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Thread: Why zapping is, in fact, an issue

  1. #31
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    Quote Originally Posted by Jappchillin View Post
    The best tactic in battle is the one that can't be countered. If it hurts your feeling so much than find and play a feel good game. Or stop pretending to be all high and mighty in a game and just do it yourself if you think it's so effective.
    All of the other tactics can be countered. Again, your argument fails to address the point.

  2. #32
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    Quote Originally Posted by Iwillats View Post
    Zapping for dark elixer is a scourge and needs to be fixed. The arguments for it are a joke. It's an easy rought for unskilled low level players to steal what they couldn't do in a normal raid.
    Well, plenty of bases where you can break in to take de storage without giving a shield. Personally I do not see a difference if a raider uses five lightning spells or some combo to take my de. On both cases I can end up getting raided without a shield and the time&cost for the raider is pretty much the same. The zapper however gets nothing else usually, depending on th de storage placement.

  3. #33
    Forum Veteran o0oAnnyo0o's Avatar
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    Quote Originally Posted by azlaier View Post
    The vocal minority who insist that zapping doesn't need to be fixed never seem to actually address the issue. When someone points out the nonsensicality of the rarest resource in the game being the most goofproof and assured resource to farm, the dissenting rhetoric generally involves something along the lines of, "just revenge them/go zap other people," "raise your trophies," "if you have that much DE to lose from a zap, you don't need it anyways/it will be easy for you to get back," "just put your town hall outside," or, "I don't have this issue, therefore it isn't an issue." But none of these address the point (except, perhaps, the last one, but it's a ludic fallacy and a false dichotomy in way of argument from incredulity).

    The issue is that there is literally no way to counter zapping. One could argue that moving up in trophies is a counter, but that's simply avoidance, not a counter; zapping is an available option to people of any trophy range. If someone is struggling to keep his gold, elixir, or trophies, he can upgrade defenses, rearrange his base, and ask his clanmates to help him defend through donations. A fully maxed TH 10 with a well-designed base is no more protected from zappers than a level 56 TH 10 with level 4 walls. One cannot strategize to reliably defend dark elixir, because there IS no strategy to reliably defend dark elixir, because farming DE doesn't require overcoming defenses; THIS is the issue. We're not dealing with another hog issue--this isn't simply the case of an overpowered farming method. We're dealing with a farming method for which there is zero risk, and always reward. We're dealing with a farming method for which the level of risk does not vary with the opponent's defense levels, trophy range, or base layout, because it is unrestricted, unmitigable, and foolproof.

    To go ahead and address the irrelevant conclusions that are sure to follow: Zappers hardly ever have enough resources to make revenge worthwhile. Most TH 8s and early to mid TH 9s certainly do not have the ability to rake in enough DE to make zapping negligible. My town hall is already outside my base. I don't want to zap other people. I don't want to raise my trophies.

    (For the record, I'm a TH 9 sitting in crystal 3, and zappers make saving up DE nearly impossible for me. And I'm a medical student, so I don't have time to sit online until I have enough DE to dump into an upgrade.)

    Edit: A popular response [from TH 10s and high 9s who aren't DE hungry] is that they don't mind zapping. Well, many of us do mind. This also doesn't address the issue. Whether or not zapping bothers you is irrelevant.
    The next thing would be: Why Higher TH attacking lower TH is, in fact, an issue. The issue is that, there is no counter. A farming TH5 can get all resources from TH3-Th4, easily, not even having penalty. TH6 can destroy TH5 with Healers. It's SOOOO OP. TH7 have 4 camps, TH6 has no chances. Oh, let talk about TH8 with Dragon, PE, and even an Giants Healers army alone can destroy any TH7. TH9 with the Black Giants things is OP. It tears TH8 apart. TH10 with 240 Archers 7 can easily 3* TH8 with max defense. How am I going to protect my loot as TH9 when a TH10 bring 240 troops and 5 speels down to attack me. There are simply no counter. I could revenge them, right? HOW???

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  4. #34
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by azlaier View Post
    All of the other tactics can be countered. Again, your argument fails to address the point.
    I think that your whole response to people is going to be along the same lines isn't it?
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    Quote Originally Posted by Pinqing View Post
    "High level players" isn't an elite cult, it's a stage in the game that people reach, high vp, high ops, any of those or more.




  5. #35
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    Couldn't agree more with OP. Zapping scourge has plagued the game for too long. The game is based on taking risks when you attack. Sitting from a far without any skill or risk involved isn't what playing clans is about.

    And I get annoyed with the responses like revenge or zap them back. People who zap suck at farming so they take 1000-1500 DE from us but usually only have a few hundred at most avaible ever.

    Hopefully SC fixes this one day
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  6. #36
    Millennial Club tomatosarenice's Avatar
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    Quote Originally Posted by azlaier View Post
    The vocal minority who insist that zapping doesn't need to be fixed never seem to actually address the issue. When someone points out the nonsensicality of the rarest resource in the game being the most goofproof and assured resource to farm, the dissenting rhetoric generally involves something along the lines of, "just revenge them/go zap other people," "raise your trophies," "if you have that much DE to lose from a zap, you don't need it anyways/it will be easy for you to get back," "just put your town hall outside," or, "I don't have this issue, therefore it isn't an issue." But none of these address the point (except, perhaps, the last one, but it's a ludic fallacy and a false dichotomy in way of argument from incredulity).

    The issue is that there is literally no way to counter zapping. One could argue that moving up in trophies is a counter, but that's simply avoidance, not a counter; zapping is an available option to people of any trophy range. If someone is struggling to keep his gold, elixir, or trophies, he can upgrade defenses, rearrange his base, and ask his clanmates to help him defend through donations. A fully maxed TH 10 with a well-designed base is no more protected from zappers than a level 56 TH 10 with level 4 walls. One cannot strategize to reliably defend dark elixir, because there IS no strategy to reliably defend dark elixir, because farming DE doesn't require overcoming defenses; THIS is the issue. We're not dealing with another hog issue--this isn't simply the case of an overpowered farming method. We're dealing with a farming method for which there is zero risk, and always reward. We're dealing with a farming method for which the level of risk does not vary with the opponent's defense levels, trophy range, or base layout, because it is unrestricted, unmitigable, and foolproof.

    Edit: A popular response [from TH 10s and high 9s who aren't DE hungry] is that they don't mind zapping. Well, many of us do mind. This also doesn't address the issue. Whether or not zapping bothers you is irrelevant.
    I see that it's annoying, but it's not any more than that. Even when I was in Gold 2 I used to lose only about 500-1k a day due to zapping. Now in Crystal, I get zapped once a week tops. The amount you lose really isn't all that much anyways; it really isn't an issue. I'm a TH 8, and my 1 lvl 3 drill can usually make up for the amount I lose in a day. I do a raid in the night, make a 1k profit, and go to sleep. As a TH 8, if I can deal with zapping, I'm pretty darn sure a TH 9 with 2 maxed drills can.

    Just deal with it, it's a part of the game and honestly isn't that bad. You have a farming base, so chances are you'll get a shield after one zap. With two max drills, you're looking at 2.4k per 12 hours. That will at least, make up for what you lost. And honestly, I'd take a zap and a shield over a 3-starring by a TH 9/10 any day of the week.

    tl;dr, it's annoying, but definitely not a major issue

  7. #37
    Centennial Club glenn6h's Avatar
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    A point well said. I myself are against zappers too. They are literally zero risk high reward

  8. #38
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    Quote Originally Posted by Arom View Post
    Couldn't agree more with OP. Zapping scourge has plagued the game for too long. The game is based on taking risks when you attack. Sitting from a far without any skill or risk involved isn't what playing clans is about.

    And I get annoyed with the responses like revenge or zap them back. People who zap suck at farming so they take 1000-1500 DE from us but usually only have a few hundred at most avaible ever.

    Hopefully SC fixes this one day
    I've zapped over 30k since the 1 gem spell boost. I usually offer max resources unless I just upgraded something. So....not sure if your generalization is quite right . This game has a very, very low skill cap. It isn't meant to be some super challenging mind blowing strategy game, just a fun game meant to be enjoyed by a wide range of ages, genders, and groups. The risk they take with lightning is if they don't snipe you or get 50% they lose trophies, they also lose around 88k elixir, and the time it took to cook said spells. Just deal with it or quit because people raiding other people is the whole premise of the game.

  9. #39
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    Quote Originally Posted by azlaier View Post
    All of the other tactics can be countered. Again, your argument fails to address the point.
    Tell me how a TH3,4 can counter attack from TH5 and above?
    How TH5 counter attack from Th6 and above?
    similar question for all TH. How do you counter higher TH than you?

    The other day, in war, a TH10 bring 240 archer 7 attack one of our max TH8 base (max defense), 3*, easily. Not even one spell was drop.

    Because even if you have the max defense on your TH lv, but the attacker know what they are doing, they tears you apart. When I attack a TH8, I took all of his loot, no matter what's his base design. Simple tell me how to counter that?

    Zapping is not an issues. It's annoying, sure. I'm sitting with constantly > 50k DE on Gold III (50k DE give them max loot 2k5 when attack me), and yes, I got zap here and there. (5k in 12 hours is my record, by the way). It would be a benefit for me if they nerf zap. But I don't think it's fair for lower TH. You can bully them, they can zap you. All part of the game.

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  10. #40
    Forum Veteran victort's Avatar
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    What league are all these people in?????


    Currently in chrystal -- not been zapped at all this week, whilst waiting to upgrade my burger king .....

    If some th7/8 zaps me - fair enough -- If they've stacked up enough resources, I will revenge - otherwise, I live with it ---


    I zapped in the early days for my BK -- till I had upgraded my troops, and got more from raids, don't really see it as a problem.....

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