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Thread: Nerf Infernos

  1. #81
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    Quote Originally Posted by Izaiah View Post
    Sk your suggesting loot gets even better as a TH 10? You would rather be collecting loot as a TH 10 than 9?
    I didn't say anything like that. I just said there is more to th10 than infernos. I had a max th9 and got flattened regularly. It was getting pretty old. I already noticed a difference with just the new mortar, archer, cannon, and skeleton traps. My 3rd xbow is still building and I have yet to start the infernos.

    But since you brought it up, I see very little difference in loot. If you have been th10 for a while, you may not have experienced how bad it's been at th9 lately. I boosted as th10 the other night and barched about 2M with th9 level troops. Best raid was 250/250, with an average of about 80/80. That's not much worse (if any) than a bad night as a th9.

  2. #82
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    Quote Originally Posted by badfish1979 View Post
    Again, what's stopping you from upgrading your town hall so you can unlock the freeze spell?
    You're saying I should upgrade to TH10, because only TH10s should have the right (and spell required) to attack other TH10s? You guys are elitists.

    I bet if SC took the freeze spell away from TH10s, you guys would start seeing this problem in a different light.
    Quote Originally Posted by dasyoyo16 View Post
    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four players could stop them. But, when the world needed them the most, they vanished.

  3. #83
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    You want to be able to attack a town hall level way higher than you ? What is the point of upgrading if everyone can do that ?

  4. #84
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    Quote Originally Posted by Trmcgregor View Post
    You're saying I should upgrade to TH10, because only TH10s should have the right (and spell required) to attack other TH10s? You guys are elitists...
    It isn't elitism. It shouldn't be easy for any TH to take out a TH of a higher level. Otherwise, why advance at all?

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    Quote Originally Posted by BoardGuest808888 View Post
    You want to be able to attack a town hall level way higher than you ? What is the point of upgrading if everyone can do that ?
    Not "way higher" than me, just one level higher.

    Not surprisingly TH10s like the current arrangement. There is no-one above OR below TH10 attacking them.

    Remind me to hereafter ignore all TH10 complaints about loot. If they want to be untouchable by other level THs, then they'll get no sympathy from me.
    Quote Originally Posted by dasyoyo16 View Post
    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four players could stop them. But, when the world needed them the most, they vanished.

  6. #86
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    Quote Originally Posted by TheConfuzed1 View Post
    It isn't elitism. It shouldn't be easy for any TH to take out a TH of a higher level. Otherwise, why advance at all?
    So it would be easy for TH9 players to destroy your base, if TH9 had freeze spells?

    If the answer is "yes", then maybe you need to work on your base design, trap placement, walls, etc, rather than just hiding behind your infernos.
    Last edited by Trmcgregor; October 30th, 2014 at 05:02 AM.

  7. #87
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    Sorry

    Quote Originally Posted by Trmcgregor View Post
    With a lot of skill and strategy, I can beat almost any base, irrelevant of base design, level of defences, placement of traps, troops in clan castle, etc. BUT add two infernos to an otherwise pathetic loser base ... it's nearly unbeatable. That's stupid and annoying as all hell.

    Infernos are so OP that it's ridiculous. They need to be scaled back. Remove the disco, remove the non-healing (both of which we're added to Nerf hogs), sometimg, ANYTHING, just scale them back. Please!
    This has to be one of the worst threads yet.
    Clan leader for Red Lake Arms (Retired). Current clan is Deep Aces!!! L170ish...maxed TH11 all from farming, and a few pushes to Champs! Best trophies...4400ish.

  8. #88
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    Infernos suck, because on top of everything else they have a hidden damage modifier against certain units. The bottom line is this: TH10 is nothing but a trap. You think that by going from TH9 to TH10 you will be opening up all sorts of fun new things, but the fact is TH10 is designed from the ground up to be a money pit. You will NEVER be able to 'save up' for anything without getting rolled, meaning that every single TH10 in existence insta-gemmed their Infernos. Upgrading the Infernos also has to be insta-gemmed, because even being down one Inferno means you will be rolled nonstop for however long it takes to build.

    Infernos should not be able to be gemmed to be finished. Their radius should be about %25 smaller. Their nullifying of Heals is complete ♥♥♥♥ - like Hogs would stand a chance anyway. All I see up here in M3 is twin Infernos with pink walls. Why would anyone need to put so much as a flake of gold or drop of elixir into walls once they have Infernos?!

    Don't judge me.

  9. #89
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    Quote Originally Posted by Trmcgregor View Post
    So it would be easy for TH9 players to destroy your base, if TH9 had freeze spells?

    If the answer is "yes", then maybe you need to work on your base design, trap placement, walls, etc, rather than just hiding behind your infernos.
    Is that what I said? No, but my point still stands.

  10. #90
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    Quote Originally Posted by kaibosh View Post
    Infernos suck, because on top of everything else they have a hidden damage modifier against certain units. The bottom line is this: TH10 is nothing but a trap. You think that by going from TH9 to TH10 you will be opening up all sorts of fun new things, but the fact is TH10 is designed from the ground up to be a money pit. You will NEVER be able to 'save up' for anything without getting rolled, meaning that every single TH10 in existence insta-gemmed their Infernos. Upgrading the Infernos also has to be insta-gemmed, because even being down one Inferno means you will be rolled nonstop for however long it takes to build.

    Infernos should not be able to be gemmed to be finished. Their radius should be about %25 smaller. Their nullifying of Heals is complete ♥♥♥♥ - like Hogs would stand a chance anyway. All I see up here in M3 is twin Infernos with pink walls. Why would anyone need to put so much as a flake of gold or drop of elixir into walls once they have Infernos?!
    I'm one cannon and a few traps from maxing my TH10 defenses. None of it was "insta-gemmed."
    Last edited by TheConfuzed1; October 30th, 2014 at 05:21 AM.

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