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Thread: Why zapping is, in fact, an issue

  1. #111
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    I keep seeing these zapping threads but my question is, who are you people that are getting zapped so bad that you are complaining about it? I have been zapped for like 1000 DE in the last three months. I don't have a huge abundance of the stuff, but I was saving up for some big upgrades (golems in lab) and NEVER got zapped sitting on like 70k of the stuff.

    Is this really a huge issue or is it just something to complain about? I am currently TH9 with a lvl 5 and 6 drill, raid regularly and don't have an issue getting DE if I need it.

    Edit: I am currently sitting in C3 for league.
    Last edited by lemonloaf; October 29th, 2014 at 06:08 PM.

  2. #112
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    Quote Originally Posted by Not4You View Post
    U just let noob players to farm without risk, its NOT part of the game, same like overpowered hogs which was fixed earlier ...
    What is the real risk in normal farming? Use tier1 cheap and quick troops to make a focused push at a opponents de storage in exchange for elixir and trophies.

    Overall have to agree with the few people that have allready pointed that zapping is slow and expensive way to get de, not counting cheap factory boost on the timepart. In the time it normally takes to train spells you can make tier1 troops and gain the same level of de along with other resources.

  3. #113
    Forum Elder Reefus's Avatar
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    Quote Originally Posted by willsolvit View Post
    I only found 1 good reason what good zapping brings to the game but so far the pros of nerfing zapping out weight the cons
    If thats all you took away from the entire thread, then you're cherry picking.

  4. #114
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    Quote Originally Posted by smoggybowman View Post
    As far as I can see, there are no counters to any spells, isnt that partially the point of them?

    The fact that people are willing to trade a lot of one thing for a little of another is a sign of desperation i think.

    So maybe the solution is to not offer anything that requires DE until TH8 when they are able to make it themselves?
    how bout heal doesn't work when infernos are doing a workout on troops

  5. #115
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    http://i.imgur.com/gJLbDZv.png

  6. #116
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    Another thing:

    This game is all based around being the biggest bully and pushing around everyone else. Whoever has the strongest troops, spells, tactics OR the best zap for your buck is king.

    People next for a base that is easier with more loot, or look for the maximum loot payout possible because the game is about taking other players resources. Zapping is just another way to bully and beat up on other players.

  7. #117
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    Quote Originally Posted by Reefus View Post
    If thats all you took away from the entire thread, then you're cherry picking.
    Then please do refresh my memory. I'm going to sleep so I'll look forward to it in the morning

  8. #118
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    The biggest problem with DE zappers is the fact that you have zero chance of getting a shield the way a normal attack does.
    The defender has nothing to gain apart from trophies (which good farmers dont care about) and has their base left open to further attack. With a normal attack there is a chance, regardless of how small to be shielded

    To all the apologists who say there is no problem. Its fine whilst its an exclusive few are doing it but if everyone decided to take part as you advocate, then how would you feel to wake up one morning with half your dark elixir gone because 20 zappers decided to hit your DE storage without giving you a shield

    I wonder if your feelings would still be the same....

    DE extraction is tricky but by no means impossible. As a TH7 I used dragons, as a TH8 I finally learned how simple it is and have gotten reasonably successful with barch, wallbreakers and the odd lightning to take out covering splash defences

    Its quick and cheap and provides a very reasonable rate of return. Im 7 weeks into TH8, my minions are maxxed and my BK is starting the upgrade to level 10 this time tomorrow

    Personally I dont get zapped often, but bigger picture thinking means that you can extrapolate trends to the point where you can see that they become a problem for EVERYONE
    Last edited by ratpack2000; October 29th, 2014 at 06:33 PM.

  9. #119
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    Quote Originally Posted by Kirky View Post
    The reality is that zapping is very expensive in terms of lix, which isn't as readily available at higher TH levels as it used to be. Walls, CW etc. are eating into lix.
    That is probably the biggest thing they have done to discourage zapping. Now that elixir is used for walls zapping for dark elixir just isn't as tempting. I used to zap for dark elixir during my regular barch raiding just because my spells were ready and not using them seemed wasteful. Now I only used spells when needed to get to 50% because I want the elixir for walls and even at town hall 8 I get more than enough dark elixir for upgrades without needing to zap at all (town hall 7 was a different story since I was down in gold back then instead of crystal).

    The argument the original poster made about there being no defense against zapping doesn't hold merit. There is no defense against a lot of things. When a TH 9 or 10 decides to attack my TH8 base with a strong army I am helpless to prevent them from getting 100%. My defenses are no defense against their attacks. The only reason they won't get 100% is if they don't wish to expend the resources on a full army. This is the same defense that DE has. The only reason they won't get your dark elixir is if they don't wish to waste the money on spells. The only thing that makes spells different is that lower level players actually have a chance against higher level players with spells, while with normal raiding, the advantage is entirely with the higher level players.

    I do understand the OP's frustration about not being able to play non-stop and thus not being able to keep enough dark elixir, but that has more to do with the crummy shielding situation. Sadly, this game can't be played casually. If you break your shield and do a raid then stop playing, there is a good chance you will come back to the game having lost more than you gained during your raid. There really should be an extra loot cap in addition to the current ones set up. You should not be able to lose more than X% of what resources you earned since the last time you got a shield. For example, lets say X is 50%. If you break your shield and do a couple raids for a total of 150k gold, 180k elixir, and 500 DE, then the most resources a player attacking you should be able to get would be 75k gold, 90k elixir, and 250 dark elixir. This would allow people to play clash any time they have a little free time instead of only when they have a large chunk of time to dedicate. I am not playing clash right now simply because I know I don't have enough hours available to assure that I will get enough resources to make up for a 100% raid when I stop playing. For a phone app game, this game is terrible at being something you can casually play when you have a few minutes.

  10. #120
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    Boosted my Spell Factory, and in an hour and a half, almost cleared my revenge list between Collector Raids and made an easy 4k DE, and almost 300k of each profit after Barching. Still Don't see a downside to this...
    Last edited by HiFliya; October 29th, 2014 at 06:30 PM.

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