
Originally Posted by
joe1123
This standstill theory when allowing inactives to be visible makes no sense either. Allowing inactives to get raided will only increase the loot supply in the system. If this "standstill" theory were correct then we would most certainly be at one the moment they hid the inactives...... if you have a problem with people being able to get too much from full collectors, change the payout from raiding full collectors!!!! Don't just remove the whole base from the equation.... Do something like once the collector is full, smooth the available loot out to all elixir/gold units. For instance, full collectors = loot availability averaged by hit points across collectors and storage. There! Freaking problem solved..... if you're concerned about people leaving out storage and collectors (which I am guessing is rare) out of generosity, then run a bot program that "tests" bases for ease of loot extraction once the base goes "inactive". Given a certain troop and placement strategy, like a general line of arch along the field perimeter would help catch bases that just leave all of their resources in the corner and then hide those.