Okay given that the Feature and idea sticky is rarely updated for content an twister is a mod whereas Steve is Supercell staff, SC has given their stance on the idea. Twisters sticky also says that those ideas have been suggested an are under consideration, not necessarily rule out or being worked on. So stop spamming the R/O thread as most of us have already read it and have countered your argument
Ice Phoenix: Vote/Comment Please!
Thanks To InfinityGFX for the Sig!
SC Responses to Current Requests: UG Heroes in War l Zapping
Um that read defensive lightning not lightning defense. Toatally different and likely ages old. Most important though is the first line of the referenced thread "Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below." The thread is not a list of ides being considered or likely to happen, it is a list of common ideas submitted for consideration.
Does SC remove every inactive village? Read this thread.Originally Posted by Marcus Aurelius
Fine whatever, here's your answer. Can't say it wasn't weighed in against. The most you can say is delayed for whatever length of time. I'm just going to keep posting it until you guys understand they never said no, and neither did the last response by supersteve. So yes the threads like these will continue. Deal with it. Oh ya, btw the fact the ideas have not been ruled out means they are being considered, or do you live in a world where they are one and the same?
Under the Ideas section (NOT to be confused with the ruled out section)
By twister (Moderator):
http://forum.supercell.net/showthrea...rum-guidelines
Spell Related:
* Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
* Make the spell colors/graphics more unique, wrong selection during battle due to similarities
- - - - - - - - - -
* When upgrading spells, include increased range, duration, etc not just primary stat
* Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
* Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room
New spell ideas:
* (VISION) Invisibility, smoke screen, shroud,
* (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
* (TROOPS) Revive, summon, flying, shape shifter/morph
* (GAME PLAY) - Extra time, trap reveal, target specific building
Defensive spell ideas (if implemented): slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker
Trap Related:
* Add a new trap that must be bought with Dark Elixir
- - - - - - - - - -
* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
* Upgradable spring traps
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
Last edited by Masimo51; October 31st, 2014 at 06:20 PM.
Oh too funny. If you are a fan of stickies I suggest reading the forums rules 1-4(?)
Does SC remove every inactive village? Read this thread.Originally Posted by Marcus Aurelius
Here's a baby bottle. Live with it, even if i have to come back with a different screen name, you'll keep seeing these words until you get that it has NOT been ruled out, because it clearly states ideas in favor of it here....
Under the Ideas section (NOT to be confused with the ruled out section)
By twister (Moderator):
http://forum.supercell.net/showthrea...rum-guidelines
Spell Related:
* Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
* Make the spell colors/graphics more unique, wrong selection during battle due to similarities
- - - - - - - - - -
* When upgrading spells, include increased range, duration, etc not just primary stat
* Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
* Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room
New spell ideas:
* (VISION) Invisibility, smoke screen, shroud,
* (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
* (TROOPS) Revive, summon, flying, shape shifter/morph
* (GAME PLAY) - Extra time, trap reveal, target specific building
Defensive spell ideas (if implemented): slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker
Trap Related:
* Add a new trap that must be bought with Dark Elixir
- - - - - - - - - -
* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
* Upgradable spring traps
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake