6. #16
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    help!

    Quote Originally Posted by Rolfvector View Post
    BAM or Barch - most effective way!
    so no use to upgrade giants right now?

  7. #17
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    My farming army (th 9, max troops)

    10 giants
    8 wbs
    36 barb
    50 arch
    26 gobs
    12 minis
    1 healer
    1 wiz
    2 heal 2 rage
    AQ and BK lvl 10

    enough BAM/gob to barch/bam when available (ie i find a dead base), just enough Giants to take out 1/2-3/4 of a base or distract defense for barch to go in, gobs destroy storages before arch get taken out, healer usually survives long enough for my giants to get 1/3-1/2 way around a base and she's much cheaper than a heal spell and lasts longer too where people have poorly placed (or no) seeking air mines...people put down healers past th 8 on this board, but I haven't found a con with having one in my army. It helps a lot when she's healing a cluster of barbs, giants, and my bk all at once.

    I usually only only lose elixir with this army if I get greedy and attack a th 10 (FAIL due to those damn infernos,) i use too many spells, or if Im just trying to get DE. i've used this comp in gold 1 - crystal 3...best farming range for th 9 IMO unless you need DE in which case you need to punch the crystal 2-3

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