Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Detailed individual war stats in profile

  1. #1
    Trainee
    Join Date
    Oct 2014
    Posts
    11

    Detailed individual war stats in profile

    When recruiting its hard to tell who is a solid player opposed to someone who doesn't have a firm grasp on what they're doing. The only way to really judge someone to potentially invite to my clan is by visiting their base and seeing how they manage it. If their were war statistics I believe it would be easier to seperate the good players from pretenders.
    Statistics I think should be available are as follows : Total wars involved in - this helps determine someone's experience
    Possible attacks/attacks made - this would show if they are reliable during wars or if they tend to miss attacks and hurt their clan.
    Average stars per attack ex. 1.87 - This shows ones ability or inability to get the job done during war
    Attack range - this would show the average base position attacked compared to the players own. For ex. during war the given player is in the 12 position on his team. He may attack someone who is 25th on the other team, aquire 3 stars and boost his star avg per war. However if an attack range avg was available it would be apparent the player attacks positions quite a bit lower than himself, revealing he's not as strong a player as he may appear. If a 12th position player attacks a 12th position player on the other team, his avg should be 0. Meaning he neither goes up or down to attack but attacks on par with his own postion. If the player were to attack someone who were 8th on the opposing team it would be averaged in as a +4 to show he attacks people higher than himself.
    If a player had a 1.75 star per war average, with a +2 attack range it would be known he's a productive player against stronger opponents. Also if someone had 2.5 stars with an attack range avg of -9 you would know he preys on weaker bases and may not be able to compete with opponents who are close to his lvl range, which would devalue him as a potential recruit.
    I firmly believe this statistic being incorpated would add depth to the game giving more tools to those striving to build a strong clan.

  2. #2
    Centennial Club LOGANB201's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Love the idea I really wish supercell would take this in consideration

  3. #3
    Trainee
    Join Date
    Oct 2014
    Posts
    11
    I think it's naturally the next step in the evolution of this game.

  4. #4
    Centennial Club
    Join Date
    Jul 2014
    Posts
    175
    It would be nice, but there are too many computations that need to be performed to gather all those statistics for you to "decide" who you want to join. A lot of variances that would take some time to collect your statistical figures that you seek and i do not feel that would benefit the majority of all players. it would mainly serve beneficial for those that war often (to know who they want to recruit). i think the war hero achievement is good enough in my opinion.

  5. #5
    Trainee
    Join Date
    Oct 2014
    Posts
    11
    War stats are a valuable evaluating tool. The game is called Clash of Clans and the only time clans clash is during war. The Victor during war will most likely be the better team. There is alot of time and resources used to prepare for war. I would prefer to prepare for war knowing I can count on my clan mates to do their part.
    Alot goes into prepping for war. The amount of elixer required to make spells and train an army has to be aquired. One war attack can cost 300k easlily. Time and elixer are also spent for donations to clan castles for teammates. I find myself very dissatisfied when I not only lose a war, but also the war loot winnings because a couple unrelaible people didn't use their attacks, or were not capable of making a good attack.
    There's more than just a "decision" to be considered when thinking about an upgrade like this.

  6. #6
    Centennial Club
    Join Date
    Jul 2014
    Posts
    175
    Quote Originally Posted by Sojourner View Post
    War stats are a valuable evaluating tool. The game is called Clash of Clans and the only time clans clash is during war. The Victor during war will most likely be the better team. There is alot of time and resources used to prepare for war. I would prefer to prepare for war knowing I can count on my clan mates to do their part.
    Alot goes into prepping for war. The amount of elixer required to make spells and train an army has to be aquired. One war attack can cost 300k easlily. Time and elixer are also spent for donations to clan castles for teammates. I find myself very dissatisfied when I not only lose a war, but also the war loot winnings because a couple unrelaible people didn't use their attacks, or were not capable of making a good attack.
    There's more than just a "decision" to be considered when thinking about an upgrade like this.
    Everyone wants to win at war, no one likes to lose. I understand that. It seems like this topic has gone off course because most of your reply is about frustration and dissatisfaction about losing a war because of one reason or another. You always have a choice to either stay with the clan or go somewhere else and also have the ability to remove members of your choice, like if they did not attack or whatever the reason may be.

  7. #7
    Trainee
    Join Date
    Oct 2014
    Posts
    11
    Theres more to be considered also. If I were to have an + attack range avg, and a good stars per attack avg, I would wear it like a badge of honor.
    Eventually a standard would be created among the coc community to determine what averages constitute a great player. It could become a players desire to acheive high war stats In order to establish himself among his coc peers. Maxed bases are a way to set oneself apart from those in in their lvl and th range. Maxed bases get respect and admiration from coc players. War averages would well serve a similar purpose among our community.

    I'm trying to exhaust the potential for this type of update so it can be thoroughly considered.

  8. #8
    Trainee
    Join Date
    Oct 2014
    Posts
    11
    The conversation hasn't gone off course because of frustration. I'm simply stating the many possibilites that may result of war stats being available. Please don't try to pigeon hole me or my idea. It's a solid concept.
    Do you know for a fact the computations are complicated enough to deem this idea unprofitable? Calculating and displaying averages would be very doable for supercell.
    I can join and leave clans as i wish but who really wants to invest real life time and possible monetry purchases into a clan they may or may not be a member of in the future? I know if I have stability in my clan I'm and am confident in what we're working towards I am going to be far more likely to sTay involved in the game on a day to day basis, longer term. Say you want but we desire different experiences out of the game. It seems I desire a richer experience.
    Last edited by Sojourner; October 30th, 2014 at 05:57 PM.

  9. #9
    Centennial Club
    Join Date
    Jul 2014
    Posts
    175
    Quote Originally Posted by Sojourner View Post
    The conversation hasn't gone off course because of frustration. I'm simply stating the many possibilites that may result of war stats being available. Please don't try to pigeon hole me or my idea. It's a solid concept.
    Do you know for a fact the computations are complicated enough to deem this idea unprofitable? Calculating and displaying averages would be very doable for supercell.
    I can join and leave clans as i wish but who really wants to invest real life time and possible monetry purchases into a clan they may or may not be a member of in the future? I know if I have stability in my clan I'm and am confident in what we're working towards I am going to be far more likely to sTay involved in the game on a day to day basis, longer term. Say you want but we desire different experiences out of the game. It seems I desire a richer experience.
    I do not understand the term pigeon hole, but I only guess it is negative. I am only providing you with my opinion too of your idea. The 2 achievements for war are good enough in my opinion. Attack range average can be easily skewed because you would have to assume that the player is always the same position in their clan (which would probably be true in most cases). this can change if another player passes them up on the hill, they lose members, gain members, change clans, etc. This also change depending on what clan you war with too. as you know, match making may be in your favor or the opposing clan. this changes your target. if you are #12 out of 20 in your clan and the war is in your favor then you may be recommended for #5, which gives you +7 according to your suggestion. if war is not in your favor, then your recommended could be #18 out of 20 that gives you -6. also another case is if you are in a war and you need those extra stars to win the war then that forces a player to attack the weakest because you want to claim the victory, which will in turn "ruin" their stats by dropping their averages.

    this is to add on to your edit from your last post...
    in order to gather statistics you need to store the data to have a sample pool of what you want. this creates additional storage space necessary to compute the numbers you want. getting the average is not difficult to do, but there is more that goes into just mathematical addition and division.
    Last edited by Jayarikahs; October 30th, 2014 at 06:20 PM.

  10. #10
    Trainee
    Join Date
    Oct 2014
    Posts
    11
    I enjoyed reading your last post. I could tell you put thought into it and gathered some good insight.
    You mentioned the attack average being skewed caused by position movement within the clan. I can't see where this would become a problem in skewing the numbers. I understand what you presented. If I'm position 10 today and 7 tomorrow my results will be based off the wars indivisually and I'm still going to have a relative +,- range.

    I don't consider the recommended targets to be reliable. Typically my recommended target is far lower than the base I usually attack. I base my attacks on how close the opponents th lvl is to mine. With that said the opponents i typically attack are in the range of +2 , -2 of my position. I 3 starred a +4 yesterday and a - 1. From my experience and that of my clan mates is natural for us to attack the opponent that reflects our position rather than the recommended target.

    Now attacking lower positions to fill in stars, or to get much needed stars is a valid point. However in the wars I've partipated in, I've seldomly had to attack down. That's not because everyone in my clan 3 stars the lower opponents, it just works out to where I typI call never have to. If I were required to attack down occasionally to retrieve some stars i wouldn't beat myself up over it because of the infrequency in which it occurs. We have to be mindful too that these are averages, over a period of time your true avg will be established and an occasional run to the Lower ranks will be barely noticeable in my opinion.

    All that can be gleaned from a profile as it stands is stars received, and loot received into clan castle. Neither of these draw an accurate picture of the player represented. Ex. You have collected 300 stars from wars. That tells me nothing because I don't know how many attacks you've made. If you made 100 attacks that means u 3 starred every one. You could have attacked 1000 times and have a .3 star avg.. Theres no way of knowing, therein lies my issue. Also your war loot..who's to say your clan doesn't carry you and as a result your rewarded with loot? It doesn't mean anything until there is more info available
    Last edited by Sojourner; October 30th, 2014 at 06:55 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •