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Thread: Nerf Infernos

  1. #91
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by kaibosh View Post
    Infernos suck, because on top of everything else they have a hidden damage modifier against certain units.
    This is completely false.

    Unlike the Tesla (which has a favorite target, the PEKKA, and does double damage to them), the Inferno Tower doesn't have a favorite target, nor does it deal more damage to any troop more than the others.

  2. #92
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    Quote Originally Posted by badfish1979 View Post
    This is completely false.

    Unlike the Tesla (which has a favorite target, the PEKKA, and does double damage to them), the Inferno Tower doesn't have a favorite target, nor does it deal more damage to any troop more than the others.
    Agreed. This post thrives on little kids that want to be able to hit high in war, and not work to be better.

  3. #93
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    I'm a TH9 and have no problem with ITs being so strong. Every TH wants the TH above them nerfed.... Until they upgrade their own TH of course.

  4. #94
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    Quote Originally Posted by Trmcgregor View Post
    Not "way higher" than me, just one level higher.

    Not surprisingly TH10s like the current arrangement. There is no-one above OR below TH10 attacking them.

    Remind me to hereafter ignore all TH10 complaints about loot. If they want to be untouchable by other level THs, then they'll get no sympathy from me.
    Now, this was also what I've thought while I was a th 9 for a year. But as recently upgraded to th 10 (2 weeks ago), I also learnt something else.

    Thing is, there is vast difference between th 9 & 10. There even is vast difference between one th 10 and another. Why ? Because the upgrades at th 10 require enormous amount of resources and time. This is something that can not be easily comprehended unless you're th 10. The result is, even if on paper you're only a level behind, practically you're way less powerful as it should be.

    Imagine this, the cost to upgrade cannon a level at th 10 equals to upgrading two cannons at th 9. The cost of upgrading an army camp at th 10 equals to upgrading three army camps for th 9. And the amount we're talking here is not something you can easily barch within 1-2 hours either just like a th 7. Loot penalty notwithstanding. This obviously, includes inferno towers.

    You can test this difference yourself at Master leagues. See yourself how many 'static' th 10 there are. By 'static' I mean the ones who can not advance anymore.

  5. #95
    Centennial Club Cerian's Avatar
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    Quote Originally Posted by kaibosh View Post
    Infernos suck, because on top of everything else they have a hidden damage modifier against certain units. The bottom line is this: TH10 is nothing but a trap. You think that by going from TH9 to TH10 you will be opening up all sorts of fun new things, but the fact is TH10 is designed from the ground up to be a money pit. You will NEVER be able to 'save up' for anything without getting rolled, meaning that every single TH10 in existence insta-gemmed their Infernos. Upgrading the Infernos also has to be insta-gemmed, because even being down one Inferno means you will be rolled nonstop for however long it takes to build.

    Infernos should not be able to be gemmed to be finished. Their radius should be about %25 smaller. Their nullifying of Heals is complete ♥♥♥♥ - like Hogs would stand a chance anyway. All I see up here in M3 is twin Infernos with pink walls. Why would anyone need to put so much as a flake of gold or drop of elixir into walls once they have Infernos?!

    Wow. You could not be more wrong. Infernos are fine the way they are. Yes, I got both the day my townhall reached L10, but it certainly was not by gemming; it was by just regular old barching (And having maxed full storages at the time my TH10 finished). Also had no trouble hanging on to my loot to pay for my upgrades because I maxed my TH9 before going to TH10. If you play the game correctly, you can max everything and not pay a dime. If you want to defeat inferno, try a L5 freeze spell, or three. Does wonders. As it was intended to do.
    Last edited by Cerian; October 30th, 2014 at 05:54 AM.

  6. #96
    Centennial Club Anupam1's Avatar
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    Inferno's are balanced and if u can't beat them then u can use an army which can defeat them and freeze spell exists in this world to use.


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  7. #97
    Pro Member Ghj1998's Avatar
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    A Building Should Not Be Nerfed If You Can't Counter It.

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  8. #98
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    Quote Originally Posted by Trmcgregor View Post
    With a lot of skill and strategy, I can beat almost any base, irrelevant of base design, level of defences, placement of traps, troops in clan castle, etc. BUT add two infernos to an otherwise pathetic loser base ... it's nearly unbeatable. That's stupid and annoying as all hell.

    Infernos are so OP that it's ridiculous. They need to be scaled back. Remove the disco, remove the non-healing (both of which we're added to Nerf hogs), sometimg, ANYTHING, just scale them back. Please!
    You speak of skill and strategy, but sound like you just barch.

  9. #99
    Millennial Club BlueBoss's Avatar
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    They are fine.

    A nicely timed rage spell is good enough for me in wars. Granted I have not come up against level 3 infernos yet. I will learn to deal with it when the time comes.


  10. #100
    Crab Claw Sontaran's Avatar
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    Quote Originally Posted by KingsGaming View Post
    I disagree to this. Im a th8 and i can get a 2 star raid against a th10 in Masters League, they are op if you dont know how to raid bases with them.
    TH8 regular 2 star against TH10 in masters really or just once or twice...what is your inferno kill count out of interest....I suspect next and snipe would be your friends more as a TH8 up there.....infernos engender respect as a formidable defence building...as they should in someone who has made it to the final stage of the game.

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