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Thread: Archers/Wizards on top of town hall (7 and above)

  1. #1
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    Archers/Wizards on top of town hall (7 and above)

    The town hall itself is VERY useless other than the fact that destroying it wins you the battle.This ability will be unlocked at town hall 7. What i think is that there should be archers/wizards on top of the town hall. They will only appear once the town hall has been hit and archers will have a range of 8 tiles and wizards will have a range of 5 tiles. They will be the same level as the player's current archers/wizards but will be a bit weaker(in attack) so that it won't be overpowered. They can be killed if the town hall is destroyed and can be shot down by archers, wizards, balloons, dragons, minions, basically anything that can attack air troops and flies. Town hall 7 will have 2 archers/1wizards, Town hall 8 will have 4 archers/2 Wizards, town hall 9 will have 6 archers/3 Wizards and town hall 10 the number will remain the same except the attacking power will be same as the current troop.

    p.s The player may choose between archers or wizards.
    p.♥♥ You have to give an amount of elixer to get them back once dead. This amount will be more than the normal one for the troops and will vary from town hall to town hall an d the troop level




    Go easy on me in the comments.......... its my first post!


    Yours truly
    Last edited by Emberblade1324; October 31st, 2014 at 01:12 PM.

  2. #2
    Senior Member Nyromanzer's Avatar
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    Hmmm...

    It's a pretty good idea, but i think it could be improved in a couple of ways.
    First, 1 wizards is not equal in power to 2 archers (5 more like) so you could go TH7 2 archers, TH8 3 archers TH9 1 wizard, TH10 1 wizard.

    Secondly, you do not need to pay elixir to get them back once dead, because you don't do that for any buildings (traps, infernos and xbows are ammunition not repairs) anyway.

    Good thoughts though.
    I used to love coming to this forum when I was younger. Where did all the fun people go?

  3. #3
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    Quote Originally Posted by Nyromanzer View Post
    It's a pretty good idea, but i think it could be improved in a couple of ways.
    First, 1 wizards is not equal in power to 2 archers (5 more like) so you could go TH7 2 archers, TH8 3 archers TH9 1 wizard, TH10 1 wizard.

    Secondly, you do not need to pay elixir to get them back once dead, because you don't do that for any buildings (traps, infernos and xbows are ammunition not repairs) anyway.

    Good thoughts though.
    thx for the appreciation though, i think the player should have the option to toggle between archers and wizards

  4. #4
    Fresh Spawn
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    i like

    Hey, I like this idea. Would make it more of a challenge. My concern is those that keep the th outside when farming would not like the idea as it will put off the "trophy hunters"

  5. #5
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    Great idea

    Too bad SC won't add it.

  6. #6
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    Quote Originally Posted by TacoBitMe View Post
    Too bad SC won't add it.
    well why not?

  7. #7
    Forum Veteran TreeBranchTwig's Avatar
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    Thumbs up

    It's seems like a bad idea as they could just add another archer tower, and if the archer on top doesn't die until after the town hall is taken out, it would basically be an archer tower with four times as many hitpoints. Also it would make TH sniping more expensive and maybe make farming harder, as less people would want to attack your town hall and more would raid your village.

    Thank you Milos for the sig pic!!
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  8. #8
    Forum Veteran ColonelAwesome's Avatar
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    If the troops on top of the TH are different entities, it will break the ground troops' train of thought, and they will start attacking random walls after the TH troops are killed.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
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