View Poll Results: rate the loot for this game at th9 and above

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  • horrible

    4 21.05%
  • bad

    5 26.32%
  • Okay

    3 15.79%
  • good

    6 31.58%
  • perfect

    1 5.26%
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Thread: make the game stop sucking

  1. #11
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    Quote Originally Posted by Emt77 View Post
    Battle in wars I made 650k and 740k in my last 2 wars if u don't like the game then quit it's that easy
    Ohhhhh 640k? That's awesome buddy! How much did you spend? 1 mil elixir? Or a few thousand de? War was only good for converting elixir to gold, but now that excess elixir can be used for walls war is COMPLETELY useless.... and yes, I will be quitting the game my eloquent simpleton.

  2. #12
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    Shut up

    You dont have any patience or appreciation for a good game.

  3. #13
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    Quote Originally Posted by CPH3 View Post
    You dont have any patience or appreciation for a good game.
    You get that based on my comments above??? I'm a lvl 90 who maxed their th8 prior to moving to th9. I don't have a lack of patience, i have a distaste for wasting my time. Furthermore I did think clash was a great game. I'm tired of feeling like SC put a strangle hold on the economy is all. I would have liked to max a th10, but if I'm going g to be raiding at a margin of 200k each per hour I'll find something more enjoyable to do with my time. Like answer genius posts from users like you. : )

  4. #14
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    Quote Originally Posted by joe1123 View Post
    You get that based on my comments above??? I'm a lvl 90 who maxed their th8 prior to moving to th9. I don't have a lack of patience, i have a distaste for wasting my time. Furthermore I did think clash was a great game. I'm tired of feeling like SC put a strangle hold on the economy is all. I would have liked to max a th10, but if I'm going g to be raiding at a margin of 200k each per hour I'll find something more enjoyable to do with my time. Like answer genius posts from users like you. : )
    I'm a TH8, and while i was saving up to 3 million gold, i was raided by plenty of TH9s and 10s who eache stole nearly 300k from me. I dont think TH9s have any problem with loot. In fact, all the TH9s in my clan are finding awesome loot
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

  5. #15
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    Quote Originally Posted by ColonelAwesome View Post
    I'm a TH8, and while i was saving up to 3 million gold, i was raided by plenty of TH9s and 10s who eache stole nearly 300k from me. I dont think TH9s have any problem with loot. In fact, all the TH9s in my clan are finding awesome loot
    That's funny because it's the exact opposite in my clan. At th8 I raided 1 mil of each per hour easy. At th9, I spend 100 - 200k searching and about 900 - 100k elixir to attack and settle for a base with less than 400k combined. In th9 I've raided from silver2 up to crystal 3 and have not found anything remotely good. Just because someone posts their one time 800k+ win doesn't mean loot is good... it means they got to an inactive before they were hidden.

    What are your th9 teammates raiding with and in what league?

  6. #16
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    Quote Originally Posted by joe1123 View Post
    That's funny because it's the exact opposite in my clan. At th8 I raided 1 mil of each per hour easy. At th9, I spend 100 - 200k searching and about 900 - 100k elixir to attack and settle for a base with less than 400k combined. In th9 I've raided from silver2 up to crystal 3 and have not found anything remotely good. Just because someone posts their one time 800k+ win doesn't mean loot is good... it means they got to an inactive before they were hidden.

    What are your th9 teammates raiding with and in what league?
    gold 2 and crystal 3, and they are generally using giants+a healer and mopping up with about 50 archers
    Edit: crystal 2, not 3
    Last edited by ColonelAwesome; October 31st, 2014 at 02:17 AM.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

  7. #17
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    Quote Originally Posted by ColonelAwesome View Post
    gold 2 and crystal 3, and they are generally using giants+a healer and mopping up with about 50 archers
    Edit: crystal 2, not 3
    That's what I use and where I use it. I have frequently just put the game down instead of continuing to push next. Your teammates must be spending 200-300k to find that kinda stuff. And yeah, I'd raid you too if I was lucky enough to find you sitting on 3 mil gold. You will get raided instantly because there are so few opportunities like that to go around.

  8. #18
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    Quote Originally Posted by joe1123 View Post
    Sorry, you make little to no sense friend. Inactive bases don't necessarily "provide no resistance ".... most of the 200k plus bases that have 1/2 or 3/4 full collectors give plenty of fight.... I have no idea how to respond to your comment about taking out all the base and running to a "stand still " because that makes no sense. SC hid [most of] the inactive bases only because getting loot was too easy. Read the th snipping comment above sir.. I would consider THAT a crutch.

    I'm all for making the game difficult. It would be no fun if everyone could easily max a th10. The problem is that the loot scarcity that SC has created makes the game difficult in a way skill cannot over come. Only buying gems can remedy the lack of loot from hidden inactives and SC wants it that way....
    Slight Contradiction and incorrect statement. you said that the bases provide some fight, and yet call getting loot, from the same bases, too easy in the next couple of sentences.
    Really? Inactives provide that much resistance that i can raid for 300k of each resource with 200 barbs and archers and no spells?

    In response to your comment about how running inactives into the ground becomes a standstill, let me paint a picture for you. Lets say at any time there are 5,000-50,000 players online (not real numbers but stay with me). That means that number of people are already online, which means we cant attack them. factor in the probably millions of players under a shield at that moment, and you have a fraction of players that are available to attack. then the players who are on, are spending about 15-20 minutes looking for a base, then raid it and leave it with a 12 hour shield. See what im getting at here? All the inactives are under shield almost all of the time because people take what they can and leave past 39%. Im not disagreeing that SC has taken some if not most of the Inactive bases out, simply providing explanation as to why Ghost Villages are so hard to come by nowadays.

    As a TH9 in c3, you could be league farming for a nice profit. there are plenty of people who have their TH free to farm their resources, so snipe them. Its not a crutch if its profitable and we dont rely on it like we do the Inactives. Think, Five level 5 archers cost 200, Level 6 cost 300, meaning 1500 max elixir spent, and 750 per each next, lets say 10-20, thats 7,500-15,000 total gold before you probably find a TH oustide. In C3, The league bonus is 35K of each and 100 DE, meaning cumulative profit is 20K gold, and 33500 Elixir as well as 100 free DE. Yes it gives people a free shield, but do it 100 times a day, you get 2 mil easy. Th shields are broken all the time, unless they are farming or asleep, so shields arent that much of a problem.
    Last edited by HiFliya; October 31st, 2014 at 03:36 PM.

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  9. #19
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    Quote Originally Posted by HiFliya View Post
    Slight Contradiction and incorrect statement. you said that the bases provide some fight, and yet call getting loot, from the same bases, too easy in the next couple of sentences.
    Really? Inactives provide that much resistance that i can raid for 300k of each resource with 200 barbs and archers and no spells?

    In response to your comment about how running inactives into the ground becomes a standstill, let me paint a picture for you. Lets say at any time there are 5,000-50,000 players online (not real numbers but stay with me). That means that number of people are already online, which means we cant attack them. factor in the probably millions of players under a shield at that moment, and you have a fraction of players that are available to attack. then the players who are on, are spending about 15-20 minutes looking for a base, then raid it and leave it with a 12 hour shield. See what im getting at here? All the inactives are under shield almost all of the time because people take what they can and leave past 39%. Im not disagreeing that SC has taken some if not most of the Inactive bases out, simply providing explanation as to why Ghost Villages are so hard to come by nowadays.

    As a TH9 in c3, you could be league farming for a nice profit. there are plenty of people who have their TH free to farm their resources, so snipe them. Its not a crutch if its profitable and we dont rely on it like we do the Inactives. Think, Five level 5 archers cost 200, Level 6 cost 300, meaning 1500 max elixir spent, and 750 per each next, lets say 10-20, thats 7,500-15,000 total gold before you probably find a TH oustide. In C3, The league bonus is 35K of each and 100 DE, meaning cumulative profit is 20K gold, and 33500 Elixir as well as 100 free DE. Yes it gives people a free shield, but do it 100 times a day, you get 2 mil easy. Th shields are broken all the time, unless they are farming or asleep, so shields arent that much of a problem.
    Not a contradiction really. What I was trying to say was that SC believes it's too easy for us to be able to hit search 10-20 times to find a base with 200+ of each. SC wants us to be hitting search closer to 75-100 times before we find anything to minimize the margin return on raids for gold. I don't run with all barch armies but i understand the concern about people being successful with only low level cheap troops hence my comment about SC taking control of abandon bases and changing them all to a pre-determined layout depending on the th. That way they could bury the collectors behind walls and defenses preventing people like you from just barching. That being said, a lot of the nearly inactive base i find still require a more robust army composition to fully extract all the resources and thus increasing your rate of return for hitting the next button more so than the decrease on elixir rate of return (if there even is a decrease on the rate of return) from training some higher tier troops in addition to just barbs and arch and adding some strategy and tactics to your attacks. Funny thing about barching, on a side note, you'll notice they still need to roll with like 10 wallbreakers and if you add up army cost it is about 50-60k versus my giant/healer/barch combo that only costs about 70-80k. And by pre training your crew you can take a giant healer combo that's heavy on barch back out in about 10 - 13 min. I'm guessing you probably wouldn't have a clue on any of that though, being that you probably just league farm and then drag raid for war thinking that 300k of each was an awesome bonus on that raid that cost nearly 500k elixir not counting all the uber expensive war troop donations someone needs to make for a victorious outcome....

    Further more, you seem to be confused about what a "crutch" is in this context. I, therefore, don't find it odd that you promote league farming while defend hiding inactives which is pretty ironic. League farming is the biggest crutch the game has seen, how incredibly boring and completely lacking in skill or advanced strategy.... an absolutely mindless waste of time. Why play the game if that's how you're gonna play it? Snipping 100 th's would take a lot of time relatively speaking, compared to what one should be able to raid using full armies and full attacks. I don't league farm but I do pay attention to bases with exposed th's and I think your estimates on the amount of times you hit next to find a base to snipe are way off... I've spent 50k easy trying to find a base to snip to get out of a dead trophy range.... I think, depending on the league, you probably hit next closer to 20-30 times on average and that really doesn't make much sense in c3. And by the way, if you can't use an archer queen to snipe for free you shouldn't be snipping, loot was a piece of cake at th8 and below. So I don't know why you decided to go into an unclear example of elixir cost for that raiding style.... you should have said rely on your AQ to snip for a full elixir return and throw arch or barb in only when people booby trap their exposed th's. Unless you're a horribly rushed th9 and then in that case you should probably just quit or start over unless you're about to spend $300 on gems.

    Your argument about base availability is based on what data btw? I'm guessing you have no actual idea how many players are on at any given time and what the average available base pool looks like..... im guessing the only numbers you've ever seen are the amount of downloads when you go to update your version.... There are fluctuations depending on time and day and maybe a solution would be to expose SOME inactives during certain times to ease the raiding droughts. My guess is that you are making some critical assumptions with the numbers in your entire arguement... and you know what you make when you assume.....

    My point is this, I understand SC's desire to restrict the total amount of available loot in the system because they are in business to make money and if the game isn't hard no one needs to buy gems... I get that. I'm fine with them wanting us to spend gold to find gold. The problem is they made the game a hassle and frustrating because you would lose due to no fault of you own (aside from raiding in the wrong trophy range). I'm still successful in the game and am still having some 500-600k each hours but it's a total grind and wearing thin. I wouldn't be saying anything if I hit next 30-40 times and found 200k of each which I had to spend 70 - 100k elixir in troops and spells to acquire. I would be able to play a few hours a day and make acceptable progress as long as I played the game smart and with skill. Or alternatively, i would be okay with hitting next 100 times to find 300k each. It's when I hit next literally 150 times and find absolutely nothing on a regular basis that I'm prompted to speak up out of frustration. This issue is typically exacerbated right when updates occur due to the surge in activity and at those times I don't even try to play the game. Better to ride shields and try to plan builders accordingly so there will be some cheap upgrade options available during those times....

    Lastly, thanks for the suggestions but I don't need players like you trying to tell me how to play the game. I understand the game thank you very much. So if you want to try to disagree that there's a loot problem that's fine, argue away, but don't tell me to league farm.... Enjoy that by the way, I'm sure you'll get a great thrill hitting next 20 or 30 times and then dropping a few arch and then doing that over and over and over and over and over and over and over again.... does that give you any sense of enjoyment? If so you're probably more of the "slot machine" type. You just keep mindlessly pushing the buttons buddy.
    Last edited by joe1123; November 3rd, 2014 at 08:16 AM.

  10. #20
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    This standstill theory when allowing inactives to be visible makes no sense either. Allowing inactives to get raided will only increase the loot supply in the system. If this "standstill" theory were correct then we would most certainly be at one the moment they hid the inactives...... if you have a problem with people being able to get too much from full collectors, change the payout from raiding full collectors!!!! Don't just remove the whole base from the equation.... Do something like once the collector is full, smooth the available loot out to all elixir/gold units. For instance, full collectors = loot availability averaged by hit points across collectors and storage. There! Freaking problem solved..... if you're concerned about people leaving out storage and collectors (which I am guessing is rare) out of generosity, then run a bot program that "tests" bases for ease of loot extraction once the base goes "inactive". Given a certain troop and placement strategy, like a general line of arch along the field perimeter would help catch bases that just leave all of their resources in the corner and then hide those.
    Last edited by joe1123; November 3rd, 2014 at 08:27 AM.

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