
Originally Posted by
Sojourner
When recruiting its hard to tell who is a solid player opposed to someone who doesn't have a firm grasp on what they're doing. The only way to really judge someone to potentially invite to my clan is by visiting their base and seeing how they manage it. If their were war statistics I believe it would be easier to seperate the good players from pretenders.
Statistics I think should be available are as follows : Total wars involved in - this helps determine someone's experience
Possible attacks/attacks made - this would show if they are reliable during wars or if they tend to miss attacks and hurt their clan.
Average stars per attack ex. 1.87 - This shows ones ability or inability to get the job done during war
Attack range - this would show the average base position attacked compared to the players own. For ex. during war the given player is in the 12 position on his team. He may attack someone who is 25th on the other team, aquire 3 stars and boost his star avg per war. However if an attack range avg was available it would be apparent the player attacks positions quite a bit lower than himself, revealing he's not as strong a player as he may appear. If a 12th position player attacks a 12th position player on the other team, his avg should be 0. Meaning he neither goes up or down to attack but attacks on par with his own postion. If the player were to attack someone who were 8th on the opposing team it would be averaged in as a +4 to show he attacks people higher than himself.
If a player had a 1.75 star per war average, with a +2 attack range it would be known he's a productive player against stronger opponents. Also if someone had 2.5 stars with an attack range avg of -9 you would know he preys on weaker bases and may not be able to compete with opponents who are close to his lvl range, which would devalue him as a potential recruit.
I firmly believe this statistic being incorpated would add depth to the game giving more tools to those striving to build a strong clan.