
Originally Posted by
HiFliya
Slight Contradiction and incorrect statement. you said that the bases provide some fight, and yet call getting loot, from the same bases, too easy in the next couple of sentences.
Really? Inactives provide that much resistance that i can raid for 300k of each resource with 200 barbs and archers and no spells?
In response to your comment about how running inactives into the ground becomes a standstill, let me paint a picture for you. Lets say at any time there are 5,000-50,000 players online (not real numbers but stay with me). That means that number of people are already online, which means we cant attack them. factor in the probably millions of players under a shield at that moment, and you have a fraction of players that are available to attack. then the players who are on, are spending about 15-20 minutes looking for a base, then raid it and leave it with a 12 hour shield. See what im getting at here? All the inactives are under shield almost all of the time because people take what they can and leave past 39%. Im not disagreeing that SC has taken some if not most of the Inactive bases out, simply providing explanation as to why Ghost Villages are so hard to come by nowadays.
As a TH9 in c3, you could be league farming for a nice profit. there are plenty of people who have their TH free to farm their resources, so snipe them. Its not a crutch if its profitable and we dont rely on it like we do the Inactives. Think, Five level 5 archers cost 200, Level 6 cost 300, meaning 1500 max elixir spent, and 750 per each next, lets say 10-20, thats 7,500-15,000 total gold before you probably find a TH oustide. In C3, The league bonus is 35K of each and 100 DE, meaning cumulative profit is 20K gold, and 33500 Elixir as well as 100 free DE. Yes it gives people a free shield, but do it 100 times a day, you get 2 mil easy. Th shields are broken all the time, unless they are farming or asleep, so shields arent that much of a problem.