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Thread: Why zapping is, in fact, an issue

  1. #341
    TheConfuzed1's Avatar
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    Quote Originally Posted by dahimi View Post
    I like...no wait... I love this guy.
    Me too! It's always entertaining when someome can successfully use people's own words against them.

    Brilliantly done! Bravo!

  2. #342
    Forum Elder HiFliya's Avatar
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    Okay given that the Feature and idea sticky is rarely updated for content an twister is a mod whereas Steve is Supercell staff, SC has given their stance on the idea. Twisters sticky also says that those ideas have been suggested an are under consideration, not necessarily rule out or being worked on. So stop spamming the R/O thread as most of us have already read it and have countered your argument
    Quote Originally Posted by SuperSteve[Supercell] View Post
    There are no plans to change this right now.

    It's annoying, but all in all not a very profitable or efficient strategy.

    Get revenge, three star their base!

    Town Hall: 8 l GG: 100mil EE:100mil l HH 109k l
    Ice Phoenix: Vote/Comment Please!
    Thanks To InfinityGFX for the Sig!
    SC Responses to Current Requests: UG Heroes in War l Zapping

  3. #343
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    Quote Originally Posted by victort View Post
    You are correct --- my bad ---- the post I quoted was only feeble, and slightly petulant - ,,,,,,
    Yes, completely unlike your posts which are filled with insight and substance

  4. #344
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Masimo51 View Post
    Every time i see someone say Supercell weighed in I'm going to post this, so suck it if you don't like it. From now on, this will be the only response i will provide, every time someone says Supercell has already weighed in against. I'll have the section below ready to copy and paste as many times as necessary, until you guys understand your wrong or go away. Evidence is the only thing that matters and saying it's low priority or it's on the back burner doesn't mean it's off the table.

    Under the Ideas section (NOT to be confused with the ruled out section)

    By twister (Moderator):

    http://forum.supercell.net/showthrea...rum-guidelines
    Um that read defensive lightning not lightning defense. Toatally different and likely ages old. Most important though is the first line of the referenced thread "Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below." The thread is not a list of ides being considered or likely to happen, it is a list of common ideas submitted for consideration.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  5. #345
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by Masimo51 View Post
    Under the Ideas section (NOT to be confused with the ruled out section)

    By twister (Moderator):

    http://forum.supercell.net/showthrea...rum-guidelines
    Very mature. Spamming the entire post by twister is clearly the best way to sway users on the forum as opposed to saying why it takes precedence over a more recent post by another supercell employee.
    Last edited by Reefus; October 31st, 2014 at 06:16 PM.

  6. #346
    Forum Veteran victort's Avatar
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    Quote Originally Posted by Gama321 View Post
    Yes, completely unlike your posts which are filled with insight and substance
    A thread on this subject pops up every few months --- doesn't require much insight to realise the only thing they are good for is feeding trolls ..... carry on ...
    Last edited by victort; October 31st, 2014 at 06:17 PM.

  7. #347
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    Quote Originally Posted by Coathanger View Post
    Um that read defensive lightning not lightning defense. Toatally different and likely ages old. Most important though is the first line of the referenced thread "Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below." The thread is not a list of ides being considered or likely to happen, it is a list of common ideas submitted for consideration.
    Fine whatever, here's your answer. Can't say it wasn't weighed in against. The most you can say is delayed for whatever length of time. I'm just going to keep posting it until you guys understand they never said no, and neither did the last response by supersteve. So yes the threads like these will continue. Deal with it. Oh ya, btw the fact the ideas have not been ruled out means they are being considered, or do you live in a world where they are one and the same?


    Under the Ideas section (NOT to be confused with the ruled out section)

    By twister (Moderator):

    http://forum.supercell.net/showthrea...rum-guidelines


    Spell Related:
    * Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
    * Make the spell colors/graphics more unique, wrong selection during battle due to similarities
    - - - - - - - - - -
    * When upgrading spells, include increased range, duration, etc not just primary stat
    * Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
    * Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room

    New spell ideas:

    * (VISION) Invisibility, smoke screen, shroud,
    * (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
    * (TROOPS) Revive, summon, flying, shape shifter/morph
    * (GAME PLAY) - Extra time, trap reveal, target specific building


    Defensive spell ideas (if implemented):
    slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker

    Trap Related:
    * Add a new trap that must be bought with Dark Elixir
    - - - - - - - - - -
    * Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
    * Add a seeking/moving ground based trap similar to the air mines/bombs
    * Disguise traps as random building/obstacle/decoration
    * Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
    * Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
    * Upgradable spring traps

    Other trap ideas:
    Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
    Last edited by Masimo51; October 31st, 2014 at 06:20 PM.

  8. #348
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by Masimo51 View Post
    I'm just going to keep posting it until you guys understand they never said no, and neither did the last response by supersteve. So yes the threads like these will continue. Deal with it.
    Sounds like a good way to earn a forum ban!
    Last edited by Reefus; October 31st, 2014 at 06:21 PM.

  9. #349
    Forum Champion Coathanger's Avatar
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    Oh too funny. If you are a fan of stickies I suggest reading the forums rules 1-4(?)
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  10. #350
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    Quote Originally Posted by Reefus View Post
    Sounds like a good way to earn a forum ban!
    Here's a baby bottle. Live with it, even if i have to come back with a different screen name, you'll keep seeing these words until you get that it has NOT been ruled out, because it clearly states ideas in favor of it here....


    Under the Ideas section (NOT to be confused with the ruled out section)

    By twister (Moderator):

    http://forum.supercell.net/showthrea...rum-guidelines


    Spell Related:
    * Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
    * Make the spell colors/graphics more unique, wrong selection during battle due to similarities
    - - - - - - - - - -
    * When upgrading spells, include increased range, duration, etc not just primary stat
    * Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
    * Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room

    New spell ideas:

    * (VISION) Invisibility, smoke screen, shroud,
    * (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
    * (TROOPS) Revive, summon, flying, shape shifter/morph
    * (GAME PLAY) - Extra time, trap reveal, target specific building


    Defensive spell ideas (if implemented):
    slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker

    Trap Related:
    * Add a new trap that must be bought with Dark Elixir
    - - - - - - - - - -
    * Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
    * Add a seeking/moving ground based trap similar to the air mines/bombs
    * Disguise traps as random building/obstacle/decoration
    * Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
    * Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
    * Upgradable spring traps

    Other trap ideas:
    Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake

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